Archived Changes for Nations (12260 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6958f53cb277bc244850aca6 nations Lusariyya Update Approved
Jobs:
fisherman: 7 → 14
Job Assignment xlbeutel
6958b0b2b277bc244850ac41 nations Moland Update Approved
resource_desires:
Item 2:
quantity: 5 → 0
Trade executed: Desire to Sell 5 magic at 100 gold each. Discord Message (1456477063878934548) juggernacht
6958b09ab277bc244850ac40 nations Henux Bulwark Update Approved
resource_desires:
Item 4:
quantity: 1 → 0
Trade executed: Need to Buy 1 spices at 365 gold each. Discord Message (1456475105923432583) juggernacht
6958b07ab277bc244850ac3f nations Henux Bulwark Update Approved
resource_desires:
Item 3:
quantity: 2 → 1
Trade executed: Desire to Buy 1 bronze at 120 gold each. Discord Message (1456475105923432583) juggernacht
69588d5fb277bc244850ac38 nations Khanya Update Approved
Territory Types:
hazardous_land: 51 → 52
Naval Units:
classical_explosive_ship: 0 → None
classical_siege_ship: 0 → None
ancient_boarding_ship: 0 → None
ancient_elite_warship: 0 → None
ancient_missile_ship: 0 → None
ancient_transport_ship: 0 → None
classical_terrapin: 0 → None
classical_boarding_ship: 0 → None
classical_missile_ship: 0 → None
classical_scout_ship: 0 → None
classical_transport_ship: 0 → None
Discord Message (1456819641623253205) juggernacht
69585a50f00a5ce039ff42ab nations The United Duchies Update Approved
Jobs:
revolutionary: None → 0
entertainer: 1 → 2
harvester: 2 → 3
researcher: 1 → 0
Job Assignment justcharlies
695854eef00a5ce039ff42a3 nations Lusariyya Update Approved
Ongoing Modifiers:
Item 3:
field: fisherman_food_production → effective_pop_capacity
value: 1.0 → 3.0
source: Half Effect from Regional https://discord.com/channels/1188889187018088488/1208926000940056697/1432546098656055438 → Doubled Ancient Homes
Item 4:
field: farmer_food_production → wood_consumption
source: Half Effect from Regional https://discord.com/channels/1188889187018088488/1208926000940056697/1432546098656055438 → Doubled Ancient Homes (would be 2, but is reduced by 1 due to Construction Economy)
Removed:
Item 5:
field: hunter_food_production
value: 1.0
duration: -1
source: Half Effect from Regional https://discord.com/channels/1188889187018088488/1208926000940056697/1432546098656055438
Item 6:
field: stability_loss_chance
value: -0.25
duration: -1
source: Half Effect from Regional https://discord.com/channels/1188889187018088488/1208926000940056697/1432546098656055438
Item 7:
field: research_production
value: 3.0
duration: -1
source: Chromeria Effect
Item 8:
field: effective_pop_capacity
value: 3.0
duration: -1
source: Doubled Ancient Homes
Item 9:
field: wood_consumption
value: 1.0
duration: -1
source: Doubled Ancient Homes (would be 2, but is reduced by 1 due to Construction Economy)
Jugg asked me to for some reason https://discord.com/channels/@me/1232437699634397294/1456791246365266110 docrm
6958450ff00a5ce039ff429d nations Taika Update Approved
Money:
6155 → 4930
Resource Storage:
magic: 13 → 14
Jobs:
revolutionary: None → 0
Discord Message (1455187907769012265) Discord Message (1453197708608274446) docrm
6956bc13e8a8cf9cbb74eafa nations The Conclave Update Approved
Ongoing Modifiers:
Added:
Item 9:
field: effective_pop_capacity
value: 4.0
duration: -1
source: Double Classical Homes (Wonder)
Item 10:
field: wood_consumption
value: 1.0
duration: -1
source: Double Classical Homes Upkeep (Wonder)
Discord Message (1455809138960629850) Discord Message (1456346462337237074) mc_nugs
69573918f00a5ce039ff4177 nations The Conclave Update Approved
Progress Quests:
Item 4:
quest_name: Upgrade the "Golden Compass" → Upgrade the "Vysafian Contract"
Update mc_nugs