General Information

General
Stability: Unsettled
Stability Gain Chance: 35%
Stability Loss Chance: 83%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: -5
Rolling Karma: -3
Temporary Karma: 0
Income
Money: 6000 / 6000
Money Income: 761
Remaining Import Slots: 3
Remaining Export Slots: 3
Trade Distance: 4
Miscellaneous
Origin: (T) Survivors

Notes

None

Administration & Holdings

Administration
Administration: 2
Passive Expansion Chance: 20%
Territory: 32 / 23
Roads: 10 / 14
Territory Holdings
Plains 7
Forest 15
Dense Forest 0
Urban 0
Hill 1
Mountain 4
River 3
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 2

Government & Laws

Government & Laws
Government Type: Autocracy
Succession Type: Inherited
Conscription Type: Moderate
Military Funding: Substantial
Magic Stance: Bureaucracy
Centralization Law: Focused
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Safeguard
Naval Doctrine: Fleet
Diplomatic Stance: Expansionist
Scientific Stance: Conservative
Economy Type: Construction
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: Comfort
Tax Stance: Moderate
Justice Stance: Punishment

Vassals

Vassal Slots: 5
Vassals
Nation Vassal Type Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Keria Protectorate None 0% 0% 0% Hidden
Trenezel Protectorate Defiant 25% 15% 40% Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Lyroa Neutral Military Alliance Hidden
2 Mountain Alliance Hostile None Unknown
3 C'tiss Riders Unfriendly None Unknown
4 Mountain Alliance Hostile None Unknown
5 Radhan Hostile Non-Aggression Pact Unknown
6 Vandador Allied None Unknown

War

Land Units

Land Units: 6/6

Unit # Atk Def HP Morale Dmg Retal Range Speed Armor Upkeep
Ancient Civilian 0 2 2 6 3 1 1 1 2 0 money: 30
Ancient Elite Infantry 0 2 2 8 5 4 2 1 2 1 bronze: 2
stone: 1
money: 30
Heavy Archers 0 2 2 8 4 2 0 1 2 1 bronze: 1
money: 30
Ancient Light Archers 0 2 2 7 3 2 0 1 3 0 wood: 1
money: 30
Ancient Light Infantry 0 8 4 3 2 1 2 0 wood: 1
stone: 1
money: 30
Auxiliary 0 2 2 6 3 2 2 1 2 0 wood: 1
money: 30
Classical Civilian 0 6 3 1 2 1 2 0 money: 30
Classical Heavy Infantry 0 2 2 11 4 2 3 1 2 1 iron: 1
stone: 1
money: 30
Classical Light Archers 0 7 3 3 1 1 3 0 wood: 1
money: 30
Classical Light Infantry 0 2 2 9 4 3 2 1 1 0 wood: 1
bronze: 1
money: 30
Spearmen 0 8 4 2 2 1 2 1 stone: 1
bronze: 1
money: 30

Support Units

Support Units: 0/3

Unit # Atk Def HP Morale Dmg Retal Range Speed Armor Upkeep
Battering Ram 0 2 2 0 wood: 1
money: 30
Ancient Siege Weapon 0 2 2 2 1-2 0 bronze: 1
wood: 1
money: 30

Naval Units

Naval Units: 0/6

Unit # Atk Def HP Morale Dmg Retal Range Speed Armor Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 6 25 -19 -214 / 20
Wood 5 2 3 15 / 15
Stone 5 1 4 4 / 15
Mounts 2 0 2 15 / 15
Research 0 0 0 -12 / 0
Magic 0 0 0 2 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 1 0 1 -56 / 10
Iron 0 0 0 4 / 10

Jobs

Working Pops: 0/19

Job Assigned Pops Upkeep Production
Artificer 0 bronze: 2
ruler_artifact_slots: 4
Bureaucrat 0 wood: 1
administration: 1
magic: 0
Farmer 0 wood: 1
food: 4
Harvester 0 stone: 1
wood: 2
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
money: 50
Metallurgist 0 stone: 1
bronze: 1
iron: 0
Miner 0 wood: 1
stone: 2
Mystic 0 magic: 0
Researcher 0 stone: 0
bronze: 1
iron: 1
research: 0
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 8

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 0
administration: 1
bureaucrat_wood_upkeep: -1

Node: None

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 0
bronze_production: 1
metallurgist_bronze_production: 1

Node: mounts

Classical Workshop

Type: workshop

Cost: money: 350
wood: 4
stone: 2
bronze: 1

Modifiers: bronze_consumption: 0

Node: stone

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 0
food_production: 2

Node: None

Classical Market

Type: market

Cost: money: 600
wood: 5
stone: 3

Modifiers: mounts_consumption: 0
trade_distance: 6
trade_slots: 2
merchant_money_production: 50
money_income: 100

Node: stone

Ancient Church

Type: church

Cost: stone: 2
wood: 3
bronze: 1

Modifiers:

Node: wood

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 0
effective_pop_capacity: 2

Node: None

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 0
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: None


Cities

City Slots: 3

Metropolis

Name: Appollonya

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: food

Generic City

Name: New Avalon

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Empty Slot

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
1 1
3 1
Quest Name Slot Total Progress Per Tick Current Progress Link
Moonstone Node 1 Progress Slot 1 13 / 18 https://discordapp.com/channels/1188889187018088488/1427940100461039678/1429284190146396191
The Gryphon Knights 3 Progress Slot 3 21 / 21 https://discordapp.com/channels/1188889187018088488/1427926236239237142/1428952009528184873

Modifiers

Field Value Duration Source
stability_loss_chance 0.01 -1 https://discordapp.com/channels/1188889187018088488/1377183584221397023/1378583312091582505