General Information

General
Stability: Unsettled
Stability Gain Chance: 50%
Stability Loss Chance: 98%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: -6
Rolling Karma: 1
Temporary Karma: 0
Income
Money: 4271 / 6000
Money Income: 369
Remaining Import Slots: 15
Remaining Export Slots: 15
Trade Distance: 16
Miscellaneous
Origin: (C) Loyal Vassal

Notes

None

Administration & Holdings

Administration
Administration: 3
Passive Expansion Chance: 40%
Territory: 32 / 25
Roads: 13 / 18
Territory Holdings
Plains 7
Forest 4
Dense Forest 0
Urban 0
Hill 0
Mountain 0
River 1
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 20
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Autocracy
Succession Type: Inherited
Conscription Type: Moderate
Military Funding: Extreme
Magic Stance: Creation
Centralization Law: Focused
Citizenship Stance: Closed
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Militia
Naval Doctrine: Skirmish
Diplomatic Stance: Belligerent
Scientific Stance: Progressive
Economy Type: Construction
Expansion Control Stance: Free
Mercenary Law: Mercenary Reliance
Consumption Stance: Comfort
Tax Stance: Moderate
Justice Stance: Punishment

Vassals

Vassal Slots: 5
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
The People’s Solmare Compliant 10% 0% 20% Hidden
Sanguine Lumineux Compliant 10% 0% 20% Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 The People’s Solmare Neutral None Unknown
2 The Conclave Friendly None Unknown
3 Albino Valonmaa Friendly None Unknown
4 Taika Neutral None Unknown
5 Sema’ayawi Neutral None Unknown
6 Daksha D'io Allied Military Alliance Hidden
7 Anacaona Unfriendly None Unknown
8 New Remnants Neutral None Unknown
9 Xiánhuá Machinists Neutral None Unknown
10 Great Algren Imperial Watch Friendly None Unknown
11 Sanguine Lumineux Friendly None Unknown
12 Xiánhuá Machinists Unfriendly None Unknown
13 Qal’bari Scrollkeepers Friendly None Unknown
14 Undying Rivo Friendly None Unknown
15 The Crimson Accolade Neutral None Unknown

War

War Modifiers

Land Attack Modifier: 2
Land Defense Modifier: 2
Naval Attack Modifier: 2
Naval Defense Modifier: 2
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 8/7

Unit Unit Count Upkeep
Ancient Civilian 0 money: 45
Classical Auxiliary 0 wood: 1
money: 45
Classical Civilian 8 money: 45
Classical Orchal Cavalry 0 mounts: 2
iron: 1
money: 45

Naval Units

Naval Units: 8/7

Unit Unit Count Upkeep
Ancient Boarding Ship 8 wood: 1
money: 45
Ancient Elite Warship 0 bronze: 2
wood: 1
money: 45
Ancient Missile Ship 0 wood: 1
money: 45
Ancient Transport Ship 0 wood: 1
money: 45

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 10 31 -21 13 / 20
Wood 3 9 -6 4 / 15
Stone 0 2 -2 7 / 15
Mounts 0 1 -1 3 / 15
Research 4 0 4 -1 / 0
Magic 13 0 13 31 / 50
Unique Resources
Resource Production Consumption Excess Storage
Bronze 0 0 0 0 / 5
Iron 0 0 0 2 / 10

Jobs

Working Pops: 0/22

Job Assigned Pops Upkeep Production
Apprentice 0 nation_magic_spell_rolls: 2
Bureaucrat 0 wood: 1
administration: 1
Fisherman 0 food: 4
Harvester 0 stone: 1
wood: 2
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
money: 50
Metallurgist 0 stone: 1
bronze: 0
iron: 0
Miner 0 wood: 1
stone: 2
Mystic 0 magic: 0
mystics_magic: 1.0
Researcher 0 stone: 0
bronze: 1
iron: 1
research: 0
Vampire 0 vampirism_chance: 0.1
stability_loss_chance: 0.1
magic: 0
food: 0
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 8

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 0
administration: 1
bureaucrat_wood_upkeep: -1

Node: wood

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 0
effective_pop_capacity: 2

Node: food

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 0
food_production: 1

Node: None

Ancient Fishery

Type: fishery

Cost: wood: 5
food: 5

Modifiers: wood_consumption: 0
fisherman_food_production: 1
food_production: 1

Node: research

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 0
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: luxury

Classical Market

Type: market

Cost: money: 600
wood: 5
stone: 3

Modifiers: mounts_consumption: 0
trade_distance: 6
trade_slots: 2
merchant_money_production: 50
money_income: 100

Node: None

Ancient Barrow

Type: barrow

Cost: stone: 5
magic: 4

Modifiers: magic_consumption: 0
nation_spell_cost: -1
nation_spell_cost_minimum: 2

Node: None

Classical Fort

Type: fort

Cost: wood: 4
bronze: 3

Modifiers: bronze_consumption: 0

Node: None


Cities

City Slots: 3

Commerce

Name: The Grand Exchange

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: None

Metropolis

Name: Kawaheim

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: magic

Sanctum

Name: Aerinthal

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Wonders

Wonders
Name Node Era Created Legacy Status
Throne of the Living Current None Classical False

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
1 1
3 1
Quest Name Slot Total Progress Per Tick Current Progress Link
Seek Sundralund Aqua culture Tier 1 Spell Slot 1 4 / 4 Discord Message (1408603541467304017)
Brain Stem 3 Progress Slot 5 20 / 20 Discord Message (1417503415541698700)
Burn Bright Tier 3 Spell Slot 4 12 / 12 Discord Message (1419562433911193650)
Magic node 1 Progress Slot 1 3 / 5 Discord Message (1419882384513564683)

Modifiers

Field Value Duration Source
magic_nodes 4.0 -1 Forts on Magic Node
vampirism_chance -0.05 -1 https://discord.com/channels/1188889187018088488/1188909580378443816/1402371948079480984
vampirism_chance -0.1 -1 https://discord.com/channels/1188889187018088488/1188909580378443816/1402371948079480984
vampirism_chance -0.3 -1 https://discord.com/channels/1188889187018088488/1188909580378443816/1407047147915968686
vampirism_chance -0.05 -1 https://discord.com/channels/1188889187018088488/1188909580378443816/1407047147915968686
iron_storage_capacity 5.0 -1 Until Dirion's Magical Vault ends
magic_storage_capacity 10.0 -1 until Dirion's Magical Vault ends
magic_point_income -6.0 -1 until Dirion's Magical Vault ends
stability_gain 0.1 -1 https://discord.com/channels/1188889187018088488/1421325961739108433/1422290180559081585
stability_loss -0.1 -1 https://discord.com/channels/1188889187018088488/1421244642095136878/1421766066819829782
magic_storage_capacity 15.0 -1 https://discord.com/channels/1188889187018088488/1427447077176213646/1429747704782786651
mystics_magic_production 1.0 -1 https://discord.com/channels/1188889187018088488/1427447077176213646/1429747704782786651
magic_point_income -6.0 -1 Portals!
magic_storage_capacity 15.0 -1 Magic