General Information

General
Stability: United
Stability Gain Chance: 100%
Stability Loss Chance: 35%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: -1
Rolling Karma: -3
Temporary Karma: 0
Migration Distance: 8
Stationary Delay: 2
Income
Money: 5484 / 6000
Money Income: 491
Remaining Import Slots: 8
Remaining Export Slots: 8
Trade Distance: 16
Miscellaneous
Origin: (A) Artificer State

Notes

None

Administration & Holdings

Administration
Administration: 1
Passive Expansion Chance: 0%
Territory: 18 / 18
Roads: 0 / 10
Territory Holdings
Plains 3
Forest 3
Dense Forest 0
Urban 0
Hill 0
Mountain 7
River 2
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 3
Deep Water 0
Hazardous Water 0
Disconnected 0
Nodes
Food 0
Wood 0
Stone 0
Mounts 0
Research 0
Magic 0
Bronze 0
Iron 1

Government & Laws

Government & Laws
Government Type: Far Travelers
Succession Type: Inherited
Nomad Camp Type: Encampment
Conscription Type: Moderate
Military Funding: Extreme
Magic Stance: Persecution
Centralization Law: Absolute
Citizenship Stance: None
Foreign Acceptance: Harmony
Subject Stance: Balanced
Land Doctrine: Nomadic
Naval Doctrine: Fleet
Diplomatic Stance: Cooperative
Scientific Stance: Pragmatic
Economy Type: Construction
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: Comfort
Tax Stance: Low
Justice Stance: Standard

Vassals

Vassal Slots: 5
Vassals
Nation Vassal Type Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Radhan Tributary Loyal 0% 0% 10% Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 2
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Great Algren Imperial Watch Neutral None Unknown
2 Peacekeepers Watch Friendly None Unknown
3 Libaro Union Friendly None Unknown
4 None Allied None Unknown
5 Te-mooiapitia Neutral None Unknown
6 That Which Thrives Allied None Unknown
7 Hug Box Allied None Unknown
8 Home Box Allied None Unknown
9 Vyssafia Coven Neutral Military Alliance Hidden
10 Henux Bulwark Unfriendly None Unknown
11 Xī nèi lù Allied None Unknown
12 Radhan Neutral Defensive Pact Hidden
13 Sszdor Allied None Unknown
14 The Vyssafian Guard Neutral None Unknown
15 Mehravan Friendly None Unknown
16 Fnyanyé Tolté Friendly None Unknown
17 Qad’ashin Friendly None Unknown
18 The Rosa Arvensis Pact Friendly None Unknown
19 Bobbins Allied Friendly None Unknown
20 Bobbins United Friendly None Unknown
21 Tsetsl Breakers Friendly None Unknown
22 Nashlund Allied None Unknown
23 Rye Spirits Friendly None Unknown
24 Arkadia Allied None Unknown
25 Lokhim Remnant Neutral Non-Aggression Pact Unknown
26 Khanya Neutral Non-Aggression Pact Unknown
27 Tychi Neutral Non-Aggression Pact Unknown
28 None Friendly None Unknown
29 Taika Neutral Non-Aggression Pact Unknown
30 Dilani's Oath Friendly None Unknown

War

Land Units

Land Units: 3/7

Unit # Atk Def HP Morale Dmg Retal Range Speed Armor Upkeep
Ancient Civilian 0 4 4 6 5 1 1 1 3 0 money: 45
Ancient Heavy Cavalry 0 10 6 2 1 1 5 0 mount: 1
bronze: 1
money: 45
Ancient Light Cavalry 0 4 4 8 6 2 0 1 6 0 mount: 1
money: 45
Auxiliary 0 4 4 6 5 2 2 1 3 0 wood: 1
money: 45
Cavalry Archer 0 8 6 3 0 1 5 0 mount: 1
money: 45
Classical Civilian 0 6 5 1 2 1 3 0 money: 45
Classical Light Cavalry 0 8 6 3 1 1 6 0 money: 45
Skirmisher 0 8 6 3 2 1 4 0 wood: 2
money: 45
Orchal Cavalry 3 4 4 12 6 3 1 1 6 1 mounts: 1
iron: 1
money: 45

Support Units

Support Units: 0/3

Unit # Atk Def HP Morale Dmg Retal Range Speed Armor Upkeep

Naval Units

Naval Units: 0/7

Unit # Atk Def HP Morale Dmg Retal Range Speed Armor Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 31 33 -2 26 / 28
Wood 6 5 1 15 / 15
Stone 14 10 4 15 / 15
Mounts 4 4 0 14 / 15
Research 6 3 3 0 / 0
Magic 3 1 2 10 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 6 2 4 5 / 5
Iron 10 4 6 7 / 10

Jobs

Working Pops: 21/21

Job Assigned Pops Upkeep Production
Artificer 0 bronze: 2
ruler_artifact_slots: 4
Bureaucrat 0 wood: 2
administration: 1
Harvester 2 stone: 1
wood: 3
Hunter 10 food: 3
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 5 stone: 1
bronze: 1
iron: 1
Miner 3 wood: 1
stone: 4
Mystic 0 magic: 1
Researcher 1 stone: 0
bronze: 1
iron: 1
research: 1
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 7

Classical Ranch

Type: ranch

Cost: food: 4
wood: 4
mounts: 4
bronze: 2

Modifiers: wood_consumption: 0
mounts_production: 4
food_production: 1
miner_stone_production: 1

Node: None

Classical Library

Type: library

Cost: wood: 10
stone: 5

Modifiers: wood_consumption: 1
research_production_per_turns_with_library: 5
max_research_production_per_turns_with_library: 4

Node: iron

Classical Home

Type: home

Cost: wood: 8
stone: 5
bronze: 3

Modifiers: wood_consumption: 0
effective_pop_capacity: 3

Node: None

Ancient Market

Type: market

Cost: wood: 5
stone: 2
food: 3

Modifiers: mounts_consumption: 0
trade_distance: 3
trade_slots: 1
money_income: 100

Node: None

Classical Hospital

Type: hospital

Cost: wood: 6
food: 5
stone: 3
bronze: 2

Modifiers: food_consumption: 0
ruler_elderly_age: 1

Node: None

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 0
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: None

Classical School

Type: school

Cost: wood: 10
stone: 3
bronze: 2
iron: 1

Modifiers: wood_consumption: 0
stone_consumption: 0
research_production: 1
ruler_stat_gain_chance: 0.25
ruler_immortal_stat_gain_chance: -0.2

Node: None


Cities

City Slots: 3

Metropolis

Name: Daer Amarth

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: None

Sanctum

Name: Temple District

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Commerce

Name: Trade District

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: None

Wonders

Wonders
Name Node Era Created Legacy Status
Daer Amarth the Floating City None Classical False

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
4 1
Quest Name Slot Total Progress Per Tick Current Progress Link
Friendly Faction No Slot 0 0 / 0 Discord Message (1404238310599032957)
Compass of Ages No Slot 0 17 / 17 Discord Message (1409327991560999053)
Song of Life No Slot 0 10 / 10 Discord Message (1417255300091871253)
Fated Destiny No Slot 0 10 / 10 Discord Message (1421744374907142174)
For the "totally real dueling artifact" No Slot 0 29 / 29 Discord Message (1449921665772290170)
Dragon Scale Armour 4 Progress Slot 5 29 / 35 Discord Message (1467702311626473647)
Great Artifact Tier 1 Spell Slot 4 16 / 19 Discord Message (1466491494436442432)

Modifiers

Field Value Duration Source
food_storage_capacity 3.0 -1 Until the end of the era (https://discord.com/channels/1188889187018088488/1188909580378443816/1394713158689755197)
Turns with Library 17.0 -1 Library District
research_production 3.0 -1 Library District
technology_cost_modifier -1.0 -1 https://discord.com/channels/1188889187018088488/1188895008913371136/1455753361956802611
technology_cost_minimum 2.0 -1 https://discord.com/channels/1188889187018088488/1188895008913371136/1455753361956802611
stability_gain_chance 0.3 1 https://discord.com/channels/1188889187018088488/1188909580378443816/1482452331487428608