Archived Changes for Flamme's Hindsight (2 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6ac3fe0e4b5785e55f8094a2 | spells | Flamme's Hindsight | Update | Approved |
Effect:
If successful, reroll a failed check involving a d20; this may be done after the roll is made.
If the original roll was a natural one, double the initial cost.
If cast by a nation, suffer -1 temporary karma for every 1 the caster misses the re-rolled check's DC, in either directions.
If cast by a character, caster suffers a 10% chance to suffer a magical malfunction for every 1 the caster misses the re-rolled check's DC, in either directions; this may result in multiple malfunctions.
If the above downsides are mitigated in any sense, increase the base cost and complexity by 2.
A single roll can only gain the benefits of a Hindsight spell once. → If successful, the caster suffers a Magical Malfunction and may reroll a failed check involving a d20 that isn't a Natural 1.
For every 5 the new result is from the DC, the caster suffers an additional Magical Malfunction.
The caster may increase the Complexity any number of times. For each Complexity increase, prevent 1 Magical Malfunction caused by this spell.
A single roll can only benefit from Hindsight once.
|
None | mykonos_ | |
| 6ab4d0b35e632c7f878fd08c | spells | Flamme's Hindsight | Update | Approved |
Effect:
If successful, reroll a failed check involving a d20; this may be done after the roll is made.
If the original roll was a natural one, double the initial cost.
If cast by nation magic, suffer -1 temporary karma for every 1 the caster misses the re-rolled check's DC, in either directions.
If cast by character magic, caster suffers a 10% chance to suffer a magical malfunction for every 1 the caster misses the re-rolled check's DC, in either directions; this may result in multiple malfunctions.
If the above downsides are mitigated in any sense, increase the base cost and complexity by 2.
A single roll can only gain the benefits of a Hindsight spell once. → If successful, reroll a failed check involving a d20; this may be done after the roll is made.
If the original roll was a natural one, double the initial cost.
If cast by a nation, suffer -1 temporary karma for every 1 the caster misses the re-rolled check's DC, in either directions.
If cast by a character, caster suffers a 10% chance to suffer a magical malfunction for every 1 the caster misses the re-rolled check's DC, in either directions; this may result in multiple malfunctions.
If the above downsides are mitigated in any sense, increase the base cost and complexity by 2.
A single roll can only gain the benefits of a Hindsight spell once.
|
None | mykonos_ |