Archived Changes for Qophelo's Enrich Leyline (4 total)

ID Target Collection Target Change Type Status Changes Reason Time User
69d90b1db9df54a295fd6c21 spells Qophelo's Enrich Leyline Update Approved
Upkeep Cost:
1 → 0
None mykonos_
69d90aedb9df54a295fd6c1f spells Qophelo's Enrich Leyline Update Approved
Effect:
This spell may be cast on a progress quest that is being used to create a magic node, acting as a mech-rp used to increase progress per session. The cost and complexity of this spell may change according to already existing progress per session, shown on the below table: - Cost 9, (+1 Progress per session) - Cost 12, (+2 Progress per session) - Cost 15, +1 base complexity, (+3 Progress per session) - Cost 18, +2 base complexity, (+4 Progress per session) → This spell may be cast on a progress quest that is being used to create a magic node, acting as a mech-rp used to increase progress per session. The cost and complexity of this spell may change according to already existing progress per session, shown on the below table: - Cost 10, (+1 Progress per session) - Cost 14, (+2 Progress per session) - Cost 18, +1 base complexity, (+3 Progress per session) - Cost 22, +2 base complexity, (+4 Progress per session)
None mykonos_
69d90a36b9df54a295fd6c1b spells Qophelo's Enrich Leyline Update Approved
Effect:
This spell may be cast on a progress quest that is being used to create a magic node, acting as a mech-rp used to increase progress per session. Increase the cost of this spell by three for every progress per session the quest already has. - Cost 9, (+1 Progress per session) - Cost 12, (+2 Progress per session) - Cost 15, (+3 Progress per session) - Cost 18, (+4 Progress per session) → This spell may be cast on a progress quest that is being used to create a magic node, acting as a mech-rp used to increase progress per session. The cost and complexity of this spell may change according to already existing progress per session, shown on the below table: - Cost 9, (+1 Progress per session) - Cost 12, (+2 Progress per session) - Cost 15, +1 base complexity, (+3 Progress per session) - Cost 18, +2 base complexity, (+4 Progress per session)
None mykonos_
69d908b4b9df54a295fd6c18 spells Qophelo's Enrich Leyline Update Approved
Effect:
This spell may be cast on a progress quest that is being used to create a magic node. If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session. This may not be increased via mech-rp. Only one additional progress quest slot may exist from this spell at a time. Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist. Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node. The cost, complexity and upkeep of the spell is based on the below table. - Cost 6, Upkeep 1, Hard | +1 Progress per session - Cost 9, Upkeep 2, Very Hard | +2 Progress per session - Cost 12, Upkeep 3, Improbable | +3 Progress per session → This spell may be cast on a progress quest that is being used to create a magic node, acting as a mech-rp used to increase progress per session. Increase the cost of this spell by three for every progress per session the quest already has. - Cost 9, (+1 Progress per session) - Cost 12, (+2 Progress per session) - Cost 15, (+3 Progress per session) - Cost 18, (+4 Progress per session)
None mykonos_