Ameru Marines

Ancient - Melee Land
Prerequisites: Ancient Workshop, Unknown Nation
HP: 6
Morale: 3
Damage: 4
Retaliation Damage: 2
Range: 1
Speed: 3
Armor: 1

Marine

When attempting to enter a water hex on the world map. Rather than attacking, this unit may gain the "Agile Naval" trait, only ending if they enter land terrain. While naval, this unit can join land battles normally. While they have the trait, this unit is destroyed if a hostile unit enters their hex.