Auxiliary
Classical - Melee
Land
Prerequisites:
City Defense
HP: 5
Morale: 2
Damage: 2
Retaliation Damage: 2
Range:
1
Speed: 2
Armor: 0
Thrown Weapon
Rather than moving, this unit may choose to increase the range of its next attack by 1, and decrease the damage by the same amount. This attack counts as ranged for the purposes of engagement.
Auxillary Force
If the recruitment cost may be met, this unit may be recruited at the start of a defensive battle with capture points, before any turns are taken. Units recruited in this way do not take up recruitment slots, but disappear at the end of the battle. Double the recruitment cost of this unit each time this ability is used.