Zealot
Medieval - Melee
Land
Prerequisites:
home,
church,
barracks
Attack: 0
Defense: 0
HP: 8
Morale: 2
Damage: 2
Retaliation Damage: 3
Range:
1
Speed: 3
Armor: 0
Zealous
During offensive wars, this unit gains +1 Attack for every morale they have (applying to the +8 cap). During defensive wars, this is changed to Defense.
Untrained
At the start of each turn, there is a 25% chance this unit will move itself randomly.