Zealot

Medieval - Melee Land
Prerequisites: home, church, barracks
Attack: 0
Defense: 0
HP: 8
Morale: 2
Damage: 2
Retaliation Damage: 3
Range: 1
Speed: 3
Armor: 0

Zealous

During offensive wars, this unit gains +1 Attack for every morale they have (applying to the +8 cap). During defensive wars, this is changed to Defense.

Untrained

At the start of each turn, there is a 25% chance this unit will move itself randomly.