Chimera

Medieval - Cavalry Land
Prerequisites: Magic Site, Maleficium
Attack: 0
Defense: 0
HP: 15
Morale: 4
Damage: 2
Retaliation Damage: 2
Range: 1
Speed: 5
Armor: 0

Magical

This unit ignores the armor of units it damages, unless they also have this trait.

Chimeric

When this unit damages another, roll a d6 to determine it's bonus: 1-3: +1 Damage 4-5: +2 Damage 6: +3 Damage

Unusual Biology

This unit can only be healed by the end of war sessions, and all spells cast to improve them suffer +1 Complexity.