Chimera
Medieval - Cavalry
Land
Prerequisites:
Magic Site,
Maleficium
Attack: 0
Defense: 0
HP: 15
Morale: 4
Damage: 2
Retaliation Damage: 2
Range:
1
Speed: 5
Armor: 0
Magical
This unit ignores the armor of units it damages, unless they also have this trait.
Chimeric
When this unit damages another, roll a d6 to determine it's bonus: 1-3: +1 Damage 4-5: +2 Damage 6: +3 Damage
Unusual Biology
This unit can only be healed by the end of war sessions, and all spells cast to improve them suffer +1 Complexity.