Siege Weapon

Medieval - Support Land
Prerequisites: Forge, Siegeworks
Attack: -
Defense: -
HP: -
Morale: -
Damage: 4
Retaliation Damage: -
Range: 1-2
Speed: 1
Armor: -

Weapon

Rather than making an attack and moving, unit's attached to this unit may substitute their range and damage with it's range and damage; counting as a ranged attack.

Siege

This unit may be recruited at the start of a battle with capture points by paying twice their base recruitment cost. Units created in this way still adhere to unit capacity rules.

Armor Piercing

Attacks made by this unit ignore half of the defender's armor; which is rounded down.