Siege Weapon
Medieval - Support
Land
Prerequisites:
Forge,
Siegeworks
Attack: -
Defense: -
HP: -
Morale: -
Damage: 4
Retaliation Damage: -
Range:
1-2
Speed: 1
Armor: -
Weapon
Rather than making an attack and moving, unit's attached to this unit may substitute their range and damage with it's range and damage; counting as a ranged attack.
Siege
This unit may be recruited at the start of a battle with capture points by paying twice their base recruitment cost. Units created in this way still adhere to unit capacity rules.
Armor Piercing
Attacks made by this unit ignore half of the defender's armor; which is rounded down.