Siege Weapon

Medieval - Support Land
Prerequisites: Forge, Siegeworks
Attack: -
Defense: -
HP: -
Morale: -
Damage: 4
Retaliation Damage: -
Range: 1-2
Speed: 1
Armor: -

Weapon

Rather than making an attack and moving, unit's attached to this unit may substitute their range and damage with it's range and damage; counting as a ranged attack.

Siege

This unit may be recruited at the start of a battle with capture points by paying twice their base recruitment cost. Units created in this way still adhere to unit capacity rules.

Armor Piercing Support

Damage and retaliation damage dealt with this unit's range and damage ignore half of the defender's armor, rounded down, and ignore the defensive bonuses from Urban or Wall hexes.