Skirmisher

Classical - Melee Land
Prerequisites: Classical Hospital, Asymmetrical Warfare
HP: 7
Morale: 3
Damage: 3
Retaliation Damage: 2
Range: 1
Speed: 3
Armor: 0

Quarrel

After successfully damaging a unit, this unit may choose to end the engagement without penalty, and move to an adjacent hex.

Sprinter

Rather than attacking, and before moving, this unit may choose to increase its speed by half, rounded up, for one turn.