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Blood on the Green Plains

Session Declared: 77  |  Session Ended: 78  |  Victor: Defender

Moderate War
War Goal Slots: Trivial ×2, Minor ×1, Standard ×1 Infamy: 20 Non-Aggression Pact Duration: 2 Sessions

War Goals

Trivial: 2/2 Minor: 1/1 Standard: 1/1
Tier Goal Attacker Target Notes
Trivial Conversion
Details

May convert a pop of the nation's primary religion, or two pops of a non-primary religion.

Trivial Conversion
Details

May convert a pop of the nation's primary religion, or two pops of a non-primary religion.

Minor Seize Artifact
Details

Seize a non-mythical artifact from a target, they suffer -10 DC on all attempts to steal it back for the next three sessions.

  • Target has a non-mythical artifact.
Standard Conquest
Details

Can spend up to ten points on: Empty territory (1 pt/hex), Territory with route (2 pt/hex), Territory with node (3 pt/hex), Territory with district (4 pt/hex), Territory with city (8 pt/hex), 1 pop (4 pt/pop). This land must be connected; at least one hex must be on the exterior of the target's borders. Target gains 30 WS when the war is declared.

  • Target will be left with at least 3 hexes of territory and 3 pops (AI) / 5 pops (Players).
  • Target cannot be left with less than half of their starting territory without the Annexation war goal.

⚔ Attackers

The Windwhispered Algren Primary

Leaders (1)
NameTypeInitiative
Elmar the 4th Populist 4
Units (7 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Heavy Infantry 1 0 0 10 2 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
  • Damage -1 (Land Doctrine: Volley)
Heavy Archers 2 0 0 5 4 1 1-2 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
Classical Light Archers 2 0 0 6 4 0 1-2 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
Boarding Ship 3 0 0 7 2 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
Transport Ship 1 0 0 8 1 0 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
Siege Weapon 1 0 0 0 0 0 1 Nation
Tactician 1 0 0 0 0 0 1 Nation
— VS —

🛡 Defenders

Sszdor Primary

Leaders (1)
NameTypeInitiative
Religious Leader of Sszdor Religious Leader -5
Units (1 type)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Classical Light Archers 3 0 0 6 4 0 1-2 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +1 (Military Funding: Notable)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Conscription Type: High)
  • Defense +1 (Military Funding: Notable)

Archonate of Vyssafia

Leaders (1)
NameTypeInitiative
Theofania Chappelle Archmage 2

No units assigned.