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Sights Across the Sea

Session Declared: 80  |  Session Ended: 80  |  Victor: Defender

Moderate War
War Goal Slots: Trivial ×2, Minor ×1, Standard ×1 Infamy: 20 Non-Aggression Pact Duration: 2 Sessions

War Goals

Trivial: 2/2 Minor: 1/1 Standard: 1/1
Tier Goal Attacker Target Notes
Trivial Steal Resource
Details

Seize up to 50% of two of the target's non-money resources, chosen at war start, rounding up. Alternatively, you may seize 100% of one of the target's non-money resources. If the nation cannot pay the required resources, they must deconstruct any districts that could assist in paying the full total.

Trivial Raid Treasury
Details

Seize up to 50% of the target's money, based on how much they had at war start. If the nation cannot pay the required money, they instantly go into debt equal to the remaining amount with the nation with the war goal, with a five session hard deadline.

Minor Seize District
Details

Target district is seized from nation and moved to any hex within your nation. If at capacity, the district is kept for one session.

  • Must be able to place and own target district.
Standard Ransack
Details

Target has a random district and city sacked, with the resources going to you, and suffers -2 Rolling Karma.

  • Target must have a district and city to sack.

⚔ Attackers

The Mole Polities Primary

Leaders (1)
NameTypeInitiative
General of The Mole Polities General 3
Units (3 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Classical Light Infantry 4 0 0 8 3 0 1 Nation
  • Attack +1 (Military Funding: Notable)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense +1 (Military Funding: Notable)
Boarding Ship 3 0 0 7 2 1 1 Nation
  • Attack +1 (Military Funding: Notable)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense +1 (Military Funding: Notable)
Transport Ship 3 0 0 8 1 0 1 Nation
  • Attack +1 (Military Funding: Notable)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense +1 (Military Funding: Notable)

Polities North Vassal

Leaders (1)
NameTypeInitiative
Conqueror of Polities North Conqueror 1
Units (4 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Classical Heavy Cavalry 3 0 0 10 3 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +1 (Military Funding: Notable)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Conscription Type: High)
  • Defense +1 (Military Funding: Notable)
Heavy Archers 2 0 0 5 4 1 1-2 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +1 (Military Funding: Notable)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Conscription Type: High)
  • Defense +1 (Military Funding: Notable)
Boarding Ship 3 0 0 7 2 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +1 (Military Funding: Notable)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Conscription Type: High)
  • Defense +1 (Military Funding: Notable)
Transport Ship 2 0 0 8 1 0 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +1 (Military Funding: Notable)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Conscription Type: High)
  • Defense +1 (Military Funding: Notable)
— VS —

🛡 Defenders

Zhongyuan Primary

Units (1 type)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Auxiliary 3 0 0 5 2 0 1 Nation
  • Attack -1 (Military Funding: Substandard)
  • Attack -1 (Mercenary Law: Mercenary Presence)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Military Funding: Substandard)
  • Defense -1 (Mercenary Law: Mercenary Presence)