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Wrath of the Skinned Man

Session Declared: 78  |  Session Ended: 79  |  Victor: Aggressor

Minor War
War Goal Slots: Trivial ×1, Minor ×1 Infamy: 10 Non-Aggression Pact Duration: 1 Session Both sides are limited to half (rounded up) of their unit capacity.

War Goals

Trivial: 1/1 Minor: 1/1
Tier Goal Attacker Target Notes
Trivial Raid Treasury
Details

Seize up to 50% of the target's money, based on how much they had at war start. If the nation cannot pay the required money, they instantly go into debt equal to the remaining amount with the nation with the war goal, with a five session hard deadline.

— —
Minor Minor Vassalization
Details

Target becomes either your Protectorate or Tributary vassal, at Neutral Compliance. If the target is a player, they may instead choose to break off as a three pop nomadic nation, with the remainder of their pops becoming the vassal. Until they gain an additional pop, all wars against them suffer 20 additional infamy. Target gains 15 WS when the war is declared.

  • Target currently has less than half of your current territory or less than half of your current pops.
  • Target must be left with at least 3 pops, and three hexes of land territory.
  • Target is independent.
— —

⚔ Attackers

The Flayed Land Primary

Leaders (1)
NameTypeInitiative
Populist of The Flayed Land Populist 1
Units (5 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Classical Light Infantry 3 0 0 8 3 0 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +3 (Military Funding: Extreme)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Conscription Type: High)
  • Defense +3 (Military Funding: Extreme)
Heavy Infantry 1 0 0 10 2 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +3 (Military Funding: Extreme)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Conscription Type: High)
  • Defense +3 (Military Funding: Extreme)
Heavy Archers 2 0 0 5 4 1 1-2 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +3 (Military Funding: Extreme)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Conscription Type: High)
  • Defense +3 (Military Funding: Extreme)
Spearmen 1 0 0 8 2 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +3 (Military Funding: Extreme)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Conscription Type: High)
  • Defense +3 (Military Funding: Extreme)
Classical Siege Weapon 3 0 0 0 3 0 1-2 Nation —

Eire-Ecliptara

Leaders (1)
NameTypeInitiative
Conqueror of Eire-Ecliptara 2 Conqueror 0
Units (1 type)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Zealot 2 0 0 8 2 0 1 Nation
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Hp +1 (Consumption Stance: Comfort)
— VS —

🛡 Defenders

Eternal Chancellorship of the Black Scythe of Alturus Primary

Leaders (1)
NameTypeInitiative
Archmage of Eternal Chancellorship of the Black Scythe of Alturus Archmage 5

No units assigned.