Arctic Union

Details

Era Created Classical
Legacy Status
Acts as Trade Source
Node Unknown Resource ()
Archived

Mechanical Modifiers

None

Ongoing Modifiers (1)

ModifierScopeValueDurationSource
Positive Title Slots Owner Nation's Characters 1.0 -1 Effect Description

Effect Description

All nations associated with wonder lose all Defensive & Military pacts; current nations the controller had pacts with may join the wonder. Union size = 2 per Era A non-vassal nation is considered an independent for the purpose of this wonder. Independents may join or be kicked with majority vote from current members; Independents may withdraw whenever; Independents in wonder are considered to have military pacts with other Independents for the sake of outside mechanics; controller’s and independent's vassals join automatically as dependents. Independents can propose offensive war and must have majority vote for it to be declared; nations that vote no must join. A nation may propose to ban a law for all nations in the union and if the owner of veto's it, they suffer +15 infamy. Nations within the wonder union suffer 25% stability loss chance for every banned law they have; AI members will prefer to change laws rather than suffer the stability loss chance. At the end of an era, an automatic revote on all banned laws will occur. A nation may propose to enforce a law change for all nations in the union and if the owner of veto's it, they suffer +15 infamy. If the law is enforced, all nations must change to the law (or one tier towards it on scaled laws) without stab loss. All votes take place publicly, unless a secret-rp is spent to make them private. Controller gains +1 Title slot. Currently Banned Laws: Exploit Trade Safety Stance