Archived Changes for Arctic Union (3 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6a691e09ee23509f017d9e34 wonders Arctic Union Update Approved
Effect Description:
All nations associated with wonder lose all Defensive & Military pacts; current nations the controller had pacts with may join the wonder. Union size = 2 per Era A non-vassal nation is considered an independent for the purpose of this wonder. Independents may join or be kicked with majority vote from current members; Independents may withdraw whenever; Independents in wonder are considered to have military pacts with other Independents for the sake of outside mechanics; controller’s and independent's vassals join automatically as dependents. Independents can propose offensive war and must have majority vote for it to be declared; nations that vote no must join. A nation may propose to ban a law for all nations in the union and if the owner of veto's it, they suffer +15 infamy. Nations within the wonder union suffer 25% stability loss chance for every banned law they have; AI members will prefer to change laws rather than suffer the stability loss chance. At the end of an era, an automatic revote on all banned laws will occur. A nation may propose to enforce a law change for all nations in the union and if the owner of veto's it, they suffer +15 infamy. If the law is enforced, all nations must change to the law (or one tier towards it on scaled laws) without stab loss. All votes take place publicly, unless a secret-rp is spent to make them private. Controller gains +1 Title slot. → All nations associated with wonder lose all Defensive & Military pacts; current nations the controller had pacts with may join the wonder. Union size = 2 per Era A non-vassal nation is considered an independent for the purpose of this wonder. Independents may join or be kicked with majority vote from current members; Independents may withdraw whenever; Independents in wonder are considered to have military pacts with other Independents for the sake of outside mechanics; controller’s and independent's vassals join automatically as dependents. Independents can propose offensive war and must have majority vote for it to be declared; nations that vote no must join. A nation may propose to ban a law for all nations in the union and if the owner of veto's it, they suffer +15 infamy. Nations within the wonder union suffer 25% stability loss chance for every banned law they have; AI members will prefer to change laws rather than suffer the stability loss chance. At the end of an era, an automatic revote on all banned laws will occur. A nation may propose to enforce a law change for all nations in the union and if the owner of veto's it, they suffer +15 infamy. If the law is enforced, all nations must change to the law (or one tier towards it on scaled laws) without stab loss. All votes take place publicly, unless a secret-rp is spent to make them private. Controller gains +1 Title slot. Currently Banned Laws: Exploit Trade Safety Stance
Ongoing Modifiers:
Modified:
~ Effect Description
node_resource: "" → None
terrain_as: "" → None
None whaet
6a686b6eee23509f017d9c93 wonders Arctic Union Update Rejected
Acts as Trade Source:
None → 0
Effect Description:
All nations associated with wonder lose all Defensive & Military pacts; current nations the controller had pacts with may join the wonder. Union size = 2 per Era A non-vassal nation is considered an independent for the purpose of this wonder. Independents may join or be kicked with majority vote from current members; Independents may withdraw whenever; Independents in wonder are considered to have military pacts with other Independents for the sake of outside mechanics; controller’s and independent's vassals join automatically as dependents. Independents can propose offensive war and must have majority vote for it to be declared; nations that vote no must join. A nation may propose to ban a law for all nations in the union and if the owner of veto's it, they suffer +15 infamy. Nations within the wonder union suffer 25% stability loss chance for every banned law they have; AI members will prefer to change laws rather than suffer the stability loss chance. At the end of an era, an automatic revote on all banned laws will occur. A nation may propose to enforce a law change for all nations in the union and if the owner of veto's it, they suffer +15 infamy. If the law is enforced, all nations must change to the law (or one tier towards it on scaled laws) without stab loss. All votes take place publicly, unless a secret-rp is spent to make them private. Controller gains +1 Title slot. → All nations associated with wonder lose all Defensive & Military pacts; current nations the controller had pacts with may join the wonder. Union size = 2 per Era A non-vassal nation is considered an independent for the purpose of this wonder. Independents may join or be kicked with majority vote from current members; Independents may withdraw whenever; Independents in wonder are considered to have military pacts with other Independents for the sake of outside mechanics; controller’s and independent's vassals join automatically as dependents. Independents can propose offensive war and must have majority vote for it to be declared; nations that vote no must join. A nation may propose to ban a law for all nations in the union and if the owner of veto's it, they suffer +15 infamy. Nations within the wonder union suffer 25% stability loss chance for every banned law they have; AI members will prefer to change laws rather than suffer the stability loss chance. At the end of an era, an automatic revote on all banned laws will occur. A nation may propose to enforce a law change for all nations in the union and if the owner of veto's it, they suffer +15 infamy. If the law is enforced, all nations must change to the law (or one tier towards it on scaled laws) without stab loss. All votes take place publicly, unless a secret-rp is spent to make them private. Controller gains +1 Title slot. Currently Banned Laws: - 'Exploit' Market Stance
Archived:
None → 0
Ongoing Modifiers:
None → []
https://discordapp.com/channels/1188889187018088488/1195835928447549582/1531580858702630972 xlbeutel
6a68e2ccee23509f017d9ddb wonders Arctic Union Update Approved
Acts as Trade Source:
None → 0
Archived:
None → 0
Ongoing Modifiers:
None → [{'modifier_type': 'positive_title_slots', 'scaling': 'flat', 'scaling_x': None, 'scaling_extra': '', 'scope': 'wonder_owner_characters', 'resource': '', 'resource_from': '', 'resource_to': '', 'job': '', 'attribute': '', 'unit_category': '', 'unit_stat': '', 'tier': '', 'tech_category': '', 'terrain': '', 'node_resource': '', 'terrain_as': '', 'target_type': '', 'target_value': '', 'unit_name': '', 'district_key': '', 'value': 1.0, 'max_value': None, 'duration': -1, 'source': 'Effect Description', 'condition_scaling': 'flat', 'condition_scaling_x': 1.0, 'condition_scaling_extra': '', 'condition_operator': '>=', 'condition_value': None, '_id': '3c75f99a'}]
This is a mechanic of the wonder whaet