Golden Tree of Drulance:
| Name: | Golden Tree of Drulance |
|---|---|
| Era Created: | Classical |
| Legacy Status: | ✗ |
| Node: | None |
| Effect Description: |
>Golden Leaf:
Gain +10% Stab gain chance base from Tree.
May gather a leaf via DC 20 mech-rp with a Normal quest.
Gain an additional 10% stability gain for every leaf collected
May have a maximum of 5 leaves.
All leaves are lost at the start an era.
>Fruit Collection:
Every session a D20 is rolled to see what the tree provides at harvest time, this cannot be rerolled by nay means, nor can fruit be gained by any other means. These fruits act as consumable artifacts that may grant one of the listed effects when consumed. This tree can hold one mundane, good, and great fruit without it adding to the owner's artifact loss chance; while any fruit that are lost are destroyed forever. Three of any kind of fruit may be combined to create the tier of fruit above them via mech-rp at DC 10. If a natural 1 is rolled, the tree become sick and will not function until a Very Hard quest is achieved to heal it.
4-9 (Tier 1 Fruit) [Mundane]
+2 bonus to a single mech-rp (does not stack with fruit)
+1 temp karma
10% discount on a district (50% maximum)
10-16 (Tier 2 Fruit) [Good]
+4 bonus to a single mech-rp (does not stack with fruit)
+4 temp karma
15% discount on a district, or city (50% maximum)
+1 progress to a chosen progress quest
17-19 (Tier 3 Fruit) [Great]
+4 bonus to a single roll (does not stack with fruit).
+1 rolling karma
20% discount on a district or city (50% maximum)
Free reroll on check
+1 to lowest attribute (max 6)
20 (Tier 4 Fruit) [Legendary]
-5 DC to a single roll, with free reroll (does not stack with fruit).
+1 rolling karma, +2 temp karma
30% discount on a district or city (50% maximum)
Free reroll on check, with +2 bonus
+1 to chosen stat cap (once per age, per character)
+1 pop growth quest capacity (once per era)
(Tier 5 Fruit [May only be crafted]) [Mythical]
+1 pop capacity (once per era)
+4 rolling karma (once per era)
+1 pop (once per era)
Feeding the Tree:
Costs 1 nation magic and food (per era), per session.
Enemies at the Tree:
>If Occupied, no fruit is grown next session, fruit cannot be combined next session
>If Sacked, treated as if a Nat 1 was rolled on fruit production. Progress quest cannot be started to heal it until the wonder is "repaired". Lose all leaves.
|
| Owner: | Vyssafia Coven |
| Creator: | Vyssafia Coven |