Archived Changes for Lokhim Construction Guilds (4 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6a38f96db4d8ebef9dcf7ea5 wonders Lokhim Construction Guilds Update Approved
Effect Description:
The owner of this wonder has an amount of "upgrade capacity" equal to thrice the era (0/12) that may be spent on any nation (including itself) within diplomatic range; this can be spent on any of the following: - Doubling the effects of a district; this counts as a duplicate district, but must still be constructed. (2 Capacity) - Tier one district (4 Capacity) - Tier two district (6 Capacity) - Tier three district Each session there is a 5% chance that the guilds in charge of the wonder will threaten a strike, increasing by 5% each time they do not threaten a strike. When threatened, 1 random resources per upgrade capacity used (Per Era) [max 32] must be paid to prevent a strike. If payment is not made that session, all upgrade capacity is disabled for 1d4+1 sessions, and the concessions are increased by a d12. Nations with upgraded districts may also provide resources to pay off the strike without use of slots or trade risk. Current Upgrades (0/12) - - - → The owner of this wonder has an amount of "upgrade capacity" equal to thrice the era (0/12) that may be spent on any nation (including itself) within diplomatic range; this can be spent on any of the following: - Doubling the effects of a district; this counts as a duplicate district, but must still be constructed. (2 Capacity) - Tier one district (4 Capacity) - Tier two district (6 Capacity) - Tier three district Each session there is a 5% chance that the guilds in charge of the wonder will threaten a strike, increasing by 5% each time they do not threaten a strike. When threatened, 1 random resources per upgrade capacity used (Per Era) [max 48] must be paid to prevent a strike. If payment is not made that session, all upgrade capacity is disabled for 1d4+1 sessions, and the concessions are increased by a d12. Nations with upgraded districts may also provide resources to pay off the strike without use of slots or trade risk. Current Upgrades (0/12) - - -
None docrm
6a38bc3db4d8ebef9dcf7de3 wonders Lokhim Construction Guilds Update Approved
Effect Description:
The owner of this wonder has an amount of "upgrade capacity" equal to twice the era (0/12) that may be spent on any nation (including itself) within diplomatic range; this can be spent on any of the following: - Doubling the effects of a district; this counts as a duplicate district, but must still be constructed. (2 Capacity) - Tier one district (4 Capacity) - Tier two district (6 Capacity) - Tier three district - Skip one tier when constructing a district (ex. build a tier one, skip tier two, and build a tier three military district) (2 Capacity) - Skip tier one (3 Capacity) - Skip tier two Each session there is a 5% chance that the guilds in charge of the wonder will threaten a strike, increasing by 5% each time they do not threaten a strike. When threatened, 1 random resources per upgrade capacity used (Per Era) [max 32] must be paid to prevent a strike. If payment is not made that session, all upgrade capacity is disabled for 1d4+1 sessions. Nations with upgraded districts may also provide resources to pay off the strike without use of slots or trade risk. Current Upgrades (0/12) - - - → The owner of this wonder has an amount of "upgrade capacity" equal to thrice the era (0/12) that may be spent on any nation (including itself) within diplomatic range; this can be spent on any of the following: - Doubling the effects of a district; this counts as a duplicate district, but must still be constructed. (2 Capacity) - Tier one district (4 Capacity) - Tier two district (6 Capacity) - Tier three district Each session there is a 5% chance that the guilds in charge of the wonder will threaten a strike, increasing by 5% each time they do not threaten a strike. When threatened, 1 random resources per upgrade capacity used (Per Era) [max 32] must be paid to prevent a strike. If payment is not made that session, all upgrade capacity is disabled for 1d4+1 sessions, and the concessions are increased by a d12. Nations with upgraded districts may also provide resources to pay off the strike without use of slots or trade risk. Current Upgrades (0/12) - - -
None mykonos_
6a38aabb1e626810d1156bfb wonders Lokhim Construction Guilds Update Approved
Effect Description:
The owner of this wonder has an amount of "upgrade capacity" equal to twice the era (0/8) that may be spent on any nation (including itself) within diplomatic range; this can be spent on any of the following: - Doubling the effects of a district; this counts as a duplicate district, but must still be constructed. (2 Capacity) - Tier one district (4 Capacity) - Tier two district (6 Capacity) - Tier three district - Skip one tier when constructing a district (ex. build a tier one, skip tier two, and build a tier three military district) (2 Capacity) - Skip tier one (3 Capacity) - Skip tier two Each session there is a 5% chance that the guilds in charge of the wonder will threaten a strike, increasing by 5% each time they do not threaten a strike. When threatened, 1 random resources per upgrade capacity used (Per Era) [max 32] must be paid to prevent a strike. If payment is not made that session, all upgrade capacity is disabled for 1d4+1 sessions. Nations with upgraded districts may also provide resources to pay off the strike without use of slots or trade risk. Current Upgrades (0/8) - - - → The owner of this wonder has an amount of "upgrade capacity" equal to twice the era (0/12) that may be spent on any nation (including itself) within diplomatic range; this can be spent on any of the following: - Doubling the effects of a district; this counts as a duplicate district, but must still be constructed. (2 Capacity) - Tier one district (4 Capacity) - Tier two district (6 Capacity) - Tier three district - Skip one tier when constructing a district (ex. build a tier one, skip tier two, and build a tier three military district) (2 Capacity) - Skip tier one (3 Capacity) - Skip tier two Each session there is a 5% chance that the guilds in charge of the wonder will threaten a strike, increasing by 5% each time they do not threaten a strike. When threatened, 1 random resources per upgrade capacity used (Per Era) [max 32] must be paid to prevent a strike. If payment is not made that session, all upgrade capacity is disabled for 1d4+1 sessions. Nations with upgraded districts may also provide resources to pay off the strike without use of slots or trade risk. Current Upgrades (0/12) - - -
None mykonos_
6a38aa421e626810d1156bf9 wonders Lokhim Construction Guilds Update Approved
Effect Description:
- This wonder has a number of district slots equal to the era. - This nation, and nations with permission can choose to build districts in this wonder. These districts must be one they already have built. - The owner of the wonder may revoke access to the wonder's district slots from other nations without their consent at the cost of 25 infamy. - The upkeep for these districts is doubled, and paid for by the nation who benefits from them. - A nation other than the owner of the wonder may only have one district in this wonder at a time. - Each session there is a 5% chance that the guilds in charge of the wonder will threaten a strike, increasing by 5% each time they do not threaten a strike. When threatened, 3 random resources (Per Era), per district slot used, must be paid to prevent a strike. If the strike is not prevented, all districts within the wonder are disabled until the payment is made. - Nations with upgraded districts may also provide resources to pay off the strike without use of slots or trade risk. Current Districts (Owner): - Ancient Home (Vandador) - Ancient Home (Vyssafia Coven) - None → The owner of this wonder has an amount of "upgrade capacity" equal to twice the era (0/8) that may be spent on any nation (including itself) within diplomatic range; this can be spent on any of the following: - Doubling the effects of a district; this counts as a duplicate district, but must still be constructed. (2 Capacity) - Tier one district (4 Capacity) - Tier two district (6 Capacity) - Tier three district - Skip one tier when constructing a district (ex. build a tier one, skip tier two, and build a tier three military district) (2 Capacity) - Skip tier one (3 Capacity) - Skip tier two Each session there is a 5% chance that the guilds in charge of the wonder will threaten a strike, increasing by 5% each time they do not threaten a strike. When threatened, 1 random resources per upgrade capacity used (Per Era) [max 32] must be paid to prevent a strike. If payment is not made that session, all upgrade capacity is disabled for 1d4+1 sessions. Nations with upgraded districts may also provide resources to pay off the strike without use of slots or trade risk. Current Upgrades (0/8) - - -
Ongoing Modifiers:
None → []
None mykonos_