Archived Changes for The Ancient Oaths of Boreas (5 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6aa22dbb8ea961d038e7bb20 wonders The Ancient Oaths of Boreas Update Approved
Effect Description:
The owner of this wonder may sacrifice levels of stability to gain any of the below effects: (1) Successfully cast (without cost) any Hard or lower complexity spell with Instant or Ritual cast. (1) Empower a chosen unit, granting it +2 Attack and Defense (+8 cap), and Speed, Damage, Armor or Retaliation Damage by 1. (1) Increase temporary karma by 2d6 (2) Increase rolling karma by 1d4 (2) Change five laws without stability loss, if scaled they may be moved a maximum of two times. (3) During a defensive war, recruit three different but chosen non-imperial units from the current era, ignoring their recruitment costs, prerequisites, unit slot costs and upkeep for the duration of the war. These units may not be duplicates of each other, and must recruitable by someone on the map. Additionally, each time a level of stability is lost (per lost stability), make a DC 10 Rulership check, to ignore it. (Increase the DC of the above by 5 each time it is done per session. Any character created for the owner of this wonder without a Rulership strength suffers -1 to all attribute caps. This wonder consumes three nation Magic Points a session. → The owner of this wonder may sacrifice levels of stability to gain any of the below effects: (1) Successfully cast (without cost) any Hard or lower complexity spell with Instant or Ritual cast. (1) Empower a chosen unit, granting it +2 Attack and Defense (+8 cap), and Speed, Damage, Armor or Retaliation Damage by 1. (1) Increase temporary karma by 2d6 (2) Increase rolling karma by 1d4 (2) Change five laws without stability loss, if scaled they may be moved a maximum of two times. (3) During a defensive war, recruit three different but chosen non-imperial units from the current era, ignoring their recruitment costs, prerequisites, unit slot costs and upkeep for the duration of the war. These units may not be duplicates of each other, and must recruitable by someone on the map. Additionally, each time a level of stability is lost (per lost stability), make a DC 10 Rulership check, to ignore it. (Increase the DC of the above by 5 each time it is done per session. Any character created for the owner of this wonder without a Rulership strength suffers -2 to all attribute caps. This wonder consumes three nation Magic Points a session.
None mykonos_
6aa2238d3547a76c44da3377 wonders The Ancient Oaths of Boreas Update Approved
Effect Description:
The owner of this wonder may sacrifice levels of stability to gain any of the below effects: (1) Successfully cast (without cost) any Hard or lower complexity spell with Instant or Ritual cast. (1) Empower a chosen unit, granting it +2 Attack and Defense (+8 cap), and Speed, Damage, Armor or Retaliation Damage by 1. (1) Increase temporary karma by 2d6 (2) Increase rolling karma by 1d4 (2) Change five laws without stability loss, if scaled they may be moved a maximum of two times. (3) During a defensive war, recruit three different but chosen non-imperial units from the current era, ignoring their recruitment costs, prerequisites, unit slot costs and upkeep for the duration of the war. These units may not be duplicates of each other, and must recruitable by someone on the map. Additionally, each time a level of stability is lost (per lost stability), make a DC 10 Rulership check, to ignore it. (Increase the DC of the above by 5 each time it is done per session. Any character created for the owner of this wonder without a Rulership strength suffers -1 to all attribute caps. This wonder consumes two nation Magic Points a session. → The owner of this wonder may sacrifice levels of stability to gain any of the below effects: (1) Successfully cast (without cost) any Hard or lower complexity spell with Instant or Ritual cast. (1) Empower a chosen unit, granting it +2 Attack and Defense (+8 cap), and Speed, Damage, Armor or Retaliation Damage by 1. (1) Increase temporary karma by 2d6 (2) Increase rolling karma by 1d4 (2) Change five laws without stability loss, if scaled they may be moved a maximum of two times. (3) During a defensive war, recruit three different but chosen non-imperial units from the current era, ignoring their recruitment costs, prerequisites, unit slot costs and upkeep for the duration of the war. These units may not be duplicates of each other, and must recruitable by someone on the map. Additionally, each time a level of stability is lost (per lost stability), make a DC 10 Rulership check, to ignore it. (Increase the DC of the above by 5 each time it is done per session. Any character created for the owner of this wonder without a Rulership strength suffers -1 to all attribute caps. This wonder consumes three nation Magic Points a session.
None mykonos_
6a9b3f0ccb2c82e9b18da951 wonders The Ancient Oaths of Boreas Update Approved
Effect Description:
The owner of this wonder may sacrifice levels of stability to gain any of the below effects: (1) Successfully cast (without cost) any Hard or lower complexity spell with Instant or Ritual cast. (1) Empower a chosen unit, granting it +2 Attack and Defense (+8 cap), and Speed, Damage, Armor or Retaliation Damage by 1. (1) Increase temporary karma by 2d6 (2) Increase rolling karma by 1d4 (2) Change five laws without stability loss, if scaled they may be moved a maximum of two times. (3) During a defensive war, recruit three different but chosen non-imperial units from the current era, ignoring their recruitment costs, prerequisites, unit slot costs and upkeep for the duration of the war. Additionally, each time a level of stability is lost (per lost stability), make a DC 10 Rulership check, to ignore it. (Increase the DC of the above by 5 each time it is done per session. Any character created for the owner of this wonder without a Rulership strength suffers -1 to all attribute caps. This wonder consumes two nation Magic Points a session. → The owner of this wonder may sacrifice levels of stability to gain any of the below effects: (1) Successfully cast (without cost) any Hard or lower complexity spell with Instant or Ritual cast. (1) Empower a chosen unit, granting it +2 Attack and Defense (+8 cap), and Speed, Damage, Armor or Retaliation Damage by 1. (1) Increase temporary karma by 2d6 (2) Increase rolling karma by 1d4 (2) Change five laws without stability loss, if scaled they may be moved a maximum of two times. (3) During a defensive war, recruit three different but chosen non-imperial units from the current era, ignoring their recruitment costs, prerequisites, unit slot costs and upkeep for the duration of the war. These units may not be duplicates of each other, and must recruitable by someone on the map. Additionally, each time a level of stability is lost (per lost stability), make a DC 10 Rulership check, to ignore it. (Increase the DC of the above by 5 each time it is done per session. Any character created for the owner of this wonder without a Rulership strength suffers -1 to all attribute caps. This wonder consumes two nation Magic Points a session.
None mykonos_
6a9b3a4dcb2c82e9b18da943 wonders The Ancient Oaths of Boreas Update Approved
Effect Description:
The owner of this wonder may sacrifice levels of stability to gain any of the below effects: (1) Gain the effects of any Hard or lower difficulty spell with Instant or Ritual cast. (1) Empower a chosen unit, granting it +2 Attack and Defense (+8 cap), and Speed, Damage, Armor or Retaliation Damage by 1. (1) Increase temporary karma by 2d6 (2) Increase rolling karma by 1d4 (2) Change five laws without stability loss, if scaled they may be moved a maximum of two times. (3) During a defensive war, recruit three different but chosen non-imperial units from the current era, ignoring their recruitment costs, prerequisites, unit slot costs and upkeep for the duration of the war. Additionally, each time a level of stability is lost (per lost stability), make a DC 10 Rulership check, to ignore it. (Increase the DC of the above by 5 each time it is done per session. Any character created for the owner of this wonder without a Rulership strength suffers -1 to all attribute caps. This wonder consumes two nation Magic Points a session. → The owner of this wonder may sacrifice levels of stability to gain any of the below effects: (1) Successfully cast (without cost) any Hard or lower complexity spell with Instant or Ritual cast. (1) Empower a chosen unit, granting it +2 Attack and Defense (+8 cap), and Speed, Damage, Armor or Retaliation Damage by 1. (1) Increase temporary karma by 2d6 (2) Increase rolling karma by 1d4 (2) Change five laws without stability loss, if scaled they may be moved a maximum of two times. (3) During a defensive war, recruit three different but chosen non-imperial units from the current era, ignoring their recruitment costs, prerequisites, unit slot costs and upkeep for the duration of the war. Additionally, each time a level of stability is lost (per lost stability), make a DC 10 Rulership check, to ignore it. (Increase the DC of the above by 5 each time it is done per session. Any character created for the owner of this wonder without a Rulership strength suffers -1 to all attribute caps. This wonder consumes two nation Magic Points a session.
None mykonos_
6a9b39c4cb2c82e9b18da93f wonders The Ancient Oaths of Boreas Add Approved
Name:
None → The Ancient Oaths of Boreas
Era Created:
None → Classical
Legacy Status:
None → 0
Acts as Trade Source:
None → 0
Node:
None → ""
Effect Description:
None → The owner of this wonder may sacrifice levels of stability to gain any of the below effects: (1) Gain the effects of any Hard or lower difficulty spell with Instant or Ritual cast. (1) Empower a chosen unit, granting it +2 Attack and Defense (+8 cap), and Speed, Damage, Armor or Retaliation Damage by 1. (1) Increase temporary karma by 2d6 (2) Increase rolling karma by 1d4 (2) Change five laws without stability loss, if scaled they may be moved a maximum of two times. (3) During a defensive war, recruit three different but chosen non-imperial units from the current era, ignoring their recruitment costs, prerequisites, unit slot costs and upkeep for the duration of the war. Additionally, each time a level of stability is lost (per lost stability), make a DC 10 Rulership check, to ignore it. (Increase the DC of the above by 5 each time it is done per session. Any character created for the owner of this wonder without a Rulership strength suffers -1 to all attribute caps. This wonder consumes two nation Magic Points a session.
Owner:
None → Twinborn Elitria
Creator:
None → Eferm's Elitria
Archived:
None → 0
Mechanical Modifiers:
None → []
Ongoing Modifiers:
None → []
mykonos_