Archived Changes for Artifacts (6228 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 68904738fc5ee1f4199588ca | artifacts | Elegant Cape of Dramatic Billowing | Update | Approved |
Effect Description:
The Character who equips this cape has their Charisma stat increased by 1 and doubles the effective range of diplomacy. Slightly increase diplomacy with nations in a shared market. Increase this bonus to significant if you traded with the nation this session.
Once per session, if the wielder of this artifact gained relation with a nation, the artifact gains 1 charge.
The wielder may sacrifice any number of charges once per session:
1 Charge: Gain +4 to a single charisma roll
2 Charges: Gain reduce infamy by 10 and gain +1 to all charisma rolls for a single session
3 Charges: Gain a single diplomatic MRP for the session, this can only be used to interact with another nations government.
This artifact can not be upgraded via progress quests. The cape becomes more powerful when the wielder has Allied relations with other nations.]
Legendary - Requires 9 Allied/pacted Nations
Mythic - Requires 16 Allied/pacted Nations]
Current Charges: 2 →
The Character who equips this cape has their Charisma stat increased by 1 and doubles the effective range of diplomacy. Slightly increase diplomacy with nations in a shared market. Increase this bonus to significant if you traded with the nation this session.
Once per session, if the wielder of this artifact gained relation with a nation, the artifact gains 1 charge.
The wielder may sacrifice any number of charges once per session:
1 Charge: Gain +4 to a single charisma roll
2 Charges: Gain reduce infamy by 10 and gain +1 to all charisma rolls for a single session
3 Charges: Gain a single diplomatic MRP for the session, this can only be used to interact with another nations government.
This artifact can not be upgraded via progress quests. The cape becomes more powerful when the wielder has Allied relations with other nations.]
Legendary - Requires 9 Allied/pacted Nations
Mythic - Requires 16 Allied/pacted Nations]
Current Charges: 1
|
Discord Message (1401753592951738459) | juggernacht | |
| 68903835f9791b2b30c9482a | artifacts | Strange Toy | Add | Approved |
Name:
None →
Strange Toy
Rarity:
None →
Mundane
Equipped:
None →
0
Effect Description:
None →
The wielder increases their elderly state by one, but dies at the end of any session in which they did not dedicate a mech-rp to increasing the lifespan or attribute of another character; this must be a different character every session.
Owner:
None
→
Taur Aran Gailhen i Ranyar
Creator:
None
→
None
Mechanical Modifiers:
None →
[]
|
I don't believe this was ever added from this event Discord Message (1384625953686425681) unless it was and I missed losing it. | adador | |
| 68901b0b82e2d06e5947ac3b | artifacts | Elegant Cape of Dramatic Billowing | Update | Approved |
Name:
Refurbished Cape of Dramatic Billowing →
Elegant Cape of Dramatic Billowing
Equipped:
0 →
True
Effect Description:
The Character who equips this cape has their Charisma stat increased by 1 and doubles the effective range of diplomacy. Slightly increase diplomacy with nations in a shared market. Increase this bonus to significant if you traded with the nation this session.
Once per session, if the wielder of this artifact gained relation with a nation, the artifact gains 1 charge.
The wielder may sacrifice any number of charges once per session:
1 Charge: Gain +4 to a single charisma roll
2 Charges: Gain reduce infamy by 10 and gain +1 to all charisma rolls for a single session
3 Charges: Gain a single diplomatic MRP for the session, this can only be used to interact with another nations government.
This artifact can not be upgraded via progress quests. The cape becomes more powerful when the wielder has Allied relations with other nations.]
Legendary - Requires 9 Allied/pacted Nations
Mythic - Requires 16 Allied/pacted Nations] →
The Character who equips this cape has their Charisma stat increased by 1 and doubles the effective range of diplomacy. Slightly increase diplomacy with nations in a shared market. Increase this bonus to significant if you traded with the nation this session.
Once per session, if the wielder of this artifact gained relation with a nation, the artifact gains 1 charge.
The wielder may sacrifice any number of charges once per session:
1 Charge: Gain +4 to a single charisma roll
2 Charges: Gain reduce infamy by 10 and gain +1 to all charisma rolls for a single session
3 Charges: Gain a single diplomatic MRP for the session, this can only be used to interact with another nations government.
This artifact can not be upgraded via progress quests. The cape becomes more powerful when the wielder has Allied relations with other nations.]
Legendary - Requires 9 Allied/pacted Nations
Mythic - Requires 16 Allied/pacted Nations]
Current Charges: 2
|
https://discordapp.com/channels/1188889187018088488/1239670803671552050/1401753592951738459 (also name is outdated) | xlbeutel | |
| 688f5cc0c97ca42b8f12a899 | artifacts | Crown of Karak | Update | Approved |
Mechanical Modifiers:
|
Gained more than 15 Mountain Hexes: Discord Message (1401549396717605006) | my5trya55a55in2 | |
| 688fb5bbc97ca42b8f12a8bd | artifacts | Crown of Karak | Update | Approved |
|
None | docrm | |
| 688f4869c97ca42b8f12a893 | artifacts | Eternal Armor | Update | Approved |
Effect Description:
[While the wielder of this artifact is not at war: The wielder may input nation magic into the artifact. In addition, the wielder may have war and instant spells casted stored into the artifact. This artifact loses mana based on what tier it is at per session.
Tier 1: 1-3
Tier 2: 4-8
Tier 3: 9-15
The wielder of this artifact gains the ability to summon the unit of the same name at the start of any war session. This unit does not take up a unit slot.
Mana 0/15]
============================
Eternal Armor Tier 1
Hp: 8
Morale: none
Damage: 5
Retaliation Damage: 3
Range: 1
Speed: 2
Armor: 2
=============================
Eternal Armor Tier 2
Hp: 9
Morale: none
Damage: 5
Retaliation Damage: 3
Range: 1
Speed: 2
Armor: 2
Aura of Magic: Provides magical trait to nearby units
Integrated Casting Mechanism: If the unit has not moved this turn, it can cast a number of spells equal to a combined dc of 25 that are war or instant casting time.
=============================
Eternal Armor Tier 3
Hp: 10
Morale: none
Damage: 5
Retaliation Damage: 3
Range: 1-2
Speed: 2
Armor: 3
Aura of Magic: Provides magical trait to nearby units
Integrated Casting Mechanism: If the unit has not moved this turn, it can cast a number of spells equal to a combined dc of 50 that are war or instant casting time. →
[While the wielder of this artifact is not at war: The wielder may input nation magic into the artifact. In addition, the wielder may have war and instant spells casted stored into the artifact. This artifact loses mana based on what tier it is at per session.
Tier 1: 1-3
Tier 2: 4-8
Tier 3: 9-15
The wielder of this artifact gains the ability to summon the unit of the same name at the start of any war session. This unit does not take up a unit slot.
Mana 9/15]
============================
Eternal Armor Tier 1
Hp: 8
Morale: none
Damage: 5
Retaliation Damage: 3
Range: 1
Speed: 2
Armor: 2
=============================
Eternal Armor Tier 2
Hp: 9
Morale: none
Damage: 5
Retaliation Damage: 3
Range: 1
Speed: 2
Armor: 2
Aura of Magic: Provides magical trait to nearby units
Integrated Casting Mechanism: If the unit has not moved this turn, it can cast a number of spells equal to a combined dc of 25 that are war or instant casting time.
=============================
Eternal Armor Tier 3
Hp: 10
Morale: none
Damage: 5
Retaliation Damage: 3
Range: 1-2
Speed: 2
Armor: 3
Aura of Magic: Provides magical trait to nearby units
Integrated Casting Mechanism: If the unit has not moved this turn, it can cast a number of spells equal to a combined dc of 50 that are war or instant casting time.
|
None | titancrushet | |
| 688f2003c97ca42b8f12a88b | artifacts | Gauntlets of the Songsmith | Update | Approved |
Equipped:
0 →
True
|
Discord Message (1401189335180640359) | titancrushet | |
| 688d846c2cb1dd868507dc7a | artifacts | 688d4a729c31e34b58bd3d17 | Remove | Approved |
Name:
Horn of the hungered One →
None
Rarity:
Mundane →
None
Equipped:
0 →
None
Effect Description:
A random nation without a vampire has a random pop converted into one. The religion of that random pop will also be converted into Rak'atutii. The nation will not not be able to take action against this pop for 1d4 sessions. →
None
Owner:
Vandros
→
None
Creator:
None
→
None
Mechanical Modifiers:
[] →
None
administration:
0 →
None
effective_territory:
0 →
None
current_territory:
0 →
None
road_capacity:
0 →
None
effective_pop_capacity:
0 →
None
pop_count:
3 →
None
owner_death_loss_chance:
0.5 →
None
passive_loss_chance:
0.1 →
None
district_details:
{} →
None
job_details:
{} →
None
land_unit_details:
{} →
None
naval_unit_details:
{} →
None
|
duplicate | juggernacht | |
| 688d74659c31e34b58bd3d62 | artifacts | The Blade of Amel-Dyon | Update | Approved |
Effect Description:
Once per session, at the start of a duel or war session, the wielder of the Blade of Amel-Dyon may unsheathe it, gaining the following effects for the remainder of the war session or duel:
- Their Cunning, Prowess and Strategy are increased by 2, to a maximum of 6.
- All maneuvers gain slightly increased chances of success.
- During a duel, the wielder may choose to reduce their elderly start time by one session in order to reroll a check, once per check. If this were to reduce the elderly start time of the wielder to zero, they are guaranteed to die at the end of the duel.
After the duel or war session concludes, the wielder reduces their current health state by one.
"A warrior fights to protect those who may yet live to mourn him." - An inscription on the hilt. →
Once per session, at the start of a duel or war session, the wielder of the Blade of Amel-Dyon may unsheathe it, gaining the following effects for the remainder of the war session or duel:
- Their Cunning, Prowess and Strategy are increased by 1, to a maximum of 6.
- All maneuvers gain slightly increased chances of success.
- During a duel, the wielder may choose to reduce their elderly start time by one session in order to reroll a check, once per check. If this were to reduce the elderly start time of the wielder to zero, they are guaranteed to die at the end of the duel.
After the duel or war session concludes, the wielder reduces their current health state by one.
"A warrior fights to protect those who may yet live to mourn him." - An inscription on the hilt.
|
None | mykonos_ | |
| 688d6be69c31e34b58bd3d3d | artifacts | 687af88a68e6c968d041b100 | Remove | Approved |
Name:
Flask of Purification →
None
Rarity:
Good →
None
Equipped:
0 →
None
Effect Description:
The wielder can cast slow aging without paying its mana cost or the wielder may instead increase two attributes by 1, or one attribute by 2. This does not go over the skill capacity.
→
None
Owner:
Ya Nei Lu
→
None
Creator:
None
→
None
Mechanical Modifiers:
[] →
None
administration:
0 →
None
effective_territory:
0 →
None
current_territory:
0 →
None
road_capacity:
0 →
None
effective_pop_capacity:
0 →
None
pop_count:
0 →
None
owner_death_loss_chance:
0.25 →
None
passive_loss_chance:
0.05 →
None
district_details:
{} →
None
job_details:
{} →
None
land_unit_details:
{} →
None
naval_unit_details:
{} →
None
loss_chance_at_tick:
0.05 →
None
loss_roll:
0.29829625461213205 →
None
|
Discord Message (1400890845854699530) | titancrushet |