Archived Changes for Artifacts (6226 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 67f8473749036e41e6ed1fed | artifacts | Staff of the Lumiran Archmage | Update | Approved |
Effect Description:
The wielder of the Staff of Elisho may cast Dispel for free twice per age. These free castings of Dispel are made at one tier lower of complexity. When a spell is Dispelled via this staff, the wielder gains character magic points equal to half the magic point cost of the spell that is dispelled, rounded down. If this were to cause the wielder to go over their maximum magic point storage, they lose a health state. Additionally, the wielder of this staff gains moderately increased chances of success when attempting gathering character magic points. →
After a successful Dispel, the wielder of the Staff of Lumiran Archmage gains character magic points equal to a quarter of the magic point cost of the spell that is dispelled, rounded up. If this were to cause the wielder to go over their maximum magic point storage, they lose a health state.
Additionally, the wielder of this staff gains moderately increased chances of success when attempting to gather character magic points.
|
mykonos_ | ||
| 67f846b649036e41e6ed1fec | artifacts | 67f57cda3ea41ff4f8ea83f9 | Update | Approved |
Effect Description:
Once per age the wielder of the Staff of Enrichment may create a random node within the vicinity of your capital hex. Receive one additional progress upon a successful roll for node creation. Additionally all node creation rolls gain a slightly increased chances of success. →
Once per age the wielder of the Staff of Enrichment may create a random node within the vicinity of your capital hex. Receive one additional progress upon a successful roll for node creation.
|
mykonos_ | ||
| 67f845cf49036e41e6ed1feb | artifacts | Soul of Arkrax | Update | Approved |
Effect Description:
The wielder of the Soul of Arkrax increases their nation magic production by 2. The above bonus increases by 1 at the end of each era. Additionally, the wielder of this artifact may choose to cast spells through it. Doing so decreases their cost by 1, to a minimum of 2. There is a 5% chance each time a spell is cast by the wielder that Arkrax will secretly seize control of it, and may use the same amount of magic points to cast any spell available, potentially casting the same spell. The chance is doubled when the above cost decrease is used. Given that it is secret, the spell will always appear to have been cast by the original caster. "You think that you're rid of me? Hmph. You'll see just how patient a dragon of my age can be..." →
The wielder of the Soul of Arkrax may choose to cast spells through it. Doing so decreases their cost by 2, to a minimum of 2.
There is a 10% chance each time a spell is cast through this artifact that Arkrax will secretly seize control of it, and may use the same amount of magic points to cast any spell available, potentially casting the same spell. This chance increases by 2% each time this chance fails to trigger; resetting when it is triggered.
Given that it is secret, the spell will always appear to have been cast by the original caster.
"You think that you're rid of me? Hmph. You'll see just how patient a dragon of my age can be..."
|
mykonos_ | ||
| 67f844db49036e41e6ed1fea | artifacts | Seed of Destiny | Update | Approved |
Effect Description:
Once per war session, the wielder of the Seed of Destiny may sacrifice a unit at full HP in order to heal all other units by half HP, rounded up. When this occurs, the wielder also reduces their Food storage by 2d4+1, which causes the loss of a level of stability if their storage is reduced to 0. If a mercenary company were to use this instead, they suffer an immediate 35% chance to lose a level of renown. →
Once per war session, the wielder of the Seed of Destiny may sacrifice a unit at full HP in order to heal all other non-ruler units by half HP, rounded up. When this occurs, the wielder also reduces their Food storage by 2d4+1, which causes the loss of a level of stability if their storage is reduced to 0. If a mercenary company were to use this instead, they suffer an immediate 50% chance to lose a level of renown.
|
mykonos_ | ||
| 67f8440b49036e41e6ed1fe9 | artifacts | Scepter of Tn'kaneid | Update | Approved |
Effect Description:
Once per session, you may cast the Clairvoyance spell at no Magic Point cost.
Magic Malfunctions cannot occur from the use of this artifact.
Twice per age, when casting Clairvoyance through the scepter, you may act as though the roll was a natural 20, for the purposes of level of detail for information. When casting Clairvoyance through the scepter, no magical barrier, spell, or non-Legendary artifact may prevent it from working. →
Once per session, you may cast the Clairvoyance spell at no Magic Point cost.
Magic Malfunctions cannot occur from the use of this artifact.
Twice per age, when casting Clairvoyance through the scepter, you may act as though the roll was a natural 20, for the purposes of level of detail for information.
When casting Clairvoyance through the scepter, no magical barrier, spell, or non-Legendary artifact may prevent it from working.
|
mykonos_ | ||
| 67f843e149036e41e6ed1fe8 | artifacts | Scepter of Tn'kaneid | Update | Approved |
Effect Description:
Once per session, you may cast the Clairvoyance spell at no Magic Point cost. Magic Malfunctions cannot occur from the use of this artifact. Twice per age, when casting Clairvoyance through the scepter, you may act as though the roll was a natural 20, for the purposes of level of detail for information. When casting Clairvoyance through the scepter, no magical barrier, spell, or non-Legendary artifact may prevent it from working. →
Once per session, you may cast the Clairvoyance spell at no Magic Point cost.
Magic Malfunctions cannot occur from the use of this artifact.
Twice per age, when casting Clairvoyance through the scepter, you may act as though the roll was a natural 20, for the purposes of level of detail for information. When casting Clairvoyance through the scepter, no magical barrier, spell, or non-Legendary artifact may prevent it from working.
|
mykonos_ | ||
| 67f843cd49036e41e6ed1fe7 | artifacts | Pheuxthae Pack | Update | Approved |
|
mykonos_ | ||
| 67f843b849036e41e6ed1fe6 | artifacts | Pheuxthae Pack | Update | Approved |
Effect Description:
All non-ruler units gain a +2 speed, +1 morale, and [+1 HP (per era)]. Additionally, whenever a unit would lose morale, there is a 25% chance they instead lose none. →
All non-ruler units gain a +1 Speed and +2 HP.
|
mykonos_ | ||
| 67f8415749036e41e6ed1fe5 | artifacts | Lushlands Guardian | Update | Approved |
Effect Description:
Once per session, the wielder of the Lushlands Guardian may choose to unleash it on a nation or organization. That nation or organization reduces one random mech-rp for the session by 2d4, this is increased to 2d4+1 versus nations or organizations that are actively at war with the wielder of this artifact. If this artifact were to cause the mech-rp to fail, the character who failed loses a health state. The same nation or organization can never be picked two sessions in a row. →
Once per session, the wielder of the Lushlands Guardian may choose to unleash it on a nation or organization.
That nation or organization reduces one random mech-rp for the session by 2d4, this is increased to 2d4+1 versus nations or organizations that are actively at war with the wielder of this artifact.
If this artifact were to cause the mech-rp to fail, the character who failed loses a health state.
The same nation or organization can never be picked two sessions in a row.
|
juggernacht | ||
| 67f8413149036e41e6ed1fe4 | artifacts | Lushlands Guardian | Update | Approved |
Effect Description:
Once per session, the wielder of the Lushlands Guardian may choose to unleash it on a nation or organization. That nation or organization reduces one random mech-rp for the session by 1d6, this is increased to 1d6+2 versus nations or organizations that are actively at war with the wielder of this artifact. If this artifact were to cause the mech-rp to fail, the character who failed loses a health state. The same nation or organization can never be picked two sessions in a row. →
Once per session, the wielder of the Lushlands Guardian may choose to unleash it on a nation or organization. That nation or organization reduces one random mech-rp for the session by 2d4, this is increased to 2d4+1 versus nations or organizations that are actively at war with the wielder of this artifact. If this artifact were to cause the mech-rp to fail, the character who failed loses a health state. The same nation or organization can never be picked two sessions in a row.
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mykonos_ |