Archived Changes (39112 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68d1d72ef543357b045e939e artifacts Time Keeper's Necklace Update Approved
Equipped:
None → 0
Effect Description:
Once per session, the wielder of the Time Keeper's Necklace may choose to reroll a failed check; gaining moderately increased chances of success on the reroll, if desired. When this is done, the original roll is stored, and randomly assigned to a mech-rp of the next session. The Time Keeper's Necklace may not be used again until the original roll is "released". All non-magical attempts to determine the new placement of the original roll will fail. → Once per session, the wielder of this artifact may choose to reroll a failed check if there is no stored roll; gain +4 on the reroll. The original roll is stored, and randomly assigned to a mech-rp of the next session. All non-magical attempts to determine the new placement of the original roll will fail. Stored: Empty
None titancrushet
68d1d715f543357b045e939a artifacts The Staff of the Lost Expedition Update Approved
Effect Description:
At the start of a war session, the wielder may choose to make a portal. The portal entrance must be on same hex as the ruler unit, and the exit may be placed anywhere else within 1d8 hexes. This portal lasts until the end of the war session. → At the start of a war session, the wielder of this artifact may make a portal. The portal entrance must be on same hex as the ruler unit, and the exit may be placed anywhere else within 1d6+2 hexes. This portal lasts until the end of the war session.
None titancrushet
68d1d6fff543357b045e9399 artifacts The Hill Guide Update Approved
Effect Description:
The wielder of the Hill Guide ignores the expansion penalty for Mountains and Hills, along with gaining a +1 to all expansion rolls involving hills, doubled for those involving mountains. → The wielder of this artifact ignores the expansion penalty for Mountains and Hills, along with gaining a +4 to all expansion rolls involving hills, +3 for those involving mountains.
None titancrushet
68d1d695f543357b045e9398 nations The United Duchies Update Approved
Jobs:
fisherman: 4 → 5
researcher: 4 → 3
Job Assignment justcharlies
68d1d638f543357b045e9397 wonders Twilight Spire Update Approved
Effect Description:
Twilight Spire The owner of the wonder is now granted a new vassal action: Spread Vampirism - Increase Vampirism chance by 20% permanently, 25% compliance loss chance, +25% chance each time it is used per age. Every 10 vampire pops within this nation, or within vassals under their control grants the leader one of the below bonuses, in order. (10) Moderately increased chances of success when attempting to train attributes. (20) Slightly increased chances of success on all duel rolls. (30) All attempts to create vampires or increase vampiric growth gains moderately increased chances of success. (40) Gain 1 Admin (50) Slightly Increased chances at casting spells (60) 10% chance for vassals to gain compliance (70) Additional title slot (80) Additional vassal slot (90) Unlock a unique Vampire Unit (100) Reduced Downsides of Vampirism while within territory Every vassal has their chance to demand concessions increased by 10%, and the amount of resources demanded increased by 1. This is doubled for vassals who are not considered a Vampiric Nation. The owner of this wonder is stuck on the benevolence stance. Every war session there is a 50% chance that the war session occurs during day which reduces speed by half and morale by half rounded down or there is a 50% chance that the war session occurs during night in which nothing occurs. → Twilight Spire The owner of the wonder is now granted a new vassal action: Spread Vampirism - Increase Vampirism chance by 20% permanently, 25% compliance loss chance, +25% chance each time it is used per age. Every 10 vampire pops within this nation, or within vassals under their control grants the leader one of the below bonuses, in order. (3 Per Era) Moderately increased chances of success when attempting to train attributes. (5 Per Era) Slightly increased chances of success on all duel rolls. (10 Per Era) All attempts to create vampires or increase vampiric growth gains moderately increased chances of success. (15 Per Era) Gain 1 Admin (18 Per Era) Slightly Increased chances at casting spells (20 Per Era) 10% chance for vassals to gain compliance (24 Per Era) Additional title slot (26 Per Era) Additional vassal slot (30 Per Era) Unlock a unique Vampire Unit (40 Per Era) Vampiric racial downside reduced by half. Every vassal has their chance to demand concessions increased by 10%, and the amount of resources demanded increased by 1. This is doubled for vassals who are not considered a Vampiric Nation. The owner of this wonder is stuck on the benevolence stance. Every war session there is a 50% chance that the war session occurs during day which reduces speed by half and morale by half rounded down or there is a 50% chance that the war session occurs during night in which nothing occurs.
None mykonos_
68d1d62ef543357b045e9396 artifacts The Great Will Update Approved
Effect Description:
Once every other session, the wielder of this artifact may gain dramatically increased chances of success on a single mech-rp, before it is rolled. However, after doing this, all mech-rps during the next session suffer moderately decreased chances of success. → Once per session, the wielder of this artifact may have a MRP gain +10. However, all MRPs during the next session suffer -2.
None titancrushet
68d1d5c8f543357b045e9395 artifacts Talon of Angelus Update Approved
Effect Description:
During duels, the wielder of the Talon of Angelus increases all attributes by 1 and prowess by an additional 1. Additionally, they gain slightly increased chances of success on all attempts at making nodes. → The wielder of this artifact increases all attributes by 1 for duel related rolls and gains +2 to making nodes.
None titancrushet
68d1d5b6f543357b045e9394 artifacts Tablet of Souls Update Approved
Effect Description:
Once per session, the wielder of the Tablet of Souls may instantly gain a pop, which lasts 1d6-1 sessions, to a minimum of 0. This pop functions just like any other pop, and has its race, culture, and religion completely randomized from the world. They cannot be converted in any way. When the pop disappears, the wielder must wait at least one session before using this artifact again. Additionally, Ii a 6 is rolled on the d6 roll, the wielder increases their health state by one. → Once per session, the wielder of this artifact may instantly gain a pop, which lasts 1d6 sessions. If a 6 is rolled on the d6 roll, the wielder increases their health state by one. This pop functions just like any other pop, and has its race, culture, and religion completely randomized from the world. They cannot be converted in any way. When the pop disappears, the wielder must wait at least one session before using this artifact again.
None titancrushet
68d13abcf543357b045e9294 nations Vyssafia Coven Update Approved
Districts:
Added: 1 new districts
Added:
Districts 8:
type: ""
node: ""
Technologies:
academics: None → {'investing': 4, 'cost': 4, 'researched': False}
archival_history: None → {'investing': 0, 'cost': 7, 'researched': False}
asymmetrical_warfare: None → {'investing': 0, 'cost': 6, 'researched': False}
bureacratic_legacies: None → {'investing': 0, 'cost': 5, 'researched': False}
communal_baths: None → {'investing': 0, 'cost': 5, 'researched': False}
cultural_prophecy: None → {'investing': 0, 'cost': 9, 'researched': False}
cutting_edge_weaponry: None → {'investing': 0, 'cost': 7, 'researched': False}
collection_teams: None → {'investing': 0, 'cost': 5, 'researched': False}
dedicated_magery: None → {'investing': 0, 'cost': 6, 'researched': False}
deep_cellars: None → {'investing': 0, 'cost': 5, 'researched': False}
drastic_action: None → {'investing': 0, 'cost': 8, 'researched': False}
draught_armor: None → {'investing': 0, 'cost': 6, 'researched': False}
dusk_till_dawn: None → {'investing': 0, 'cost': 12, 'researched': False}
formal_storage: None → {'investing': 0, 'cost': 6, 'researched': False}
market_control: None → {'investing': 0, 'cost': 6, 'researched': False}
mentor_smiths: None → {'investing': 0, 'cost': 6, 'researched': False}
metal_silos: None → {'investing': 0, 'cost': 4, 'researched': False}
mobile_governance: None → {'investing': 0, 'cost': 7, 'researched': False}
national_fervor: None → {'investing': 0, 'cost': 10, 'researched': False}
naval_bombardment: None → {'investing': 0, 'cost': 7, 'researched': False}
penitent_faith: None → {'investing': 4, 'cost': 4, 'researched': False}
poultices: None → {'investing': 0, 'cost': 7, 'researched': False}
public_awareness: None → {'investing': 0, 'cost': 5, 'researched': False}
public_safety: None → {'investing': 0, 'cost': 6, 'researched': False}
riveted_armor: None → {'investing': 0, 'cost': 5, 'researched': False}
stylized_buildings: None → {'investing': 0, 'cost': 8, 'researched': False}
subsidized_labor: None → {'investing': 0, 'cost': 8, 'researched': False}
summoning_circles: None → {'investing': 0, 'cost': 7, 'researched': False}
tenant_farming: None → {'investing': 0, 'cost': 9, 'researched': False}
violent_destiny: None → {'investing': 0, 'cost': 6, 'researched': False}
Land Units:
classical_orchal_cavalry: None → 0
None cee_canary
68d11b20f543357b045e9282 nations Usonia Update Approved
Districts:
Added: 1 new districts
Added:
Districts 7:
type: ""
node: ""
Technologies:
academics: None → {'investing': 3, 'cost': 3, 'researched': False}
archival_history: None → {'investing': 0, 'cost': 6, 'researched': False}
asymmetrical_warfare: None → {'investing': 0, 'cost': 5, 'researched': False}
bureacratic_legacies: None → {'investing': 0, 'cost': 4, 'researched': False}
communal_baths: None → {'investing': 0, 'cost': 4, 'researched': False}
cultural_prophecy: None → {'investing': 0, 'cost': 8, 'researched': False}
cutting_edge_weaponry: None → {'investing': 0, 'cost': 6, 'researched': False}
collection_teams: None → {'investing': 0, 'cost': 4, 'researched': False}
dedicated_magery: None → {'investing': 0, 'cost': 5, 'researched': False}
deep_cellars: None → {'investing': 0, 'cost': 4, 'researched': False}
drastic_action: None → {'investing': 0, 'cost': 7, 'researched': False}
draught_armor: None → {'investing': 0, 'cost': 5, 'researched': False}
dusk_till_dawn: None → {'investing': 0, 'cost': 11, 'researched': False}
formal_storage: None → {'investing': 0, 'cost': 5, 'researched': False}
market_control: None → {'investing': 0, 'cost': 5, 'researched': False}
mentor_smiths: None → {'investing': 0, 'cost': 5, 'researched': False}
metal_silos: None → {'investing': 3, 'cost': 3, 'researched': False}
mobile_governance: None → {'investing': 0, 'cost': 6, 'researched': False}
national_fervor: None → {'investing': 0, 'cost': 9, 'researched': False}
naval_bombardment: None → {'investing': 0, 'cost': 6, 'researched': False}
penitent_faith: None → {'investing': 3, 'cost': 3, 'researched': False}
poultices: None → {'investing': 0, 'cost': 6, 'researched': False}
public_awareness: None → {'investing': 0, 'cost': 4, 'researched': False}
public_safety: None → {'investing': 0, 'cost': 5, 'researched': False}
riveted_armor: None → {'investing': 0, 'cost': 4, 'researched': False}
stylized_buildings: None → {'investing': 0, 'cost': 7, 'researched': False}
subsidized_labor: None → {'investing': 0, 'cost': 7, 'researched': False}
summoning_circles: None → {'investing': 0, 'cost': 6, 'researched': False}
tenant_farming: None → {'investing': 0, 'cost': 8, 'researched': False}
violent_destiny: None → {'investing': 0, 'cost': 5, 'researched': False}
Land Units:
classical_orchal_cavalry: None → 0
Tech capt.n1