Usonia

Region: Golden Expanse Pop Count: 16 / 16
General
Stability: Balanced
Stability Gain Chance: 0%
Stability Loss Chance: 30%
Stability Loss Chance On Leader Death: 50%
Infamy: 0
Total Karma: -2
Rolling Karma: 0
Temporary Karma: 0
Migration Distance: 6
Stationary Delay: 2
Administration & Holdings
Administration: 1
Territory: 9 / 18
Roads: 0 / 10
Income
Money: 1280 / 6000
Money Income: 150
Remaining Import Slots: 3
Remaining Export Slots: 3
Trade Distance: 7
Government & Laws
Government Type: Far Travelers
Succession Type: Elected
Nomad Camp Type: None
Conscription Type: Moderate
Military Funding: Substantial
Magic Stance: Creation
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Nomadic
Naval Doctrine: Standard
Diplomatic Stance: Isolated
Scientific Stance: Progressive
Economy Type: None
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: None
Tax Stance: None
Justice Stance: None
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Sartak Alo Compliant 15% 5% 30% TBA Neutral
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Manlaago Fronds Unfriendly None Unknown
2 Qad’ashin Friendly Defensive Pact Neutral
3 Queenseekers Friendly None Unknown
4 Svitolysia Kings Friendly None Unknown
5 Claraterra Farmers Friendly None Unknown

War Stats

Land Attack Modifier: 2
Land Defense Modifier: 2
Naval Attack Modifier: 2
Naval Defense Modifier: 2
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/5

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
food: 2
Ancient Civilian 0 food: 2
Ancient Elite Infantry 0 bronze: 2
stone: 1
food: 2
Ancient Heavy Cavalry 0 mounts: 1
bronze: 1
food: 2
Ancient Light Cavalry 0 mounts: 1
food: 2
Ancient Siege Weapon 0 bronze: 1
wood: 1
food: 2

Naval Units

Naval Units: 0/5

Unit Unit Count Upkeep

Nodes

Food 1
Wood 1
Stone 1
Mounts 0
Research 0
Magic 0
Bronze 1
Iron 0

Resources

General Resources
Resource Production Consumption Excess Storage
Food 17 16 1 19 / 20
Wood 1 4 -3 8 / 15
Stone 7 9 -2 7 / 15
Mounts 3 0 3 8 / 10
Research 9 0 9 0 / 0
Magic 0 0 0 0 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 6 6 0 3 / 5
Iron 0 0 0 0 / 0

Jobs

Working Pops: 15/16

Job Assigned Pops Upkeep Production
Harvester 0 stone: 1
wood: 3
Hunter 5 food: 3
Merchant 0 mount: 1
trade_distance: 4
trade_slots: 2
Metallurgist 2 stone: 1
bronze: 2
Miner 2 wood: 1
stone: 3
Mystic 0 magic: 1
Researcher 6 stone: 1
bronze: 1
research: 1

Districts

District Slots: 6

Ancient Ranch

Type: ranch

Cost: wood: 5
food: 3
mounts: 2

Modifiers: mounts_production: 2
food_production: 1

Node: None

Ancient School

Type: school

Cost: wood: 8
stone: 2
bronze: 1

Modifiers: wood_consumption: 1
research_production: 1

Node: None

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 3

Node: None

Ancient Church

Type: church

Cost: stone: 2
wood: 3
bronze: 1

Modifiers:

Node: None

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: None

Empty Slot


Modifiers

Modifier Value Duration Source