Usonia

Region: Wild Reach Pop Count: 17 / 16 Rulers: John

General Information

General
Stability: United
Stability Gain Chance: 81%
Stability Loss Chance: 92%
Stability Loss Chance On Leader Death: 50%
Infamy: 0
Total Karma: -2
Rolling Karma: 0
Temporary Karma: 0
Migration Distance: 12
Stationary Delay: 2
Income
Money: 2612 / 6000
Money Income: 502
Remaining Import Slots: 4
Remaining Export Slots: 4
Trade Distance: 7
Miscellaneous
Origin: (A) Recent Subjugation

Administration & Holdings

Administration
Administration: 1
Passive Expansion Chance: 40%
Territory: 18 / 18
Roads: 0 / 10
Territory Holdings
Plains 12
Forest 6
Dense Forest 0
Urban 0
Hill 0
Mountain 0
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Far Travelers
Succession Type: Elected
Nomad Camp Type: Hearth
Conscription Type: Moderate
Military Funding: Substantial
Magic Stance: Creation
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Nomadic
Naval Doctrine: Standard
Diplomatic Stance: Isolated
Scientific Stance: Progressive
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: None
Tax Stance: Low
Justice Stance: Punishment

Vassals

Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Sartak Alo Compliant 10% 0% 20% Hidden

Diplomacy

Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Queenseekers Friendly None Unknown
2 Albero Friendly None Unknown
3 Manlaago Fronds Unfriendly None Unknown
4 Svitolysia Kings Friendly None Unknown
5 Qad’ashin Allied Defensive Pact Hidden
6 Claraterra Farmers Friendly None Unknown
7 Sunflower Council Allied None Unknown
8 Mountain Alliance Allied None Unknown
9 C'tiss Riders Friendly None Unknown

War

War Modifiers

Land Attack Modifier: 2
Land Defense Modifier: 2
Naval Attack Modifier: 2
Naval Defense Modifier: 2
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/6

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
money: 30
Ancient Civilian 0 money: 30
Ancient Elite Infantry 0 bronze: 2
stone: 1
money: 30
Ancient Heavy Cavalry 0 mounts: 1
bronze: 1
money: 30
Ancient Light Cavalry 0 mounts: 1
money: 30
Ancient Siege Weapon 0 bronze: 1
wood: 1
money: 30
Classical Auxiliary 0 wood: 1
money: 30
Classical Civilian 0 money: 30

Naval Units

Naval Units: 0/6

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 16 14 2 23 / 25
Wood 21 2 19 11 / 20
Stone 17 2 15 10 / 20
Mounts 4 0 4 19 / 20
Research 6 0 6 0 / 0
Magic 0 0 0 2 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 2 1 1 2 / 10
Iron 0 0 0 1 / 10

Jobs

Working Pops: 17/17

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 2
administration: 1
Harvester 7 stone: 0
wood: 3
Hunter 3 food: 4
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 1 stone: 1
bronze: 2
iron: 1
Miner 6 wood: 0
stone: 3
Mystic 0 magic: 1
Researcher 0 stone: 0
bronze: 1
iron: 1
research: 1

Districts, Cities, & Wonders

Districts

District Slots: 6

Ancient Ranch

Type: ranch

Cost: wood: 5
food: 3
mounts: 2

Modifiers: mounts_production: 2
food_production: 1

Node: mounts

Ancient School

Type: school

Cost: wood: 8
stone: 2
bronze: 1

Modifiers: wood_consumption: 1
research_production: 1

Node: None

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 2

Node: None

Ancient Church

Type: church

Cost: stone: 2
wood: 3
bronze: 1

Modifiers:

Node: None

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: None

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 1
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: None


Wonders

Wonders
Name Node Era Created Legacy Status
Pathfinder's Lodge None Ancient False

Technologies

Tech

Progress Quests

Quest Name Progress Per Tick Current Progress Link
Recovering The Rungaingan 0 6 / 6 Discord Message (1371111183381299292)
Changing Tolay 0 11 / 9 Discord Message (1371258023950942268)
Hunt for the Vanguard 1 7 / 9 Discord Message (1384038307993751686)
Changing Tolay 2 2 2 / 4 Discord Message (1394106992372617308)

Modifiers

Field Value Duration Source
stability_gain_chance 0.01 -1 Until John Dies