Archived Changes (39167 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68d071dc069fd1459f581c65 pops None Add Approved
Race:
None → Chitran
Culture:
None → Arawana
Religion:
Nation:
None → Arawaní
Pop Growth for Arawaní
68d071d9069fd1459f581c63 pops None Add Approved
Race:
None → Ignikin
Culture:
None → Anacani
Religion:
None → Zemi-Olukú
Nation:
None → None
Pop Growth for Anacaona
68d071d8069fd1459f581c61 pops None Add Approved
Race:
None → Clawbringers
Culture:
None → Zahari
Religion:
None → Nuriyya’s Path
Nation:
None → Al-Zaharia
Pop Growth for Al-Zaharia
68d05d98069fd1459f581c5a nations Crimson Aukasisa Update Approved
Compliance:
Loyal → Compliant
Centralization Law:
None → Autonomous
Territory Types:
disconnected: None → 0
Jobs:
full_vampire: None → 0
Land Units:
classical_siege_weapon: None → 0
imperial_arbalest: None → 0
classical_cavalry_archer: None → 0
classical_light_cavalry: None → 0
Naval Units:
classical_terrapin: None → 0
classical_boarding_ship: None → 0
classical_missile_ship: None → 0
classical_scout_ship: None → 0
None yoda1546
68d05bd2069fd1459f581c53 nations The Crimson Accolade Update Approved
Resource Storage:
food: 17 → 21
stone: 17 → 20
magic: 18 → 27
Discord Message (1419415044575199455) yoda1546
68d05563069fd1459f581c52 nations The Crimson Accolade Update Approved
Progress Quests:
None yoda1546
68d04ccd069fd1459f581c51 nations Taika Update Approved
Jobs:
harvester: 3 → 4
metallurgist: 1 → 2
Technologies:
lumber_yards:
investing: 0 → 2
military_wages:
investing: 0 → 3
official_courts:
investing: 0 → 1
None docrm
68d04ca8069fd1459f581c50 nations Taika Update Approved
Jobs:
farmer: 0 → 2
harvester: 0 → 3
metallurgist: 0 → 1
miner: 0 → 2
mystic: 0 → 9
None docrm
68d04c79069fd1459f581c4f wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Uplift (90): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (5) MP a session, placed into storage. Current Storage: (26/90) Magic points can never be withdrawn from the Obelisk. This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Uplift (90): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (5) MP a session, placed into storage. Current Storage: (31/90) Magic points can never be withdrawn from the Obelisk. This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
None docrm
68d04c57069fd1459f581c4e nations Taika Update Approved
Money:
5364 → 5264
Districts:
Districts 1:
type: ancient_ranch → classical_ranch
Districts 4:
type: ancient_market → classical_market
Resource Storage:
food: 16 → 14
wood: 8 → 3
stone: 6 → 4
mounts: 20 → 17
None docrm