Taika

Region: Golden Expanse Pop Count: 17 / 21
General
Stability: Stable
Stability Gain Chance: 30%
Stability Loss Chance: 15%
Stability Loss Chance On Leader Death: 100%
Infamy: 0
Total Karma: 3
Rolling Karma: 1
Temporary Karma: 0
Administration & Holdings
Administration: 3
Territory: 14 / 28
Roads: 0 / 18
Income
Money: 3000 / 6000
Money Income: 325
Remaining Import Slots: 7
Remaining Export Slots: 7
Trade Distance: 13
Government & Laws
Government Type: Autocracy
Succession Type: Strength
Conscription Type: High
Military Funding: Standard
Magic Stance: Creation
Citizenship Stance: None
Foreign Acceptance: Harmony
Subject Stance: Balanced
Land Doctrine: Standard
Naval Doctrine: Standard
Diplomatic Stance: Expansionist
Scientific Stance: Pragmatic
Economy Type: None
Expansion Control Stance: Free
Mercenary Law: Mercenary Military
Consumption Stance: None
Tax Stance: None
Justice Stance: None
Vassalship
Overlord: Qad’ashin
Vassal Type: Protectorate
Compliance: Neutral
Chance to Disobey: 15%
Chance to Rebel: 5%
Chance to Demand Concessions: 30%
Concessions Amount: 4
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Manlaago Fronds Unfriendly None Unknown
2 Qad’ashin Friendly None Unknown

War Stats

Land Attack Modifier: -3
Land Defense Modifier: -3
Naval Attack Modifier: -3
Naval Defense Modifier: -3
Mercenary Land Attack Modifier: 1
Mercenary Land Defense Modifier: 1
Mercenary Naval Attack Modifier: 1
Mercenary Naval Defense Modifier: 1

Land Units

Land Units: 0/7

Unit Unit Count Upkeep
Ancient Civilian 0
Ancient Heavy Cavalry 0 mounts: 1
bronze: 1
Ancient Light Cavalry 0 mounts: 1

Naval Units

Naval Units: 0/7

Unit Unit Count Upkeep

Nodes

Food 1
Wood 1
Stone 1
Mounts 1
Research 0
Magic 1
Bronze 0
Iron 0

Resources

General Resources
Resource Production Consumption Excess Storage
Food 5 18 -13 15 / 20
Wood 2 4 -2 1 / 15
Stone 2 1 1 5 / 15
Mounts 5 2 3 6 / 10
Research 1 0 1 0 / 0
Magic 2 0 2 6 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 0 0 0 1 / 5
Iron 0 0 0 0 / 0

Jobs

Working Pops: 0/17

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 1
administration: 1
Farmer 0 wood: 1
food: 4
Harvester 0 stone: 1
wood: 3
Hunter 0 food: 2
Merchant 0 mount: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 1
Miner 0 wood: 1
stone: 3
Mystic 0 magic: 1
Researcher 0 stone: 1
bronze: 1
research: 1

Districts

District Slots: 7

Ancient Ranch

Type: ranch

Cost: wood: 5
food: 3
mounts: 2

Modifiers: mounts_production: 2
food_production: 1

Node: mounts

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 1
food_production: 2

Node: None

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 3

Node: food

Ancient Market

Type: market

Cost: wood: 5
stone: 2
food: 3

Modifiers: mounts_consumption: 1
trade_distance: 3
trade_slots: 1
money_income: 100

Node: None

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1

Node: wood

Empty Slot

Empty Slot


Cities

City Slots: 3

Metropolis

Name: Taik

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: magic

Commerce

Name: Tash-Qatshi

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: None

Empty Slot

Modifiers

Modifier Value Duration Source