Ancient Ranch
Type: ranch
Cost:
wood: 5
food: 3
mounts: 2
Modifiers:
mounts_production: 2
food_production: 1
Node:
mounts
Ancient Farms
Type: farm
Cost:
stone: 2
wood: 6
food: 4
Modifiers:
wood_consumption: 1
food_production: 2
Node:
None
Ancient Home
Type: home
Cost:
stone: 3
wood: 5
bronze: 2
Modifiers:
wood_consumption: 1
effective_pop_capacity: 2
Node:
food
Ancient Market
Type: market
Cost:
wood: 5
stone: 2
food: 3
Modifiers:
mounts_consumption: 1
trade_distance: 3
trade_slots: 1
money_income: 100
Node:
None
Ancient Center
Type: center
Cost:
stone: 4
wood: 3
food: 2
Modifiers:
wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1
Node:
wood
Metropolis
Name: Taik
Cost:
wood: 14
stone: 10
food: 8
bronze: 4
Modifiers:
wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3
Node:
magic
Commerce
Name: Tash-Qatshi
Cost:
wood: 10
stone: 8
food: 6
money: 1000
Modifiers:
food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3
Node:
None
Sanctum
Name: Taik-Grimaz
Cost:
wood: 10
magic: 10
stone: 8
bronze: 2
Modifiers:
food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3
Node:
None