Taika

Region: Golden Expanse Pop Count: 19 / 22 Rulers: Salphaxia

General Information

General
Stability: United
Stability Gain Chance: 30%
Stability Loss Chance: 36%
Stability Loss Chance On Leader Death: 100%
Infamy: 0
Total Karma: 2
Rolling Karma: -1
Temporary Karma: 1
Income
Money: 2274 / 6000
Money Income: 894
Remaining Import Slots: 8
Remaining Export Slots: 8
Trade Distance: 13
Miscellaneous
Origin: (A) Protected Scion

Administration & Holdings

Administration
Administration: 3
Passive Expansion Chance: 40%
Territory: 27 / 28
Roads: 0 / 18
Territory Holdings
Plains 0
Forest 0
Dense Forest 0
Urban 0
Hill 6
Mountain 11
River 0
Desert 10
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Autocracy
Succession Type: Strength
Conscription Type: High
Military Funding: Substandard
Magic Stance: Bureaucracy
Citizenship Stance: None
Foreign Acceptance: Harmony
Subject Stance: Balanced
Land Doctrine: Standard
Naval Doctrine: Standard
Diplomatic Stance: Expansionist
Scientific Stance: Pragmatic
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: Mercenary Military
Consumption Stance: None
Tax Stance: Low
Justice Stance: None

Vassalship

Vassalship
Overlord: Qad’ashin
Vassal Type: Protectorate
Compliance: Defiant
Chance to Disobey: 25%
Chance to Rebel: 15%
Chance to Demand Concessions: 40%
Concessions Amount: 4
Concessions: iron: 1
wood: 3

Diplomacy

Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Prismos Hostile None Unknown
2 Qad’ashin Allied None Unknown
3 The Great Pride Neutral Non-Aggression Pact Unknown
4 Manlaago Fronds Unfriendly None Unknown

War

War Modifiers

Land Attack Modifier: -4
Land Defense Modifier: -4
Naval Attack Modifier: -4
Naval Defense Modifier: -4
Mercenary Land Attack Modifier: 1
Mercenary Land Defense Modifier: 1
Mercenary Naval Attack Modifier: 1
Mercenary Naval Defense Modifier: 1

Land Units

Land Units: 0/8

Unit Unit Count Upkeep
Ancient Beacon 0 magic: 1
Ancient Oakling 0 magic: 1
wood: 1
Ancient Ravager 0 magic: 2
bronze: 1
Ancient Vortex 0 magic: 2
Ancient Wyrm 0 magic: 2
stone: 2
Ancient Civilian 0
Ancient Heavy Cavalry 0 mounts: 1
bronze: 1
Ancient Light Cavalry 0 mounts: 1
Classical Auxiliary 0 wood: 1
Classical Civilian 0

Naval Units

Naval Units: 0/8

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 25 21 4 0 / 25
Wood 14 9 5 0 / 20
Stone 16 3 13 0 / 20
Mounts 8 2 6 20 / 20
Research 4 4 0 0 / 0
Magic 15 0 15 0 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 2 1 1 0 / 10
Iron 0 0 0 0 / 0

Jobs

Working Pops: 19/19

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 1
administration: 1
Farmer 5 wood: 1
food: 4
Harvester 4 stone: 0
wood: 3
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 1
Miner 4 wood: 0
stone: 3
Mystic 6 magic: 1
Researcher 0 stone: 1
bronze: 1
research: 1

Districts, Cities, & Wonders

Districts

District Slots: 7

Ancient Ranch

Type: ranch

Cost: wood: 5
food: 3
mounts: 2

Modifiers: mounts_production: 2
food_production: 1

Node: mounts

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 1
food_production: 2

Node: None

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 2

Node: food

Ancient Market

Type: market

Cost: wood: 5
stone: 2
food: 3

Modifiers: mounts_consumption: 1
trade_distance: 3
trade_slots: 1
money_income: 100

Node: None

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: wood

Ancient Magic Site

Type: magic_site

Cost: magic: 4
stone: 3

Modifiers: stone_consumption: 1
magic_production: 1

Node: magic

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 1
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: bronze


Cities

City Slots: 3

Metropolis

Name: Taik

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: magic

Commerce

Name: Tash-Qatshi

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: None

Sanctum

Name: Taik-Grimaz

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Wonders

Wonders
Name Node Era Created Legacy Status
Xuros Obelisk None Ancient False

Technologies

Tech

Progress Quests

Quest Name Progress Per Tick Current Progress Link
(Complete) Mythical Caverns (A) 0 12 / 12 Discord Message (1369337972968657078)
(Complete) Mythical (B) 0 11 / 11 Discord Message (1369345064517632151)
(Complete) Searching for Umbrella (Seek) 2 14 / 8 Discord Message (1373883157967011880)
Artifice for new legendary (Artifice) 2 11 / 28 Discord Message (1375263111589920859)
Food Node Slot 1 2 4 / 18 Discord Message (1370044724051968140)
Goblin Project Iron Node 1 2 / 16 Discord Message (1388987866885128434)
(Complete) Research Node 0 18 / 18 Discord Message (1371212958318723275)
Mythical Step 2 - Slot 2 1 2 / 20 Discord Message (1394142759585317060)

Modifiers

Field Value Duration Source
stability_loss_chance 0.01 -1 Diplomatic Stance
money_income -200.0 -1 GOBLIN
research_production 2.0 -1 Sigmarianism
money_income 180.0 2 Burned The Golden