Archived Changes (13062 total)

ID Target Collection Target Change Type Status Changes Reason Time User
67f73d30bebe3f47d026ffe6 nations C'tiss Riders Update Rejected
Infamy:
0 → 0
Temporary Karma:
0 → 0
Rolling Karma:
0 → 0
Money:
0 → 0
Current Territory:
0 → 0
Road Usage:
0 → 0
Districts:
None → ['', '', '']
Ongoing Modifiers:
None → ""
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
None → {'harvester': 1, 'hunter': 2, 'merchant': 3, 'metallurgist': 4, 'miner': 5, 'mystic': 6, 'researcher': 7}
2025-04-09 23:38:24.452000 juggernacht
67f73c0f49f32f41e85f1a1a nations 67f2118bdc0e88336011dfa9 Update Approved
Resource Storage:
food: None → 0
wood: None → 0
stone: None → 0
mounts: None → 0
research: None → 0
magic: None → 0
bronze: None → 0
iron: None → 0
Jobs:
harvester: None → 0
hunter: None → 2
merchant: None → 0
metallurgist: None → 0
miner: None → 5
mystic: None → 0
researcher: None → 0
2025-04-09 23:33:35.738000 juggernacht
67f706deed00453d2199ce26 nations 67f2118bdc0e88336011dfa9 Update Rejected
Resource Storage:
Before: []
After: []
Jobs:
Before: []
After: []
2025-04-09 19:46:38.021000 juggernacht
67f7063af6e21ca04c5a3256 nations 67f2118bdc0e88336011dfa9 Update Approved
Resource Storage:
Before: [food, wood]
After: []
Jobs:
Before: []
After: []
2025-04-09 19:43:54.853000 juggernacht
67f6cbbe3880586f4b8c4c73 races 67f6c8abd0d68164b897a9a3 Remove Approved
Name:
Test → None
Founding Nation:
None → None
Positive Trait:
Aquatic → None
Negative Trait:
Dim → None
Preferred Terrain:
River → None
Cleanup 2025-04-09 19:34:22.263000 juggernacht
67f6cbb73880586f4b8c4c72 races 67f6c8b9d0d68164b897a9a5 Remove Approved
Name:
Copy of Test → None
Founding Nation:
None → None
Positive Trait:
Aquatic → None
Negative Trait:
Dim → None
Preferred Terrain:
River → None
Cleanup 2025-04-09 19:34:15.367000 juggernacht
67f6ca3eaab7eaebd4ab7bb5 spells 67f6ca3eaab7eaebd4ab7bb6 Add Approved
Upkeep Cost:
None → ""
Cast Time:
None → Instant
Creator:
None → None
Initial Cost:
None → 2
Name:
None → Yuthakon's Blink
Effect:
None → If successful, a willing unit of your choice is moved one hex, and ignores the damage penalty from any adjacent enemies due to Flanking.
Usable By:
None → Either
Complexity:
None → Average
2025-04-09 19:27:58.155000 yoda1546
67f6ca13aab7eaebd4ab7bb3 spells 67f6ca13aab7eaebd4ab7bb4 Add Approved
Upkeep Cost:
None → ""
Cast Time:
None → Instant
Creator:
None → None
Initial Cost:
None → 3
Name:
None → Fluhri's Blazing Powder
Effect:
None → If successful, a unit of your choice gains the Armor Piercing special ability, allowing them to ignore half the armor of their target, rounded down, Additionally, this spell may be used to grant moderately increased chances to any attempt to start fires, or burn things.
Usable By:
None → Either
Complexity:
None → Average
2025-04-09 19:27:15.287000 yoda1546
67f6c9e3aab7eaebd4ab7bb1 spells 67f6c9e3aab7eaebd4ab7bb2 Add Approved
Upkeep Cost:
None → ""
Cast Time:
None → Instant
Creator:
None → None
Initial Cost:
None → 2
Name:
None → Blast
Effect:
None → A simple damaging spell, allows a character to use their Magic attribute for a single roll, instead of Prowess. Can be used during a Duel, for an increased complexity of one.
Usable By:
None → Characters
Complexity:
None → Average
2025-04-09 19:26:27.595000 yoda1546
67f6c9b7aab7eaebd4ab7baf spells 67f6c9b7aab7eaebd4ab7bb0 Add Approved
Upkeep Cost:
None → 1
Cast Time:
None → Instant
Creator:
None → None
Initial Cost:
None → 3
Name:
None → Elisho's Barrier
Effect:
None → If successful, the caster may increase the DC needed to cause any harm to them or their artifacts by half the amount of magic points spent on casting this spell, rounded up. The upkeep cost of this spell is equal to a quarter of the number of points spent, rounded down, to a minimum of 1. Alternatively, this spell may be cast on a unit at the start of a war session, increasing their HP equal to the amount of magic points spent; up to a maximum of half their base HP, rounded up. This "Barrier" HP cannot be restored by any means, and disappears at the end of the war session.
Usable By:
None → Either
Complexity:
None → Average
2025-04-09 19:25:43.164000 yoda1546