Lyroa

Region: Shatterlands Pop Count: 15 / 21 Empire Prestige: 57 Prestige Gain: 2
General
Stability: Stable
Stability Gain Chance: 23%
Stability Loss Chance: 15%
Stability Loss Chance On Leader Death: 50%
Infamy: 0
Total Karma: 4
Rolling Karma: 2
Temporary Karma: 0
Administration & Holdings
Administration: 3
Territory: 16 / 58
Roads: 6 / 18
Income
Money: 1170 / 6000
Money Income: 150
Remaining Import Slots: 3
Remaining Export Slots: 3
Trade Distance: 7
Government & Laws
Government Type: Iron-Fisted Dictatorship
Succession Type: Elected
Conscription Type: High
Military Funding: Substantial
Magic Stance: Creation
Citizenship Stance: None
Foreign Acceptance: Acceptance
Subject Stance: Suppression
Land Doctrine: Volley
Naval Doctrine: Fleet
Diplomatic Stance: Expansionist
Scientific Stance: Pragmatic
Economy Type: None
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: None
Tax Stance: None
Justice Stance: None
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Tarngaka Compliant 15% 5% 0% TBA Neutral
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Blood Autumn Neutral None Unknown
2 Rye Spirits Neutral None Unknown
3 Wes'kin Neutral Non-Aggression Pact Unknown
4 Inimesed Unfriendly None Unknown
5 C'tiss Riders Unfriendly None Unknown
6 Arkadia Neutral Non-Aggression Pact Unknown
7 Forevante Neutral Non-Aggression Pact Unknown

War Stats

Land Attack Modifier: 5
Land Defense Modifier: 5
Naval Attack Modifier: 5
Naval Defense Modifier: 5
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 2/6

Unit Unit Count Upkeep
Ancient Civilian 0 food: 2
Ancient Heavy Archers 1 bronze: 1
food: 2
Ancient Heavy Infantry 0 bronze: 1
wood: 1
food: 2
Ancient Light Archers 1 wood: 1
food: 2
Ancient Light Infantry 0 wood: 1
stone: 1
food: 2

Naval Units

Naval Units: 0/6

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
food: 2
Ancient Elite Warship 0 bronze: 2
wood: 1
food: 2
Ancient Missile Ship 0 wood: 1
food: 2
Ancient Transport Ship 0 wood: 1
food: 2

Nodes

Food 1
Wood 1
Stone 1
Mounts 0
Research 0
Magic 1
Bronze 1
Iron 0

Resources

General Resources
Resource Production Consumption Excess Storage
Food 4 20 -16 6 / 20
Wood 3 7 -4 3 / 15
Stone 3 1 2 11 / 15
Mounts 1 0 1 7 / 10
Research 3 0 3 0 / 0
Magic 3 0 3 4 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 2 1 1 0 / 5
Iron 1 0 1 0 / 0

Jobs

Working Pops: 0/15

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 1
administration: 1
Fisherman 0 food: 3
Harvester 0 stone: 1
wood: 3
Hunter 0 food: 2
Merchant 0 mount: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 1
Miner 0 wood: 1
stone: 3
Mystic 0 magic: 1
Researcher 0 stone: 1
bronze: 1
research: 1

Districts

District Slots: 6

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 3

Node: None

Ancient Workshop

Type: workshop

Cost: wood: 2
food: 1
stone: 1
bronze: 1

Modifiers: wood_consumption: 1

Node: stone

Ancient Hospital

Type: hospital

Cost: stone: 3
wood: 4
food: 2
bronze: 1

Modifiers: food_consumption: 1

Node: None

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 1
food_production: 1

Node: None

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1

Node: wood

Ancient School

Type: school

Cost: wood: 8
stone: 2
bronze: 1

Modifiers: wood_consumption: 1
research_production: 1

Node: magic


Empty Slot

Cities

City Slots: 5

Metropolis

Name: Lyroa

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: None

Empty Slot

Empty Slot

Empty Slot

Empty Slot

Modifiers

Modifier Value Duration Source