Lyroa

Region: Shatterlands Pop Count: 26 / 26 Empire Prestige: 100 Prestige Gain: 2 Rulers: Sereth Ventumara

General Information

General
Stability: Stable
Stability Gain Chance: 72%
Stability Loss Chance: 89%
Stability Loss Chance On Leader Death: 50%
Infamy: 45
Total Karma: 9
Rolling Karma: 1
Temporary Karma: 0
Income
Money: 1072 / 6000
Money Income: 453
Remaining Import Slots: 4
Remaining Export Slots: 4
Trade Distance: 7
Miscellaneous
Origin: (T) Fragile Unification
Temperament: Player

Administration & Holdings

Administration
Administration: 3
Territory: 30 / 75
Roads: 6 / 18
Territory Holdings
Plains 4
Forest 19
Dense Forest 0
Urban 0
Hill 0
Mountain 6
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 1
Deep Water 0
Hazardous Water 0

Government & Laws

Government & Laws
Government Type: Iron-Fisted Dictatorship
Succession Type: Elected
Conscription Type: High
Military Funding: Notable
Magic Stance: Creation
Citizenship Stance: None
Foreign Acceptance: Acceptance
Subject Stance: Benevolence
Land Doctrine: Volley
Naval Doctrine: Fleet
Diplomatic Stance: Cooperative
Scientific Stance: Pragmatic
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: Comfort
Tax Stance: High
Justice Stance: None

Vassals

Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Tarngaka Compliant 15% 5% 0% Neutral
Wes'kin Compliant 15% 5% 30% mounts: 1
food: 7
Neutral

Diplomatic Relations

Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Blood Autumn Neutral None Unknown
2 Rye Spirits Friendly None Unknown
3 Wes'kin Neutral Non-Aggression Pact Unknown
4 Inimesed Unfriendly None Unknown
5 C'tiss Riders Unfriendly None Unknown
6 Tarngaka Friendly None Unknown
7 Arkadia Neutral Non-Aggression Pact Unknown
8 Forevante Neutral Non-Aggression Pact Unknown

War

War Modifiers

Land Attack Modifier: 4
Land Defense Modifier: 4
Naval Attack Modifier: 4
Naval Defense Modifier: 4
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 6/11

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
money: 15
Ancient Civilian 0 money: 15
Ancient Elite Infantry 0 bronze: 2
stone: 1
money: 15
Ancient Heavy Archers 1 bronze: 1
money: 15
Ancient Heavy Infantry 1 bronze: 1
wood: 1
money: 15
Ancient Light Archers 2 wood: 1
money: 15
Ancient Light Infantry 2 wood: 1
stone: 1
money: 15
Ancient Siege Weapon 0 bronze: 1
wood: 1
money: 15
Imperial Cavalier 0 prestige: 2
money: 15
Imperial Celestial 0 prestige: 2
money: 15
Imperial Legionnaire 0 prestige: 2
money: 15
Imperial Marksman 0 prestige: 2
money: 15
Imperial Tyranus 0 prestige: 2
money: 15
Imperial Arbalest 0 prestige: 2
money: 15

Naval Units

Naval Units: 0/11

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
money: 15
Ancient Elite Warship 0 bronze: 2
wood: 1
money: 15
Ancient Missile Ship 0 wood: 1
money: 15
Ancient Transport Ship 0 wood: 1
money: 15

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 33 35 -2 22 / 25
Wood 10 11 -1 16 / 20
Stone 11 14 -3 13 / 20
Mounts 1 0 1 10 / 20
Research 10 0 10 0 / 0
Magic 8 0 8 14 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 8 9 -1 8 / 10
Iron 3 0 3 0 / 10

Jobs

Working Pops: 20/26

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 1
administration: 1
Fisherman 8 food: 3
stability_loss_chance: 0.02
Harvester 1 stone: 0
wood: 3
stability_loss_chance: 0.02
Hunter 0 food: 2
stability_loss_chance: 0.02
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 2 stone: 1
bronze: 2
iron: 1
Miner 2 wood: 0
stone: 3
stability_loss_chance: 0.02
Mystic 0 magic: 1
Researcher 7 stone: 1
bronze: 1
research: 1

Districts, Cities, & Wonders

Districts

District Slots: 8

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 2

Node: None

Ancient Workshop

Type: workshop

Cost: wood: 2
food: 1
stone: 1
bronze: 1

Modifiers: wood_consumption: 1

Node: stone

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: bronze

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 1
food_production: 1

Node: None

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: wood

Ancient School

Type: school

Cost: wood: 8
stone: 2
bronze: 1

Modifiers: wood_consumption: 1
research_production: 1

Node: magic

Empty Slot

Empty Slot


Vineyard

Type: vineyard

Cost: prestige: 5

Modifiers: prestige_gain: -1
food_production: 6
stability_loss_chance: -0.1

Node: None

Cities

City Slots: 5

Metropolis

Name: Lyroa

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: None

Sanctum

Name: Velinûru

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: magic

Empty Slot

Empty Slot

Empty Slot

Wonders

Wonders
Name Node Era Created Legacy Status
Grand Archive of Sapieni-Nabu None Ancient False

Technologies

Tech

Progress Quests

Quest Name Progress Per Tick Current Progress Link
Blood Autumn Vassalization 2 8 / 18 Discord Message (1349051741525639168)
Recover Root of the Blood Tree 1 3 / 4 Discord Message (1373800252804563054)

Modifiers

Field Value Duration Source