Archived Changes (39039 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68c87d4ab425f40d05070ca2 nations Sundralund Update Approved
Jobs:
metallurgist: 1 → 2
Job Assignment lordseabas
68c87d29b425f40d05070ca1 nations Sundralund Update Approved
Jobs:
apprentice: 0 → 4
Job Assignment lordseabas
68c87cf8b425f40d05070ca0 nations Sundralund Update Approved
Jobs:
fisherman: 5 → 6
miner: 1 → 2
Job Assignment lordseabas
68c87cd4b425f40d05070c9f nations Sundralund Update Approved
Jobs:
metallurgist: 0 → 1
miner: 0 → 1
Job Assignment lordseabas
68c87cb9b425f40d05070c9e nations Sundralund Update Approved
Jobs:
fisherman: 4 → 5
mystic: 5 → 3
Job Assignment lordseabas
68c87a37b425f40d05070c9c nations Sundralund Update Approved
Resource Storage:
food: 20 → 11
wood: 18 → 19
stone: 20 → 12
mounts: 4 → 15
bronze: 10 → 11
Jobs:
fisherman: 5 → 4
mystic: 0 → 5
Discord Message (1413607479660642425) lordseabas
68c87016b425f40d05070c91 nations Sundralund Update Approved
Money:
7417 → 9557
Discord Message (1413610834046750884) lordseabas
68c873e6b425f40d05070c98 nations Sundralund Update Approved
Jobs:
fisherman: 0 → 5
researcher: 0 → 2
Job Assignment lordseabas
68c8738bb425f40d05070c97 wonders Xuros Obelisk Update Approved
None docrm
68c8736cb425f40d05070c96 wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Uplift (90): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (4) MP a session, placed into storage. Current Storage: (8/90) Magic points can never be withdrawn from the Obelisk. This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Uplift (90): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (5) MP a session, placed into storage. Current Storage: (8/90) Magic points can never be withdrawn from the Obelisk. This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
None mykonos_