Sundralund

Region: Twilight Mire Pop Count: 15 / 17 Rulers: Paul Valtarion

General Information

General
Stability: Unsettled
Stability Gain Chance: 0%
Stability Loss Chance: 117%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: -5
Rolling Karma: 1
Temporary Karma: 0
Income
Money: 4655 / 6000
Money Income: 1230
Remaining Import Slots: 19
Remaining Export Slots: 19
Trade Distance: 24.0
Miscellaneous
Origin: (C) Loyal Vassal
Temperament: Player

Administration & Holdings

Administration
Administration: 2
Territory: 10 / 23
Roads: 13 / 14
Territory Holdings
Plains 4
Forest 4
Dense Forest 0
Urban 0
Hill 0
Mountain 0
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 2
Deep Water 0
Hazardous Water 0

Government & Laws

Government & Laws
Government Type: Trade Federation
Succession Type: Inherited
Conscription Type: Moderate
Military Funding: Standard
Magic Stance: Creation
Citizenship Stance: Free
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Safeguard
Naval Doctrine: Skirmish
Diplomatic Stance: Expansionist
Scientific Stance: Radical
Economy Type: Commerce
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: None
Tax Stance: Moderate
Justice Stance: None

Vassalship

Vassalship
Overlord: Sema’ayawi
Vassal Type: Mercantile
Compliance: Loyal
Chance to Disobey: 0%
Chance to Rebel: 0%
Chance to Demand Concessions: 10%
Concessions Amount: 4
Concessions:

Diplomatic Relations

Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Valonmaa Listeners Friendly None Unknown
2 Lumineux Friendly None Unknown
3 Sema’ayawi Allied None Unknown
4 Daksha D'io Allied None Unknown
5 None Friendly None Unknown

War

War Modifiers

Land Attack Modifier: 0
Land Defense Modifier: 0
Naval Attack Modifier: 0
Naval Defense Modifier: 0
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/5

Unit Unit Count Upkeep
Ancient Civilian 0

Naval Units

Naval Units: 0/5

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
Ancient Elite Warship 0 bronze: 2
wood: 1
Ancient Missile Ship 0 wood: 1
Ancient Transport Ship 0 wood: 1

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 6 16 -10 16 / 20
Wood 3 5 -2 -2 / 15
Stone 0 0 0 0 / 15
Mounts 0 2 -2 1 / 15
Research 6 0 6 0 / 0
Magic 0 0 0 4 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 0 1 -1 1 / 5
Iron 0 0 0 0 / 5

Jobs

Working Pops: 0/15

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 1
administration: 1
Fisherman 0 food: 4
stability_loss_chance: 0.02
Harvester 0 stone: 1
wood: 3
stability_loss_chance: 0.02
Hunter 0 food: 2
stability_loss_chance: 0.02
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 1
iron: 1
Miner 0 wood: 1
stone: 3
stability_loss_chance: 0.02
Mystic 0 magic: 1
Researcher 0 stone: 1
bronze: 1
research: 1
Vampire 0 stability_loss_chance: 0.1
food: 1
magic: 1

Districts, Cities, & Wonders

Districts

District Slots: 6

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: None

Ancient Market

Type: market

Cost: wood: 5
stone: 2
food: 3

Modifiers: mounts_consumption: 1
trade_distance: 3
trade_slots: 1
money_income: 100

Node: None

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 1
food_production: 1

Node: food

Ancient Fishery

Type: fishery

Cost: wood: 5
food: 5

Modifiers: wood_consumption: 1
fisherman_food_production: 1
food_production: 1

Node: research

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 1
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: luxury

Empty Slot


Cities

City Slots: 4

Commerce

Name: The Grand Exchange

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: wood

Generic City

Name: Kawaheim

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Generic City

Name: Aerinthal

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Empty Slot

Technologies

Tech

Progress Quests

Quest Name Progress Per Tick Current Progress Link
The Coin of Fortune 1 5 / 6 Discord Message (1371344931561541672)
Explotation 2 3 / 0 Discord Message (1370482648236949515)

Modifiers

Field Value Duration Source
trade_distance 8.0 -1 Progress Quest (Age of Wonder)