Sundralund

Region: Twilight Mire Pop Count: 9 / 14
General
Stability: Stable
Stability Gain Chance: 0%
Stability Loss Chance: 41%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: -1
Rolling Karma: 1
Temporary Karma: 0
Administration & Holdings
Administration: 2
Territory: 3 / 38
Roads: 0 / 26
Income
Money: 1690 / 6000
Money Income: 250
Remaining Import Slots: 18
Remaining Export Slots: 18
Trade Distance: 24.0
Government & Laws
Government Type: Trade Federation
Succession Type: Inherited
Conscription Type: Moderate
Military Funding: Standard
Magic Stance: Creation
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Safeguard
Naval Doctrine: Skirmish
Diplomatic Stance: Expansionist
Scientific Stance: Radical
Economy Type: None
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: None
Tax Stance: None
Justice Stance: None
Vassalship
Overlord: Sema’ayawi
Vassal Type: Mercantile
Compliance: Loyal
Chance to Disobey: 0%
Chance to Rebel: 0%
Chance to Demand Concessions: 10%
Concessions Amount: 4
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Valonmaa Listeners Friendly None Unknown
2 Lumineux Friendly None Unknown

War Stats

Land Attack Modifier: 0
Land Defense Modifier: 0
Naval Attack Modifier: 0
Naval Defense Modifier: 0
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/3

Unit Unit Count Upkeep
Ancient Civilian 0

Naval Units

Naval Units: 0/3

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
Ancient Elite Warship 0 bronze: 2
wood: 1
Ancient Missile Ship 0 wood: 1
Ancient Transport Ship 0 wood: 1

Nodes

Food 1
Wood 1
Stone 0
Mounts 0
Research 0
Magic 0
Bronze 0
Iron 0

Resources

General Resources
Resource Production Consumption Excess Storage
Food 3 10 -7 8 / 20
Wood 2 2 0 8 / 15
Stone 0 0 0 11 / 15
Mounts 1 2 -1 2 / 10
Research 4 0 4 0 / 0
Magic 0 0 0 4 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 0 0 0 5 / 5
Iron 0 0 0 0 / 0

Jobs

Working Pops: 0/9

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 1
administration: 1
Fisherman 0 food: 2
Harvester 0 stone: 1
wood: 2
Hunter 0 food: 1
Merchant 0 mount: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 1
Miner 0 wood: 1
stone: 2
Mystic 0 magic: 1
Researcher 0 stone: 1
bronze: 1
research: 1

Districts

District Slots: 4

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1

Node: None

Ancient Market

Type: market

Cost: wood: 5
stone: 2
food: 3

Modifiers: mounts_consumption: 1
trade_distance: 3
trade_slots: 1
money_income: 100

Node: None

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 1
food_production: 1

Node: food

Empty Slot


Cities

City Slots: 4

Commerce

Name: The Grand Exchange

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: wood

Empty Slot

Empty Slot

Empty Slot

Modifiers

Modifier Value Duration Source
trade_distance 8.0 -1 Progress Quest (Age of Wonder)