Sundralund

Region: Twilight Mire Pop Count: 16 / 20 Rulers: Maeron Valtarion

General Information

General
Stability: United
Stability Gain Chance: 38%
Stability Loss Chance: 171%
Stability Loss Chance On Leader Death: 75%
Infamy: 5
Total Karma: -1
Rolling Karma: 1
Temporary Karma: 0
Vampirism Chance: 90%
Income
Money: 6534 / 6000
Money Income: 1217
Remaining Import Slots: 15
Remaining Export Slots: 15
Trade Distance: 18
Miscellaneous
Origin: (C) Loyal Vassal

Administration & Holdings

Administration
Administration: 2
Passive Expansion Chance: 40%
Territory: 22 / 20
Roads: 13 / 14
Territory Holdings
Plains 6
Forest 4
Dense Forest 0
Urban 0
Hill 0
Mountain 0
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 12
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Trade Federation
Succession Type: Inherited
Conscription Type: Moderate
Military Funding: Standard
Magic Stance: Creation
Citizenship Stance: Free
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Safeguard
Naval Doctrine: Skirmish
Diplomatic Stance: Cooperative
Scientific Stance: Progressive
Economy Type: Construction
Expansion Control Stance: Free
Mercenary Law: Mercenary Reliance
Consumption Stance: Standard
Tax Stance: Moderate
Justice Stance: Punishment

Vassals

Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Lumineux Compliant 10% 0% 20% iron: 2
wood: 2
Hidden

Diplomacy

Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Sema’ayawi Unfriendly None Unknown
2 Daksha D'io Allied None Unknown
3 Valonmaa Listeners Friendly None Unknown
4 Lumineux Friendly None Unknown
5 Anacaona Friendly None Unknown
6 Great Algren Imperial Watch Friendly None Unknown
7 Xiánhuá Machinists Unfriendly None Unknown

War

War Modifiers

Land Attack Modifier: -1
Land Defense Modifier: -1
Naval Attack Modifier: -1
Naval Defense Modifier: -1
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/5

Unit Unit Count Upkeep
Ancient Civilian 0
Classical Auxiliary 0 wood: 1
Classical Civilian 0

Naval Units

Naval Units: 0/5

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
Ancient Elite Warship 0 bronze: 2
wood: 1
Ancient Missile Ship 0 wood: 1
Ancient Transport Ship 0 wood: 1

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 14 18 -4 16 / 20
Wood 4 1 3 13 / 15
Stone 1 1 0 14 / 15
Mounts 1 1 0 15 / 15
Research 5 0 5 0 / 0
Magic 12 0 12 10 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 1 0 1 5 / 5
Iron 1 0 1 4 / 5

Jobs

Working Pops: 4/16

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 1
administration: 1
Fisherman 0 food: 4
Harvester 0 stone: 1
wood: 3
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 1
iron: 1
Miner 0 wood: 1
stone: 3
Mystic 0 magic: 1
Researcher 0 stone: 1
bronze: 1
research: 1
Vampire 4 vampirism_chance: 0.1
stability_loss_chance: 0.1
food: 1
magic: 1

Districts, Cities, & Wonders

Districts

District Slots: 6

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 0
administration: 1
bureaucrat_wood_upkeep: -1

Node: None

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 0
effective_pop_capacity: 2

Node: food

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 0
food_production: 1

Node: None

Ancient Fishery

Type: fishery

Cost: wood: 5
food: 5

Modifiers: wood_consumption: 0
fisherman_food_production: 1
food_production: 1

Node: research

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 0
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: luxury

Classical Fort

Type: fort

Cost: wood: 4
bronze: 3

Modifiers: bronze_consumption: 0

Node: magic


Cities

City Slots: 4

Commerce

Name: The Grand Exchange

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: wood

Generic City

Name: Kawaheim

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Sanctum

Name: Aerinthal

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Empty Slot

Technologies

Tech

Progress Quests

Quest Name Progress Per Tick Current Progress Link
Moving Wood 2 5 / 5 Discord Message (1393907926816657508)
Spell 1 4 / 15 Discord Message (1394014070822273165)

Modifiers

Field Value Duration Source
trade_distance 8.0 -1 Progress Quest (Age of Wonder)
magic_nodes 1.0 -1 Fort on Magic Node
stability_gain_chance 0.075 -1 Pax Trevy
stability_loss_chance -0.075 -1 Pax Trevy
stability_loss_chance -0.02 1 https://discord.com/channels/1188889187018088488/1188909580378443816/1396136342521381055