Ancient Center
Type: center
Cost:
stone: 4
wood: 3
food: 2
Modifiers:
wood_consumption: 0
administration: 1
bureaucrat_wood_upkeep: -1
Node:
None
Ancient Home
Type: home
Cost:
stone: 3
wood: 5
bronze: 2
Modifiers:
wood_consumption: 0
effective_pop_capacity: 2
Node:
food
Ancient Dock
Type: dock
Cost:
stone: 3
wood: 5
food: 2
Modifiers:
wood_consumption: 0
food_production: 1
Node:
None
Ancient Fishery
Type: fishery
Cost:
wood: 5
food: 5
Modifiers:
wood_consumption: 0
fisherman_food_production: 1
food_production: 1
Node:
research
Classical Mint
Type: mint
Cost:
money: 750
stone: 6
bronze: 3
Modifiers:
bronze_consumption: 0
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400
Node:
luxury
Classical Fort
Type: fort
Cost:
wood: 4
bronze: 3
Modifiers:
bronze_consumption: 0
Node:
magic
Commerce
Name: The Grand Exchange
Cost:
wood: 10
stone: 8
food: 6
money: 1000
Modifiers:
food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3
Node:
wood
Generic City
Name: Kawaheim
Cost:
wood: 10
stone: 8
food: 6
Modifiers:
wood_consumption: 1
effective_pop_capacity: 1
Node:
None
Sanctum
Name: Aerinthal
Cost:
wood: 10
magic: 10
stone: 8
bronze: 2
Modifiers:
food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3
Node:
None