Archived Changes (39350 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68a30c56ca6fe4c00620e3c5 nations Vyssafia Coven Update Approved
Jobs:
metallurgist: 0 → 2
researcher: 2 → 4
Job Assignment cee_canary
68a30c0aca6fe4c00620e3c4 nations Vyssafia Coven Update Approved
Jobs:
harvester: 3 → 4
hunter: 8 → 9
Job Assignment cee_canary
68a30bd6ca6fe4c00620e3c3 nations Vyssafia Coven Update Approved
Jobs:
harvester: 0 → 3
hunter: 6 → 8
Job Assignment cee_canary
68a30bb4ca6fe4c00620e3c2 nations Vyssafia Coven Update Approved
Jobs:
researcher: 0 → 2
Job Assignment cee_canary
68a307d9ca6fe4c00620e3bf nations Vyssafia Coven Update Approved
Jobs:
hunter: 0 → 6
Job Assignment cee_canary
68a30774ca6fe4c00620e3be nations Vyssafia Coven Update Approved
Jobs:
bureaucrat: 0 → 1
Job Assignment cee_canary
68a2f347ca6fe4c00620e3b9 nations The Crimson Accolade Update Approved
Jobs:
harvester: 0 → 3
metallurgist: 0 → 2
miner: 0 → 2
Job Assignment yoda1546
68a2f312ca6fe4c00620e3b8 nations The Crimson Accolade Update Approved
Jobs:
fisherman: 0 → 10
full_vampire: 0 → 10
None yoda1546
68a2eff8ca6fe4c00620e3b7 wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Uplift (80): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (4) MP a session, placed into storage. Current Storage: (45/80) Magic points can never be withdrawn from the Obelisk. This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Uplift (80): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (4) MP a session, placed into storage. Current Storage: (49/80) Magic points can never be withdrawn from the Obelisk. This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
Said so docrm
68a2ea8eca6fe4c00620e3b6 pops None Update Approved
Culture:
Discord Message (1406865785137270877) titancrushet