Archived Changes (40293 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 689992ac76927afc419bab44 | nations | True Quarantino | Add | Approved |
Name:
None →
Quarantino
Region:
None
→
Twilight Mire
Prestige:
None →
0
Stability:
None →
Balanced
Infamy:
None →
0
Temporary Karma:
None →
0
Money:
None →
0
Primary Race:
None
→
Lilado
Primary Culture:
None
→
Solmari
Primary Religion:
None
→
Luminismo
Road Usage:
None →
0
Overlord:
None
→
The Crimson Accolade
Vassal Type:
None →
Martial
Compliance:
None →
Compliant
Concessions:
None →
""
Districts:
None →
[]
Imperial District:
None →
{'type': '', 'node': ''}
Cities:
None →
[]
Origin:
None →
Unknown
Ongoing Modifiers:
None →
[]
Temperament:
Restricted content
Progress Quests:
None →
[]
Government Type:
None →
Autocracy
Succession Type:
None →
Strength
Nomad Camp Type:
None →
None
Conscription Type:
None →
Moderate
Military Funding:
None →
Standard
Magic Stance:
None →
Bureaucracy
Centralization Law:
None →
Standard
Citizenship Stance:
None →
None
Foreign Acceptance:
None →
Integration
Subject Stance:
None →
Balanced
Land Doctrine:
None →
Standard
Naval Doctrine:
None →
Standard
Diplomatic Stance:
None →
Expansionist
Scientific Stance:
None →
Pragmatic
Economy Type:
None →
None
Expansion Control Stance:
None →
Free
Mercenary Law:
None →
Some Mercenaries
Consumption Stance:
None →
None
Tax Stance:
None →
None
Justice Stance:
None →
None
Resource Storage:
None →
{'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Territory Types:
None →
{'plains': 0, 'forest': 0, 'dense_forest': 0, 'urban': 0, 'hill': 0, 'mountain': 0, 'river': 0, 'desert': 0, 'tundra': 0, 'marsh': 0, 'hazardous_land': 0, 'shallow_water': 0, 'deep_water': 0, 'hazardous_water': 0, 'disconnected': 0}
Jobs:
None →
{'apprentice': 0, 'farmer': 0, 'partial_vampire': 0, 'bureaucrat': 0, 'fisherman': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0}
Technologies:
None →
{'aqueducts': {'investing': 0, 'cost': 0, 'researched': False}, 'caravansaries': {'investing': 0, 'cost': 0, 'researched': False}, 'chests': {'investing': 0, 'cost': 0, 'researched': False}, 'citizenship': {'investing': 0, 'cost': 0, 'researched': False}, 'city_defense': {'investing': 0, 'cost': 0, 'researched': False}, 'cosmology': {'investing': 0, 'cost': 0, 'researched': False}, 'deep_hulls': {'investing': 0, 'cost': 0, 'researched': False}, 'dynastic_hunters': {'investing': 0, 'cost': 0, 'researched': False}, 'fermentation': {'investing': 0, 'cost': 0, 'researched': False}, 'frame_saddles': {'investing': 0, 'cost': 0, 'researched': False}, 'levers_and_pulleys': {'investing': 0, 'cost': 0, 'researched': False}, 'lumber_yards': {'investing': 0, 'cost': 0, 'researched': False}, 'metal_hooks': {'investing': 0, 'cost': 0, 'researched': False}, 'military_wages': {'investing': 0, 'cost': 0, 'researched': False}, 'mine_shafts': {'investing': 0, 'cost': 0, 'researched': False}, 'mints': {'investing': 0, 'cost': 0, 'researched': False}, 'mote_stabilization': {'investing': 0, 'cost': 0, 'researched': False}, 'national_identity': {'investing': 0, 'cost': 0, 'researched': False}, 'novitiates': {'investing': 0, 'cost': 0, 'researched': False}, 'official_courts': {'investing': 0, 'cost': 0, 'researched': False}, 'philosophy': {'investing': 0, 'cost': 0, 'researched': False}, 'pit_mining': {'investing': 0, 'cost': 0, 'researched': False}, 'political_philosophy': {'investing': 0, 'cost': 0, 'researched': False}, 'public_programs': {'investing': 0, 'cost': 0, 'researched': False}, 'public_zeal': {'investing': 0, 'cost': 0, 'researched': False}, 'ramparts': {'investing': 0, 'cost': 0, 'researched': False}, 'rig_and_sail': {'investing': 0, 'cost': 0, 'researched': False}, 'sewers': {'investing': 0, 'cost': 0, 'researched': False}, 'trade_records': {'investing': 0, 'cost': 0, 'researched': False}, 'war_engineers': {'investing': 0, 'cost': 0, 'researched': False}}
Land Units:
None →
{'classical_tactician': 0, 'imperial_celestial': 0, 'imperial_tyranus': 0, 'imperial_vanguard': 0, 'ancient_beacon': 0, 'ancient_oakling': 0, 'ancient_ravager': 0, 'ancient_vortex': 0, 'ancient_wyrm': 0, 'classical_siege_weapon': 0, 'ancient_heavy_archers': 0, 'ancient_heavy_infantry': 0, 'ancient_light_archers': 0, 'ancient_light_infantry': 0, 'classical_light_archers': 0, 'classical_light_infantry': 0, 'classical_spearmen': 0, 'imperial_legionnaire': 0, 'imperial_marksman': 0, 'ancient_battering_ram': 0, 'ancient_civilian': 0, 'ancient_elite_infantry': 0, 'ancient_heavy_cavalry': 0, 'ancient_light_cavalry': 0, 'ancient_siege_weapon': 0, 'classical_auxiliary': 0, 'classical_cavalry_archer': 0, 'classical_civilian': 0, 'classical_light_cavalry': 0, 'imperial_cavalier': 0}
Naval Units:
None →
{'ancient_boarding_ship': 0, 'ancient_elite_warship': 0, 'ancient_missile_ship': 0, 'ancient_transport_ship': 0}
|
Discord Message (1403571813036069038) | juggernacht | |
| 6899929176927afc419bab43 | pops | None | Update | Approved |
Religion:
|
Discord Message (1403897143386706000) | titancrushet | |
| 689959b58841834ea8c77675 | nations | Shinra | Update | Approved |
Stability:
Balanced →
United
|
Been United for ages Discord Message (1396079993213157478) | tekkey.hinode | |
| 6899928c76927afc419bab42 | pops | None | Update | Approved |
Religion:
|
Discord Message (1403897143386706000) | titancrushet | |
| 6899928776927afc419bab41 | pops | None | Update | Approved |
Religion:
|
Discord Message (1403897143386706000) | titancrushet | |
| 6899928576927afc419bab40 | pops | None | Update | Approved |
Religion:
|
Discord Message (1403897143386706000) | titancrushet | |
| 689959dc8841834ea8c77676 | nations | Shinra | Update | Approved |
Ongoing Modifiers:
|
The stability gain chance increases each turn. Have to up it manually Discord Message (1403587508826013808) | tekkey.hinode | |
| 68994c3b701d1ac6f7eccc8f | nations | Lusariyya | Update | Approved |
Technologies:
lumber_yards:
investing:
0 →
1
|
Previous change will bring total research income to 8 (2 base, doubling the researcher's total output from 2 to 4 with Lusari archives, 2 extra research income from mech rp), and tech reduction will finish city defense. Put 7 points towards rig and Sail (cannot do here because the tech reduction hasn't been applied yet, and 1 point towards lumber yards) | xlbeutel | |
| 68994b71701d1ac6f7eccc8e | nations | Lusariyya | Update | Rejected |
Ongoing Modifiers:
Technologies:
city_defense:
cost:
6 →
5
|
Ignore previous change, hit enter too early. Changed modifier to proper text so it's functional. Reduced tech cost of City defense by 1, unlocking it. https://discordapp.com/channels/1188889187018088488/1403570262355738674/1404256726592655427 Activated Lusari Archives, which increases researcher output by 1 but doubles their maintenence (idk how to properly change the modifiers for that) https://discordapp.com/channels/1188889187018088488/1239670803671552050/1404242219681976320 | xlbeutel | |
| 6899924b76927afc419bab3f | nations | Lusariyya | Update | Approved |
|
None | docrm |