Shinra

Region: Sentinel's Watch Pop Count: 14 / 18 Rulers: Eiji

General Information

General
Stability: Unsettled
Stability Gain Chance: 55%
Stability Loss Chance: 151%
Stability Loss Chance On Leader Death: 75%
Infamy: 20
Total Karma: -20
Rolling Karma: 6
Temporary Karma: 0
Income
Money: 3696 / 6000
Money Income: 147
Remaining Import Slots: 4
Remaining Export Slots: 4
Trade Distance: 7
Miscellaneous
Origin: (T) Survivors

Notes

None

Administration & Holdings

Administration
Administration: 3
Passive Expansion Chance: 10%
Territory: 56 / 25
Roads: 48 / 18
Territory Holdings
Plains 0
Forest 12
Dense Forest 15
Urban 2
Hill 0
Mountain 16
River 0
Desert 0
Tundra 1
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 10

Government & Laws

Government & Laws
Government Type: Representative Council
Succession Type: Inherited
Conscription Type: High
Military Funding: Extreme
Magic Stance: Creation
Centralization Law: Focused
Citizenship Stance: None
Foreign Acceptance: Harmony
Subject Stance: Balanced
Land Doctrine: Volley
Naval Doctrine: Fleet
Diplomatic Stance: Cooperative
Scientific Stance: Progressive
Economy Type: Production
Expansion Control Stance: Controlled
Mercenary Law: No Mercenaries
Consumption Stance: Comfort
Tax Stance: High
Justice Stance: Punishment

Vassals

Vassal Slots: 5
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Silvarerum Loyal 0% 0% 10% Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 2
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Zandamela Pyres Hostile None Unknown
2 United Goomal Friendly Non-Aggression Pact Unknown
3 Dilani's Oath Friendly Defensive Pact Hidden
4 That Which Thrives Friendly None Unknown
5 Firenzia Friendly Military Alliance Hidden
6 The Conclave Friendly None Unknown

War

War Modifiers

Land Attack Modifier: 2
Land Defense Modifier: 2
Naval Attack Modifier: 0
Naval Defense Modifier: 0
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 8/6

Unit Unit Count Upkeep
Ancient Civilian 0 money: 45
Classical Auxiliary 0 wood: 1
money: 45
Classical Civilian 0 money: 45
Classical Orchal Cavalry 0 mounts: 2
iron: 1
money: 45

Naval Units

Naval Units: 0/6

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 2 19 -17 2 / 25
Wood 9 8 1 16 / 20
Stone 7 3 4 5 / 20
Mounts 0 2 -2 -7 / 20
Research 0 0 0 0 / 0
Magic 2 0 2 14 / 20
Unique Resources
Resource Production Consumption Excess Storage
Bronze 0 0 0 -9 / 10
Iron 0 0 0 0 / 10

Jobs

Working Pops: 0/14

Job Assigned Pops Upkeep Production
Artificer 0 bronze: 2
ruler_artifact_slots: 4
Bureaucrat 0 wood: 1
administration: 1
Farmer 0 wood: 1
food: 4
Harvester 0 stone: 0
wood: 3
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 0
iron: 0
Miner 0 wood: 0
stone: 3
Mystic 0 magic: 0
Researcher 0 stone: 1
bronze: 1
research: 0
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 5

Classical Quarry

Type: quarry

Cost: wood: 6
stone: 3
bronze: 2

Modifiers: mounts_consumption: 1
miner_stone_production: 1

Node: stone

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: wood

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 2

Node: magic

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 1
food_production: 2

Node: None

Classical Sawmill

Type: sawmill

Cost: wood: 3
stone: 6
bronze: 2

Modifiers: mounts_consumption: 1
harvester_wood_production: 1

Node: wood


Cities

City Slots: 3

Generic City

Name: Karasa-to

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Generic City

Name: Warqu-shi

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Empty Slot

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
1 2
3 1
Quest Name Slot Total Progress Per Tick Current Progress Link
Truth about the Pylons 1 Progress Slot 1 15 / 15 https://discord.com/channels/@me/1204603480619098162/1329088296206467092
Ave, Taishogun No Slot 0 18 / 18 Discord Message (1373220715096178720)
Wood Node Creation Tier 1 Spell Slot 1 17 / 24 Discord Message (1394660195942269109)
GTA - Grand Theft Artifact No Slot 0 24 / 24 Discord Message (1401760603831406764)
Ancient Golem No Slot 0 4 / 4 Discord Message (1292492751124037705)
Ancient Weapon 3 Progress Slot 3 11 / 19 Discord Message (1303026996129042444)

Modifiers

Field Value Duration Source
1_progress_slots 1.0 -1 Until the non-spell is done
undead_chance 0.1 -1 https://discord.com/channels/1188889187018088488/1208926000940056697/1419872650712449186
karma 2.0 -1 Favoured title