Shinra

Region: Sentinel's Watch Pop Count: 17 / 18 Rulers: Tifala

General Information

General
Stability: Stable
Stability Gain Chance: 100%
Stability Loss Chance: 118%
Stability Loss Chance On Leader Death: 50%
Infamy: 0
Total Karma: 4
Rolling Karma: 2
Temporary Karma: 0
Income
Money: 2782 / 6000
Money Income: 96
Remaining Import Slots: 4
Remaining Export Slots: 4
Trade Distance: 7
Miscellaneous
Origin: (T) Survivors

Administration & Holdings

Administration
Administration: 3
Passive Expansion Chance: 30%
Territory: 27 / 25
Roads: 6 / 18
Territory Holdings
Plains 0
Forest 4
Dense Forest 10
Urban 2
Hill 0
Mountain 10
River 0
Desert 0
Tundra 1
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Representative Council
Succession Type: Elected
Conscription Type: High
Military Funding: Extreme
Magic Stance: Military
Centralization Law: Focused
Citizenship Stance: None
Foreign Acceptance: Harmony
Subject Stance: Balanced
Land Doctrine: Volley
Naval Doctrine: Fleet
Diplomatic Stance: Cooperative
Scientific Stance: Progressive
Economy Type: Conquest
Expansion Control Stance: Restricted
Mercenary Law: Some Mercenaries
Consumption Stance: Comfort
Tax Stance: High
Justice Stance: Punishment

Vassalship

Vassalship
Overlord: The Conclave
Vassal Type: Tributary
Compliance: Loyal
Chance to Disobey: 0%
Chance to Rebel: 0%
Chance to Demand Concessions: 10%
Concessions Amount: 4
Concessions:

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 2
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Dilani's Oath Friendly Defensive Pact Hidden
2 United Goomal Friendly Non-Aggression Pact Unknown
3 The Crumbling Illud Neutral None Unknown
4 Zandamela Pyres Hostile None Unknown
5 Firenzia Friendly Military Alliance Hidden

War

War Modifiers

Land Attack Modifier: 2
Land Defense Modifier: 2
Naval Attack Modifier: 0
Naval Defense Modifier: 0
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 3/7

Unit Unit Count Upkeep
Ancient Civilian 0 money: 45
Ancient Heavy Archers 0 bronze: 1
money: 45
Ancient Heavy Infantry 0 bronze: 1
wood: 1
money: 45
Ancient Light Archers 2 wood: 1
money: 45
Ancient Light Infantry 0 wood: 1
stone: 1
money: 45
Ancient Reman Longbowbird 1 wood: 2
money: 45
Classical Auxiliary 0 wood: 1
money: 45
Classical Civilian 0 money: 45

Naval Units

Naval Units: 0/7

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 2 23 -21 4 / 20
Wood 6 10 -4 1 / 15
Stone 3 0 3 6 / 15
Mounts 0 0 0 2 / 15
Research 0 0 0 -3 / 0
Magic 4 0 4 10 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 0 0 0 0 / 5
Iron 0 0 0 0 / 5

Jobs

Working Pops: 0/17

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 1
administration: 1
Farmer 0 wood: 1
food: 4
Harvester 0 stone: 1
wood: 2
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 0
iron: 0
Miner 0 wood: 1
stone: 1
Mystic 0 magic: 0
Researcher 0 stone: 1
bronze: 1
research: 0

Districts, Cities, & Wonders

Districts

District Slots: 6

Ancient Workshop

Type: workshop

Cost: wood: 2
food: 1
stone: 1
bronze: 1

Modifiers: wood_consumption: 1

Node: magic

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: wood

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 2

Node: magic

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 1
food_production: 2

Node: None

Ancient Sawmill

Type: sawmill

Cost: wood: 5
stone: 2

Modifiers: harvester_wood_production: 0.5

Node: wood

Empty Slot


Cities

City Slots: 3

Generic City

Name: Karasa-to

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Generic City

Name: Warqu-shi

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Empty Slot

Technologies

Tech

Progress Quests

Quest Name Slot Total Progress Per Tick Current Progress Link
Truth about the Pylons No Slot 0 9 / 15 https://discord.com/channels/@me/1204603480619098162/1329088296206467092
Ave, Taishogun No Slot 0 12 / 18 Discord Message (1373220715096178720)
Wood Node Creation Tier 1 Spell Slot 1 8 / 24 Discord Message (1394660195942269109)
GTA - Grand Theft Artifact 3 Progress Slot 4 16 / 666 Discord Message (1401760603831406764)

Modifiers

Field Value Duration Source
stability_gain_chance 0.5 -1 Isolated Diplo stance https://discord.com/channels/1188889187018088488/1188909580378443816/1396579916543299656
1_progress_slots 1.0 -1 Until the non-spell is done