Archived Changes (40072 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68956e80bdd0e41f43fec033 nations Jinying Update Approved
Progress Quests:
Centralization Law:
None → Standard
Discord Message (1401956813414469632) guacshadow
68956d2bbdd0e41f43fec032 nations Khanya Update Approved
Progress Quests:
Progress Quest juggernacht
68956c6664ff549dbdabfbe6 nations The Crimson Accolade Update Approved
Ongoing Modifiers:
Added:
Item 10:
field: magic_consumption
value: 5.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1276324751803023371/1402758126481965137
Item 11:
field: money_income
value: 375.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1276324751803023371/1402758126481965137
Discord Message (1402758126481965137) yoda1546
68956b8564ff549dbdabfbe5 nations The Crimson Accolade Update Approved
Progress Quests:
Discord Message (1403214539234738308) yoda1546
68956afa64ff549dbdabfbe4 nations The Crimson Accolade Update Approved
Money:
4219 → 4819
Resource Storage:
iron: 3 → 0
Technologies:
metal_hooks:
investing: 0 → 3
philosophy:
investing: 0 → 3
Discord Message (1403213854959341588) yoda1546
6895690264ff549dbdabfbe3 nations The Crimson Accolade Update Approved
Resource Storage:
bronze: 10 → 5
Discord Message (1403211247285174424) yoda1546
689568d064ff549dbdabfbe2 wonders The Transcendent Forge Update Approved
Effect Description:
The owner of this wonder may sacrifice artifacts into this wonder in order to melt them down into "Raw Material". This Raw Material may be used as a substitute for progress points in order to upgrade or create non-mythical artifacts. In order to melt an artifact down into Raw Material, it must be placed into the wonder for a certain amount of time. Only two artifacts may be in the process of melting down, and it takes an amount of sessions, and grants an amount of Raw Material equal to the below list: Mundane: 1 Session (2 Raw Materials) Good: 1 Session (5 Raw Materials) Great: 1 Sessions (9 Raw Materials) Legendary: 2 Sessions (14 Raw Materials) Mythical: 3 Sessions (30 Raw Materials) There is also only one slot for an artifact being made, or upgraded at one time. Once an artifact is placed inside the wonder in order to be upgraded, it cannot be used, worked on by mech-rps, or removed until it is done. This wonder cannot function without the Hamner of Creation equipped by its owner. If it is lost, it will be returned to the owner in 1d8 sessions, twice this if it is destroyed. If it is stolen or unequipped, the wonder will go inert until it is recovered and reequipped. All artifacts created in this wonder have a 10% chance of being of a quality higher than expected. Upon artifact creation, the owner can risk a 20% chance of destruction to grant the artifact a random additional effect. Additionally, this wonder does not function without the (Forge) district, and consumes 1d4+1 (Bronze) each session. Failure to meet this will render the wonder unusable for 1d2+2 sessions. The wonder may hold up to 30 Raw Materials at a time, and will generate one a session. (9/30) Artifact 1 currently being melted: Void Witness Started melting: 51 Artifact 2 currently being melted: Horn of the hunger one Started melting: 51 → The owner of this wonder may sacrifice artifacts into this wonder in order to melt them down into "Raw Material". This Raw Material may be used as a substitute for progress points in order to upgrade or create non-mythical artifacts. In order to melt an artifact down into Raw Material, it must be placed into the wonder for a certain amount of time. Only two artifacts may be in the process of melting down, and it takes an amount of sessions, and grants an amount of Raw Material equal to the below list: Mundane: 1 Session (2 Raw Materials) Good: 1 Session (5 Raw Materials) Great: 1 Sessions (9 Raw Materials) Legendary: 2 Sessions (14 Raw Materials) Mythical: 3 Sessions (30 Raw Materials) There is also only one slot for an artifact being made, or upgraded at one time. Once an artifact is placed inside the wonder in order to be upgraded, it cannot be used, worked on by mech-rps, or removed until it is done. This wonder cannot function without the Hamner of Creation equipped by its owner. If it is lost, it will be returned to the owner in 1d8 sessions, twice this if it is destroyed. If it is stolen or unequipped, the wonder will go inert until it is recovered and reequipped. All artifacts created in this wonder have a 10% chance of being of a quality higher than expected. Upon artifact creation, the owner can risk a 20% chance of destruction to grant the artifact a random additional effect. Additionally, this wonder does not function without the (Forge) district, and consumes 1d4+1 (Bronze) each session. Failure to meet this will render the wonder unusable for 1d2+2 sessions. The wonder may hold up to 30 Raw Materials at a time, and will generate one a session. (17/30) Artifact 1 currently being melted: Apron of the songsmith Started melting: session 52 Artifact 2 currently being melted: Kings Candle Started melting: session 52
Discord Message (1403211247285174424) yoda1546
68955a9664ff549dbdabfbde wonders Ethereal City Update Approved
Effect Description:
Effects & Mechanics: Acts as a Cathedral Imperial District with synergy bonus Leadership & Doctrine: Upon Flowvior’s death, eligible Circulator nations vote to elect a new Flowvior. The nation who was the last Flowvior gets one less vote on the next election for every term they were in office. Publicly known immortals & non-living creatures cannot be the Flowvior. Ethereal Flow Doctrine outlines religious law; violating it may result in excommunication. Nations that are majority Flow, unexcommunicated, and invested via MRP (DC 20) may propose Doctrine changes; approved by majority Circulator vote. Circulators: Each nation with the same religion as the wonder owner gets 1 Circulator; may be granted more once per session by the Flowvior up to a max of half their current pops rounded down; nations do not have to accept additional Circulators. The Flovier cannot grant themselves a Circulator. Each Circulator costs $5 (Per Era) per session after the first. Minimum tithe: $10 (Per Era) per session per Circulator nation. Tithe Account: Only the Flowvior Controller can use these funds. Can be stolen via war occupation or legendary quest. Nations of the same faith as the wonder owner may donate money to the wonder for a bonus. $75 (Per Era) for a +1 to a MRP or $111 (Per Era) for +1 Temp Karma; capped at $300 (Per Era) per session. Spending uses: Give loans/investments. / Excommunication ($250 per era). / Edicts ($500 per era, 1/session, affects all nations of the same religion as the wonder owner). Excommunication: 1 excommunicated nation at a time, must have violated the Doctrine. Triggers -8 to diplo MRP to nations of the same religion, Cannot benefit from Ethereal Edicts, +33% chance to lose a level of relations with each nation of the same faith as wonder, same nations can declare war on the excommunicated nation with a -50% infamy reduction. May be lifted by Flowvior, on excommunicated ruler's death, or $300 (per era) indulgence into the tithe account without receiving benefits. The same nation cannot be excommunicated twice during an age. Ethereal Edicts: Conclave Banners: +1Atk/+1Def, +1 Morale, +2 HP; suffer the inverse if war goals are against nations the same religion as wonder owner; +100% upkeep unit upkeep (including laws, if unit has no resource upkeep, triple law upkeep instead). Flowvior Visit: +20% stab gain chance, -20% stab loss chance, +1 food consumption for every 3 pops. Proclaim Holy War: +5 points for war goals on nations not of the same faith as wonder owner, +10 if alien faith: +25 Infamy for non-holy wars. Send Flowvior Rep: +6 to diplo MRPs with Flow nations; -8 with others. Sanction Monopoly: +4 trade distance and +1 import/export per era; -1 temp karma per two trade slots used for nations not of the same religion as wonder owner. Archive Access: +1 Researcher production, +4 on Tech reduction; double research job upkeep. Religious Missions: +6 to religious conversion MRPs, -10% backlash chance; +15% chance a random pop changes to another faith in the region for each conversion Investigate Heresy: -8 to religiously converting pops in nations of the same religion as the wonder owner, +5 Infamy on conversion attempts of nations of the same religion as the wonder owner; -8 to religious conversion mrps. -4 to diplomacy MRPs. → Effects & Mechanics: Acts as a Cathedral Imperial District with synergy bonus Leadership & Doctrine: Upon Flowvior’s death, eligible Circulator nations vote to elect a new Flowvior. The nation who was the last Flowvior gets one less vote on the next election for every term they were in office. Publicly known immortals & non-living creatures cannot be the Flowvior. Ethereal Flow Doctrine outlines religious law; violating it may result in excommunication. Nations that are majority Flow, unexcommunicated, and invested via MRP (DC 20) may propose Doctrine changes; approved by majority Circulator vote. Circulators: Each nation with the same religion as the wonder owner gets 1 Circulator; may be granted more once per session by the Flowvior up to a max of half their current pops rounded down; nations do not have to accept additional Circulators. The Flovier cannot grant themselves a Circulator. Each Circulator costs $5 (Per Era) per session after the first. Minimum tithe: $10 (Per Era) per session per Circulator nation. Tithe Account: Only the Flowvior Controller can use these funds. Can be stolen via war occupation or legendary quest. Nations of the same faith as the wonder owner may donate money to the wonder for a bonus. $75 (Per Era) for a +1 to a MRP or $111 (Per Era) for +1 Temp Karma; capped at $300 (Per Era) per session. Spending uses: Give loans/investments. / Excommunication ($250 per era). / Edicts ($500 per era, 1/session, affects all nations of the same religion as the wonder owner). Excommunication: 1 excommunicated nation at a time, must have violated the Doctrine. Triggers -8 to diplo MRP to nations of the same religion, Cannot benefit from Ethereal Edicts, +33% chance to lose a level of relations with each nation of the same faith as wonder, same nations can declare war on the excommunicated nation with a -50% infamy reduction. May be lifted by Flowvior, on excommunicated ruler's death, or $300 (per era) indulgence into the tithe account without receiving benefits. The same nation cannot be excommunicated twice during an age. Ethereal Edicts: Conclave Banners: +1Atk/+1Def, +1 Morale, +2 HP; suffer the inverse if war goals are against nations the same religion as wonder owner; +100% upkeep unit upkeep (including laws, if unit has no resource upkeep, triple law upkeep instead). Flowvior Visit: +20% stab gain chance, -20% stab loss chance, +1 food consumption for every 3 pops. Proclaim Holy War: +5 points for war goals on nations not of the same faith as wonder owner, +10 if alien faith: +25 Infamy for non-holy wars. Send Flowvior Rep: +6 to diplo MRPs with Flow nations; -8 with others. Sanction Monopoly: +4 trade distance and +1 import/export per era; -1 temp karma per two trade slots used for nations not of the same religion as wonder owner. Archive Access: +1 Researcher production, +4 on Tech reduction; double research job upkeep. Religious Missions: +6 to religious conversion MRPs, -10% backlash chance; +15% chance a random pop changes to another faith in the region for each conversion Investigate Heresy: -8 to religiously converting pops in nations of the same religion as the wonder owner, +5 Infamy on conversion attempts of nations of the same religion as the wonder owner; -8 to religious conversion mrps. -4 to diplomacy MRPs. The destroyer of this wonder suffers double infamy for doing so. The owner of this wonder pays $100 per session to upkeep it.
None mykonos_
689556f064ff549dbdabfbdd nations Jinying Update Approved
Jobs:
fisherman: 6 → 5
harvester: 2 → 3
Job Assignment guacshadow
689556d064ff549dbdabfbdc nations Jinying Update Approved
Ongoing Modifiers:
Fix guacshadow