Archived Changes (45341 total)

ID Target Collection Target Change Type Status Changes Reason Time User
696eaf655fbd06ac56e9a6d8 artifacts Trueborn Crown Update Approved
Effect Description:
Darken the Skies: >Instead of attacking, this unit may select a hostile unit within a number of tiles equal to their strategy score. This unit suffers -1 defense until it moves, and units attacking it gain +1 range for the attack if possible. This ability can stack → Destroyed
Owner:
Artifact Vault → None
Creator:
Destroyed mc_nugs
696eaf0f5fbd06ac56e9a6d7 artifacts Cloak of the First Waterspeaker Update Approved Discord Message (1462894244007116811) mc_nugs
696eaeb95fbd06ac56e9a6d6 artifacts Ethereal Engine Update Approved
Equipped:
True → 0
Discord Message (1462935140375335115) mc_nugs
696f66925fbd06ac56e9a79e nations Taika Update Approved
Ongoing Modifiers:
Added:
Item 14:
field: money_income
value: 200.0
duration: 40
source: https://discord.com/channels/1188889187018088488/1461943872849711336/1462649334586933340
None docrm
696f25e65fbd06ac56e9a77e characters Bin Nei Lu Update Approved
Ongoing Modifiers:
None guacshadow
696f25da5fbd06ac56e9a77d characters Bin Nei Lu Update Approved
None guacshadow
696f11ae5fbd06ac56e9a774 nations The Conclave Update Approved
Jobs:
harvester: 9 → 10
Job Assignment mc_nugs
696f112e5fbd06ac56e9a772 nations The Conclave Update Approved
Jobs:
revolutionary: 7 → 6
Job Assignment mc_nugs
696f00ce5fbd06ac56e9a771 artifacts Deck of Vile Purity Update Approved
Effect Description:
Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately. The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card. AI will refuse to draw from the deck entirely if there are 5 or less positive cards. Characters can spend mech-rps to draw from this deck (with permission). When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes. Negative: 1 2 3 (X) 4: The False Star - [Your highest attribute is reversed, becoming negative. If you are immortal, this lasts for 1d20 sessions and then returns to normal.] 5 6 (X) 7: The Snare - [One of your mech-rps this session (or next session if not all mech-rps are available) suffers a -10, rolled randomly by an admin.] Neutral: 8 9 10 Positive: 11 12 13 (X) 14: The Bond - [You may select another character in the game. For the duration of this session you may use each other's attributes interchangeably for rolls, and may take health states for each other. Additionally, both of you gain slightly increased chances of success on all rolls; doubled if the mech-rp directly involves each other. You may never select the same character more than once.] 15 16 (X) 17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.] (X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss (one type of law per use); by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.] 19 20 All attempts to gleam the future of this artifact, or affect what is pulled will always result in two lost health states, and may only be done by a character who has already pulled from the artifact. "All things that are right and true in this world are built from the people that live within it. I have found this works best when that metaphor is taken quite literally." → Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately. The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card. AI will refuse to draw from the deck entirely if there are 5 or less positive cards. Characters can spend mech-rps to draw from this deck (with permission). When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes. Negative: 1 2 3 (X) 4: The False Star - [Your highest attribute is reversed, becoming negative. If you are immortal, this lasts for 1d20 sessions and then returns to normal.] 5 6 (X) 7: The Snare - [One of your mech-rps this session (or next session if not all mech-rps are available) suffers a -10, rolled randomly by an admin.] Neutral: 8 9 10 Positive: (X) 11: The Crow - [You may automatically reveal all current or ongoing secret-rps based around a chosen target (which may include you.) 12 13 (X) 14: The Bond - [You may select another character in the game. For the duration of this session you may use each other's attributes interchangeably for rolls, and may take health states for each other. Additionally, both of you gain slightly increased chances of success on all rolls; doubled if the mech-rp directly involves each other. You may never select the same character more than once.] 15 16 (X) 17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.] (X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss (one type of law per use); by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.] 19 20 All attempts to gleam the future of this artifact, or affect what is pulled will always result in two lost health states, and may only be done by a character who has already pulled from the artifact. "All things that are right and true in this world are built from the people that live within it. I have found this works best when that metaphor is taken quite literally."
None mykonos_
696ee8ec5fbd06ac56e9a767 nations Lusariyya Update Approved
Jobs:
bureaucrat: 0 → 3
fisherman: 0 → 14
Job Assignment xlbeutel