Archived Changes (44189 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 688c069981e8bd3ff4132c68 | nations | Khanya | Update | Approved |
Money:
1578 →
1283
Resource Storage:
food:
24 →
21
wood:
17 →
8
stone:
20 →
16
magic:
11 →
9
iron:
10 →
6
Naval Units:
classical_terrapin:
None →
0
classical_boarding_ship:
None →
0
classical_missile_ship:
None →
0
classical_scout_ship:
None →
0
classical_transport_ship:
None →
0
|
Discord Message (1400632413079605424) | juggernacht | |
| 688c028d81e8bd3ff4132c67 | nations | Taika | Update | Approved |
Money:
2574 →
2274
Naval Units:
classical_terrapin:
None →
0
classical_boarding_ship:
None →
0
classical_missile_ship:
None →
0
classical_scout_ship:
None →
0
classical_transport_ship:
None →
0
|
None | docrm | |
| 688bfbd781e8bd3ff4132c66 | nations | Lokhim Remnant | Update | Approved |
|
Dependency update from change #688bfbd781e8bd3ff4132c65 - wonders 67f3679085c3146077f1077d changed | ||
| 688bfbd781e8bd3ff4132c65 | wonders | Mirror City | Update | Approved |
Effect Description:
The owner of the Mirror City gains the following effects:
+1 effective pop capacity per era
+1 City Capacity
Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension.
The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards:
Short Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions
Medium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions
Long Expedition: Great Risk / Great Rewards / 1d2+2 Sessions
When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible.
The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Failing a mech-rp within the Void should have greater consequences than failing outside of it; a Great Risk quest for instance should gravely injure you upon failure. Valid mech-rps should still have bonuses outside of the quest.
For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do.
They may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well.
Organizations whose characters are within the expeditions still function as normal.
There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold greater rewards than any other quest.
Quests (1/5):
Repel the Void Colossus (Phufèadú): Great Risk / Major Rewards / Long Length - 'A great Void demon is assailing the city, defend the innocent, and repel it.' (4 Mech-rps)
Excavate the Sunken Library: Great Risk / Moderate Rewards / Long Length - 'A sunken library has been found, buried with monsters. Unearth it and destroy the monsters within.' (4 Mech-rps)
(COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length
(COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length
(COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length
(COMPLETED) Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length
(COMPLETED) Cleanse Mirror Sewers: Great Risk / Minor Rewards / Short Length
(COMPLETED) Chart the Void Skyline: Minor Risk / Minor Rewards / Short Length - 'The sky within the Void is hellishly confusing, please attempt to map the area above the city.' (2 Mech-rps)
→
The owner of the Mirror City gains the following effects:
+1 effective pop capacity per era
+1 City Capacity
Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension.
The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards:
Short Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions
Medium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions
Long Expedition: Great Risk / Great Rewards / 1d2+2 Sessions
When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible.
The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Failing a mech-rp within the Void should have greater consequences than failing outside of it; a Great Risk quest for instance should gravely injure you upon failure. Valid mech-rps should still have bonuses outside of the quest.
For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do.
They may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well.
Organizations whose characters are within the expeditions still function as normal.
There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold greater rewards than any other quest.
Quests (2/5):
Free the Captured Palorthin: Moderate Risk / Moderate Rewards / Moderate Length - 'The Void has captured some vital Palorthin, and are keeping them in a broken castle. Free them.' (3 Mech-rps)
Disperse the Palorthin Protest: Short Risk / Short Rewards / Short Length - 'Some wild Palorthin are against some new Mirror City ordinances, and are fighting against them. Break up the protest.' (2 Mech-rps)
(COMPLETED) Repel the Void Colossus (Phufèadú): Great Risk / Major Rewards / Long Length - 'A great Void demon is assailing the city, defend the innocent, and repel it.' (4 Mech-rps)
(COMPLETED) Excavate the Sunken Library: Great Risk / Moderate Rewards / Long Length - 'A sunken library has been found, buried with monsters. Unearth it and destroy the monsters within.' (4 Mech-rps)
(COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length
(COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length
(COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length
(COMPLETED) Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length
(COMPLETED) Cleanse Mirror Sewers: Great Risk / Minor Rewards / Short Length
(COMPLETED) Chart the Void Skyline: Minor Risk / Minor Rewards / Short Length - 'The sky within the Void is hellishly confusing, please attempt to map the area above the city.' (2 Mech-rps)
|
None | mykonos_ | |
| 688bf76e81e8bd3ff4132c63 | nations | Lokhim Remnant | Update | Approved |
Jobs:
farmer:
4 →
5
harvester:
0 →
1
|
Job Assignment | venpice | |
| 688bf75c81e8bd3ff4132c62 | nations | Lokhim Remnant | Update | Approved |
Jobs:
farmer:
0 →
4
|
Job Assignment | venpice | |
| 688bf41781e8bd3ff4132c61 | market_links | None | Update | Approved |
Member:
None
→
No Pride
Market Safety Stance:
Protect →
None
|
None | docrm | |
| 688be11181e8bd3ff4132c60 | nations | The Conclave | Update | Approved |
Jobs:
fisherman:
9 →
10
miner:
4 →
5
|
Job Assignment | mc_nugs | |
| 688be0e081e8bd3ff4132c5f | nations | The Conclave | Update | Approved |
Jobs:
metallurgist:
3 →
2
|
Job Assignment | mc_nugs | |
| 688be0af81e8bd3ff4132c5e | nations | The Conclave | Update | Approved |
Jobs:
harvester:
5 →
6
merchant:
4 →
5
metallurgist:
0 →
3
miner:
3 →
4
|
Job Assignment | mc_nugs |