Archived Changes (44319 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6867309dd2ab3d432a274bb7 pops None Add Approved
Race:
None → Ignikin
Culture:
None → Vyril-Q'uar
Religion:
None → Forgotten Sons
Nation:
None → None
No Reason Given mykonos_
68672d67d2ab3d432a274bb6 nations Lokhim Remnant Update Approved
Jobs:
metallurgist: 2 → 3
miner: 5 → 6
Job Assignment venpice
68672d36d2ab3d432a274bb5 nations Lyroa Update Approved
Road Usage:
6 → 11
Built roads Discord Message (1390503171247575181) the_letholdus
68672d33d2ab3d432a274bb4 nations Lokhim Remnant Update Approved
Jobs:
researcher: 7 → 5
Job Assignment venpice
68672cf1d2ab3d432a274bb3 nations Lokhim Remnant Update Approved
Jobs:
researcher: 0 → 7
Job Assignment venpice
68672664d2ab3d432a274bb2 nations 67f21dd6609d94b5146136dc Remove Approved
Economy Type:
None → None
Stability:
Fragile → None
Primary Race:
Palorthin → None
Scientific Stance:
Pragmatic → None
Compliance:
Compliant → None
Foreign Acceptance:
Integration → None
Land Doctrine:
Standard → None
Tax Stance:
None → None
Primary Culture:
Suyhi → None
Naval Doctrine:
Standard → None
Name:
Lokhim Mission → None
Citizenship Stance:
None → None
Justice Stance:
None → None
Succession Type:
Strength → None
Subject Stance:
Balanced → None
Consumption Stance:
None → None
Conscription Type:
Moderate → None
Expansion Control Stance:
Free → None
Government Type:
Autocracy → None
Temperament:
Restricted content
Money:
450 → None
Primary Religion:
Current Territory:
0 → None
Vassal Type:
Mercantile → None
Nomad Camp Type:
None → None
Origin:
Unknown → None
Road Usage:
0 → None
Prestige:
0 → None
Temporary Karma:
0 → None
Overlord:
Lokhim Remnant → None
Infamy:
0 → None
Rolling Karma:
0 → None
Region:
Frigid Caps → None
Mercenary Law:
Some Mercenaries → None
Diplomatic Stance:
Expansionist → None
Magic Stance:
Bureaucracy → None
Military Funding:
Standard → None
Administration:
1 → None
City Count:
0 → None
City Slots:
3 → None
Chance to Demand Concessions:
0.3 → None
Concessions Amount:
4 → None
Defensive Pact Slots:
1 → None
Chance to Disobey:
0.15 → None
District Slots:
5 → None
Effective Territory:
18 → None
Event Roll:
Restricted content
Export Slots:
6 → None
Import Slots:
6 → None
job_details:
{'harvester': {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}, 'hunter': {'display_name': 'Hunter', 'production': {'food': 2}}, 'merchant': {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}, 'metallurgist': {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}, 'miner': {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}, 'mystic': {'display_name': 'Mystic', 'production': {'magic': 1}}, 'researcher': {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}} → None
Total Karma:
-1 → None
Land Attack Modifier:
0 → None
Land Defense Modifier:
0 → None
Land Unit Capacity:
3 → None
Mercenary Land Attack Modifier:
0 → None
Mercenary Land Defense Modifier:
0 → None
Mercenary Naval Attack Modifier:
0 → None
Mercenary Naval Defense Modifier:
0 → None
Migration Distance:
6 → None
Military Alliance Slots:
1 → None
Money Capacity:
6000 → None
Money Income:
75 → None
Naval Attack Modifier:
0 → None
Naval Defense Modifier:
0 → None
Naval Unit Capacity:
3 → None
Pop Count:
7 → None
Chance to Rebel:
0.05 → None
Remaining Export Slots:
6 → None
Remaining Import Slots:
6 → None
resource_capacity:
{'food': 20, 'wood': 15, 'stone': 15, 'mounts': 10, 'research': 0, 'magic': 10, 'bronze': 5, 'iron': 0} → None
Resource Consumption:
{'food': 7, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Resource Excess:
{'food': -7, 'wood': 0, 'stone': 0, 'mounts': 1, 'research': 1, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Resource Production:
{'food': 0, 'wood': 0, 'stone': 0, 'mounts': 1, 'research': 1, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Road Capacity:
10 → None
Stability Gain Chance:
0 → None
Stability Loss Chance:
0 → None
Stability Loss Chance On Leader Death:
1 → None
Stationary Delay:
2 → None
temp_karma:
0 → None
Minority Count:
0 → None
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
13 → None
Nomadic:
0 → None
Trade Distance:
10 → None
Cities:
[{'name': '', 'type': '', 'node': '', 'wall': ''}, {'name': '', 'type': '', 'node': '', 'wall': ''}, {'name': '', 'type': '', 'node': '', 'wall': ''}] → None
Districts:
[{'type': '', 'node': ''}, {'type': '', 'node': ''}, {'type': '', 'node': ''}, {'type': '', 'node': ''}, {'type': '', 'node': ''}] → None
Imperial District:
{'type': '', 'node': ''} → None
Jobs:
{'bureaucrat': 0, 'farmer': 0, 'fisherman': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0} → None
Land Units:
{'ancient_battering_ram': 0, 'ancient_elite_infantry': 0, 'ancient_heavy_cavalry': 0, 'ancient_light_cavalry': 0, 'ancient_siege_weapon': 0, 'ancient_heavy_archers': 0, 'ancient_heavy_infantry': 0, 'ancient_light_archers': 0, 'ancient_light_infantry': 0, 'ancient_ameru_marines': 0, 'ancient_civilian': 0} → None
Ongoing Modifiers:
[] → None
Naval Units:
{'ancient_boarding_ship': 0, 'ancient_elite_warship': 0, 'ancient_missile_ship': 0, 'ancient_transport_ship': 0} → None
resource_nodes:
{'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Resource Storage:
{'food': -35, 'wood': 0, 'stone': 0, 'mounts': 2, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
concessions_chance_at_tick:
0.2 → None
concessions_roll:
0.04673841330657469 → None
expansion_chance_at_tick:
0.4 → None
expansion_roll:
0.8130030788746349 → None
rebellion_chance_at_tick:
0 → None
rebellion_roll:
0.04398076126053707 → None
stability_gain_chance_at_tick:
0 → None
stability_gain_roll:
0.6789948346444405 → None
stability_loss_chance_at_tick:
0.5 → None
stability_loss_roll:
0.07333407956544691 → None
previous_karma:
-2 → None
previous_rolling_karma:
0 → None
previous_temporary_karma:
0 → None
Progress Quests:
[] → None
research_consumption_at_tick:
0 → None
research_production_at_tick:
0 → None
Technologies:
{} → None
production_at_tick:
{'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
resource_desires:
[{'resource': 'magic', 'trade_type': 'Desire to Buy', 'price': 85, 'quantity': 4}, {'resource': 'iron', 'trade_type': 'Need to Buy', 'price': 180, 'quantity': 1}, {'resource': 'moonstone', 'trade_type': 'Desire to Buy', 'price': 245, 'quantity': 1}] → None
Concessions:
{'mounts': 3, 'stone': 1} → None
passive_civil_war_chance_at_tick:
0.2 → None
passive_civil_war_roll:
0.36016033833491923 → None
passive_negative_stab_civil_war_chance_at_tick:
0.5 → None
passive_negative_stab_civil_war_roll:
0.8183123108402769 → None
Diplo annexed juggernacht
68672619d2ab3d432a274bb1 nations 67f21fcd609d94b5146136ee Update Approved
Overlord:
Vassal Type:
Mercantile → None
Compliance:
Compliant → None
Districts:
Removed:
Districts 5:
type: ""
node: ""
Districts 6:
type: ""
node: ""
Jobs:
artificer: None → 0
vampire: None → 0
astronomer: None → 0
Land Units:
imperial_arbalest: None → 0
classical_light_archers: None → 0
classical_light_infantry: None → 0
classical_spearmen: None → 0
imperial_war_dancer: None → 0
imperial_cavalier: None → 0
imperial_celestial: None → 0
imperial_legionnaire: None → 0
imperial_marksman: None → 0
imperial_tyranus: None → 0
imperial_vanguard: None → 0
ancient_fire_shaman: None → 0
classical_auxiliary: None → 0
classical_civilian: None → 0
Naval Units:
ancient_boarding_ship: None → 0
ancient_elite_warship: None → 0
ancient_missile_ship: None → 0
ancient_transport_ship: None → 0
Trevy fucking let him die juggernacht
686725fdd2ab3d432a274bb0 nations 67ef76d298867826cf79631a Update Approved
Overlord:
Vassal Type:
Martial → None
Compliance:
Compliant → None
Jobs:
artificer: None → 0
Land Units:
imperial_arbalest: None → 0
imperial_war_dancer: None → 0
imperial_vanguard: None → 0
Trevy let him fucking die juggernacht
686722b9d2ab3d432a274baf nations Khanya Update Approved
Stability:
Fragile → Unsettled
Resource Storage:
magic: 5 → 1
Discord Message (1390491633258332160) Discord Message (1390491907830054922) juggernacht
6867195cd2ab3d432a274bae wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Uplift (70): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (3) MP a session, placed into storage. Current Storage: (54/70) Magic points can never be withdrawn from the Obelisk → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Uplift (70): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (3) MP a session, placed into storage. Current Storage: (54/70) Magic points can never be withdrawn from the Obelisk
None mykonos_