Archived Changes (44248 total)

ID Target Collection Target Change Type Status Changes Reason Time User
686198c245167880aba85731 wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Uplift (70): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (3) MP a session, placed into storage. Current Storage: (35/70) Magic points can never be withdrawn from the Obelisk → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Uplift (70): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (3) MP a session, placed into storage. Current Storage: (38/70) Magic points can never be withdrawn from the Obelisk
Discord Message (1388969369689788527) docrm
6861938745167880aba85730 nations Lokhim Remnant Update Approved
Jobs:
metallurgist: 4 → 3
Job Assignment venpice
6861908045167880aba8572f nations Vandador Update Approved
Jobs:
metallurgist: 4 → 3
researcher: 5 → 7
Job Assignment adador
6861906245167880aba8572e nations Vandador Update Approved
Jobs:
metallurgist: 2 → 4
Job Assignment adador
6861902d45167880aba8572d nations Vandador Update Approved
Jobs:
metallurgist: 0 → 2
researcher: 0 → 5
Job Assignment adador
68618ff845167880aba8572c nations Vandador Update Approved
Resource Storage:
mounts: 7 → 3
iron: 5 → 0
But five iron into my wonder, burned 4 mounts for MRP bonus adador
68618f4d45167880aba8572b nations Lusariyya Update Approved
Ongoing Modifiers:
Removed:
Item 1:
field: researcher_research
value: 1.0
duration: 1
source: 1
None docrm
68618f3a45167880aba8572a nations Lusariyya Update Approved
Ongoing Modifiers:
Added:
Item 1:
field: researcher_research
value: 1.0
duration: 1
source: 1
None docrm
68618f1845167880aba85729 nations Lokhim Remnant Update Approved
Progress Quests:
Added:
Item 4:
quest_name: Golden Owl Pendent
progress_per_tick: 3
current_progress: 0
required_progress: 13
link: https://discord.com/channels/1188889187018088488/1388289061667733686/1388290898764501203
Resource Storage:
wood: 11 → 7
stone: 9 → 6
magic: 12 → 3
bronze: 9 → 6
iron: 1 → 0
None docrm
68618ece45167880aba85728 nations Lokhim Remnant Update Approved
Money:
4169 → 4569
Districts:
Districts 8:
type: "" → classical_mine
node: "" → iron
Ongoing Modifiers:
Added:
Item 12:
field: magic_consumption
value: 2.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1388289061667733686/1388290898764501203
None docrm