Vandador

Region: Verdant Plains Pop Count: 15 / 16
General
Stability: Balanced
Stability Gain Chance: 30%
Stability Loss Chance: 15%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: -1
Rolling Karma: 0
Temporary Karma: 0
Migration Distance: 6
Stationary Delay: 2
Administration & Holdings
Administration: 1
Territory: 7 / 21
Roads: 0 / 10
Income
Money: 2400 / 6000
Money Income: 250
Remaining Import Slots: 4
Remaining Export Slots: 4
Trade Distance: 10
Government & Laws
Government Type: Far Travelers
Succession Type: Inherited
Nomad Camp Type: None
Conscription Type: Low
Military Funding: Substantial
Magic Stance: Persecution
Citizenship Stance: None
Foreign Acceptance: Harmony
Subject Stance: Balanced
Land Doctrine: Nomadic
Naval Doctrine: Fleet
Diplomatic Stance: Expansionist
Scientific Stance: Progressive
Economy Type: None
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: None
Tax Stance: None
Justice Stance: None
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Great Algren Imperial Watch Neutral None Unknown
2 Kalden Shelter Friendly None Unknown
3 Sszdor Allied None Unknown
4 Te-mooiapitia Neutral None Unknown
5 True Vyssafia Unfriendly None Unknown
6 Vyssafia Coven Neutral Defensive Pact Player
7 Home Box Allied None Unknown
8 Tychi Neutral Non-Aggression Pact Unknown
9 Lokhim Empire Neutral Non-Aggression Pact Unknown
10 Sishayo Neutral Military Alliance Player

War Stats

Land Attack Modifier: 3
Land Defense Modifier: 4
Naval Attack Modifier: 3
Naval Defense Modifier: 4
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/3

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
food: 2
Ancient Civilian 0 food: 2
Ancient Elite Infantry 0 bronze: 2
stone: 1
food: 2
Ancient Heavy Cavalry 0 mounts: 1
bronze: 1
food: 2
Ancient Light Cavalry 0 mounts: 1
food: 2
Ancient Siege Weapon 0 bronze: 1
wood: 1
food: 2

Naval Units

Naval Units: 0/3

Unit Unit Count Upkeep

Nodes

Food 0
Wood 1
Stone 0
Mounts 0
Research 0
Magic 0
Bronze 0
Iron 0

Resources

General Resources
Resource Production Consumption Excess Storage
Food 1 18 -17 5.0 / 20
Wood 1 2 -1 9.0 / 15
Stone 1 1 0 8.0 / 15
Mounts 2 1 1 5.0 / 10
Research 3 0 3 0 / 0
Magic 0 0 0 3.0 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 1 0 1 4 / 5
Iron 0 0 0 0 / 0

Jobs

Working Pops: 0/15

Job Assigned Pops Upkeep Production
Harvester 0 stone: 1
wood: 3
Hunter 0 food: 3
Merchant 0 mount: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 2
Miner 0 wood: 1
stone: 3
Mystic 0 magic: 1
Researcher 0 stone: 1
bronze: 1
research: 1

Districts

District Slots: 6

Ancient Ranch

Type: ranch

Cost: wood: 5
food: 3
mounts: 2

Modifiers: mounts_production: 2
food_production: 1

Node: None

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: None

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 3

Node: None

Ancient Market

Type: market

Cost: wood: 5
stone: 2
food: 3

Modifiers: mounts_consumption: 1
trade_distance: 3
trade_slots: 1
money_income: 100

Node: None

Ancient School

Type: school

Cost: wood: 8
stone: 2
bronze: 1

Modifiers: wood_consumption: 1
research_production: 1

Node: None

Empty Slot


Modifiers

Modifier Value Duration Source