General Information

General
Stability: Stable
Stability Gain Chance: 60%
Stability Loss Chance: 47%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: 3
Rolling Karma: 2
Temporary Karma: 0
Migration Distance: 8
Stationary Delay: 2
Income
Money: 4252 / 6000
Money Income: 596
Remaining Import Slots: 4
Remaining Export Slots: 4
Trade Distance: 10
Miscellaneous
Origin: (A) Artificer State

Administration & Holdings

Administration
Administration: 1
Passive Expansion Chance: 40%
Territory: 16 / 18
Roads: 0 / 10
Territory Holdings
Plains 0
Forest 12
Dense Forest 0
Urban 0
Hill 0
Mountain 4
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Far Travelers
Succession Type: Inherited
Nomad Camp Type: None
Conscription Type: Low
Military Funding: Substantial
Magic Stance: Persecution
Citizenship Stance: None
Foreign Acceptance: Harmony
Subject Stance: Balanced
Land Doctrine: Nomadic
Naval Doctrine: Fleet
Diplomatic Stance: Cooperative
Scientific Stance: Progressive
Economy Type: Construction
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: Standard
Tax Stance: Low
Justice Stance: None

Diplomacy

Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Great Algren Imperial Watch Neutral None Unknown
2 Henux Bulwark Unfriendly None Unknown
3 Sszdor Allied None Unknown
4 Te-mooiapitia Neutral None Unknown
5 The Vyssafian Guard Neutral None Unknown
6 Vyssafia Coven Neutral Defensive Pact Hidden
7 Home Box Allied None Unknown
8 Lokhim Respite Allied None Unknown
9 That Which Breathes Allied None Unknown
10 Mehravan Friendly None Unknown
11 Sámoria Riders Unfriendly None Unknown
12 Vorrulith Colony Friendly None Unknown
13 Hug Box Allied None Unknown
14 Tychi Neutral Non-Aggression Pact Unknown
15 Lokhim Empire Neutral Non-Aggression Pact Unknown
16 Sishayo Neutral Military Alliance Hidden

War

War Modifiers

Land Attack Modifier: 3
Land Defense Modifier: 4
Naval Attack Modifier: 3
Naval Defense Modifier: 4
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/4

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
money: 30
Ancient Civilian 0 money: 30
Ancient Elite Infantry 0 bronze: 2
stone: 1
money: 30
Ancient Heavy Cavalry 0 mounts: 1
bronze: 1
money: 30
Ancient Light Cavalry 0 mounts: 1
money: 30
Ancient Siege Weapon 0 bronze: 1
wood: 1
money: 30
Classical Auxiliary 0 wood: 1
money: 30
Classical Civilian 0 money: 30

Naval Units

Naval Units: 0/4

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 2 19 -17 23 / 23
Wood 4 0 4 14 / 15
Stone 4 0 4 15 / 15
Mounts 3 0 3 9 / 15
Research 4 0 4 0 / 0
Magic 1 0 1 8 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 2 0 2 4 / 5
Iron 1 0 1 1 / 5

Jobs

Working Pops: 0/16

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 2
administration: 1
Harvester 0 stone: 1
wood: 3
Hunter 0 food: 5
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 2
iron: 1
Miner 0 wood: 1
stone: 3
Mystic 0 magic: 1
Researcher 0 stone: 1
bronze: 1
research: 1

Districts, Cities, & Wonders

Districts

District Slots: 6

Ancient Ranch

Type: ranch

Cost: wood: 5
food: 3
mounts: 2

Modifiers: mounts_production: 2
food_production: 1

Node: None

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 0
bronze_production: 1
metallurgist_bronze_production: 1

Node: stone

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 0
effective_pop_capacity: 2

Node: None

Ancient Market

Type: market

Cost: wood: 5
stone: 2
food: 3

Modifiers: mounts_consumption: 0
trade_distance: 3
trade_slots: 1
money_income: 100

Node: None

Ancient School

Type: school

Cost: wood: 8
stone: 2
bronze: 1

Modifiers: wood_consumption: 0
research_production: 1

Node: None

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 0
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: None


Technologies

Tech

Progress Quests

Quest Name Progress Per Tick Current Progress Link
Improving the Eye of Nanu 1 20 / 15 Discord Message (1371228011587702855)
Military Unit 1 18 / 14 I have it on my sheet, I'm looknow 8ing for the latest update that put me at 12/14, but having a hard time finding it. Latest I can find is 8/14, but I know I had at least one later than that. Maybe it was Titan?

Modifiers

Field Value Duration Source
researcher_research_production -0.75 1 https://discord.com/channels/1188889187018088488/1188909580378443816/1393332294567067670
food_storage_capacity 3.0 -1 Until the end of the era (https://discord.com/channels/1188889187018088488/1188909580378443816/1394713158689755197)
hunter_food_production 2.0 1 https://discord.com/channels/1188889187018088488/1188909580378443816/1394713158689755197