Archived Changes (43251 total)

ID Target Collection Target Change Type Status Changes Reason Time User
684c96f3c831d762e5b00e43 wonders Mirror City Update Approved
Node:
None → ""
Effect Description:
The owner of the Mirror City gains the following effects: +1 effective pop capacity per era +1 City Capacity Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension. The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards: Short Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions Medium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions Long Expedition: Great Risk / Great Rewards / 1d2+2 Sessions When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible. The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Valid mech-rps should still have bonuses outside of the quest. For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do. They may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well. Organizations whose characters are within the expeditions still function as normal. There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold much greater rewards than any other quest. Quests (1/5): Cleanse Mirror Sewers: Great Risk / Minor Rewards / Short Length - 'The Mirror City sewers have grown a deposit of horrifying void pests. Cleanse them.' (2 Mech-rps) Chart the Void Skyline: Minor Risk / Minor Rewards / Short Length - 'The sky within the Void is hellishly confusing, please attempt to map the area above the city.' (2 Mech-rps) (COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length (COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length (COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length (COMPLETED) Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length → The owner of the Mirror City gains the following effects: +1 effective pop capacity per era +1 City Capacity Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension. The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards: Short Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions Medium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions Long Expedition: Great Risk / Great Rewards / 1d2+2 Sessions When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible. The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Failing a mech-rp within the Void should have greater consequences than failing outside of it; a Great risk quest for instance should gravely injure you upon failure. Valid mech-rps should still have bonuses outside of the quest. For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do. They may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well. Organizations whose characters are within the expeditions still function as normal. There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold greater rewards than any other quest. Quests (1/5): Repel the Void Colossus (Phufèadú): Great Risk / Major Rewards / Long Length - 'A great Void demon is assailing the city, defend the innocent, and repel it.' (4 Mech-rps) Chart the Void Skyline: Minor Risk / Minor Rewards / Short Length - 'The sky within the Void is hellishly confusing, please attempt to map the area above the city.' (2 Mech-rps) (COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length (COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length (COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length (COMPLETED) Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length (COMPLETED) Cleanse Mirror Sewers: Great Risk / Minor Rewards / Short Length
None mykonos_
684c8e09c831d762e5b00e42 nations The Myosotis Pact Update Approved
Jobs:
astronomer: None → 0
Land Units:
classical_auxiliary: None → 0
classical_civilian: None → 0
ancient_light_archers: 2 → 0
ancient_light_infantry: 2 → 0
My army came down with a tragic case of death elphonsa
684c8860c831d762e5b00e41 nations Khanya Update Approved
Resource Storage:
iron: 4 → 2
Discord Message (1383179542482649119) juggernacht
684c4312c831d762e5b00e40 nations Arkadia Update Approved
https://discordapp.com/channels/1188889187018088488/1195835928447549582/1382783117231652987 military alliance with Lyroa. muricanman
684c4311c831d762e5b00e3f nations Arkadia Update Rejected
https://discordapp.com/channels/1188889187018088488/1195835928447549582/1382783117231652987 military alliance with Lyroa. muricanman
684c36c5c831d762e5b00e3e nations Arkadia Update Approved
Jobs:
astronomer: None → 0
metallurgist: 0 → 1
miner: 3 → 4
Job Assignment muricanman
684c36a4c831d762e5b00e3d nations Arkadia Update Approved
Money:
1005 → 405
Jobs:
astronomer: None → 0
changing money from 1005 to 405 due to recruiting units cost muricanman
684c369bc831d762e5b00e3c nations Vyssafia Coven Update Approved
Progress Quests:
Land Units:
imperial_river_runner: None → 0
Forgot to turn that back to a 1 with the new progress quest. cee_canary
684c3498c831d762e5b00e3b nations Vyssafia Coven Update Rejected
Temporary Karma:
4 → 0
Land Units:
imperial_river_runner: None → 0
None cee_canary
684c3483c831d762e5b00e3a nations Vyssafia Coven Update Approved
Jobs:
astronomer: None → 0
fisherman: 5 → 4
mystic: 2 → 3
Job Assignment cee_canary