Ancient Center
Type: center
Cost:
stone: 4
wood: 3
food: 2
Modifiers:
wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1
Node:
None
Ancient Forge
Type: forge
Cost:
stone: 6
wood: 2
bronze: 2
Modifiers:
stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1
Node:
mounts
Ancient Workshop
Type: workshop
Cost:
wood: 2
food: 1
stone: 1
bronze: 1
Modifiers:
wood_consumption: 1
Node:
None
Ancient Farms
Type: farm
Cost:
stone: 2
wood: 6
food: 4
Modifiers:
wood_consumption: 1
food_production: 2
Node:
None
Ancient Market
Type: market
Cost:
wood: 5
stone: 2
food: 3
Modifiers:
mounts_consumption: 1
trade_distance: 3
trade_slots: 1
money_income: 100
Node:
None
Ancient Church
Type: church
Cost:
stone: 2
wood: 3
bronze: 1
Modifiers:
Node:
wood
Metropolis
Name: Appollonya
Cost:
wood: 14
stone: 10
food: 8
bronze: 4
Modifiers:
wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3
Node:
food
Generic City
Name: New Avalon
Cost:
wood: 10
stone: 8
food: 6
Modifiers:
wood_consumption: 1
effective_pop_capacity: 1
Node:
None