Arkadia

Region: Shatterlands Pop Count: 14 / 15
General
Stability: Stable
Stability Gain Chance: 15%
Stability Loss Chance: 33%
Stability Loss Chance On Leader Death: 75%
Infamy: 10
Total Karma: 1
Rolling Karma: 1
Temporary Karma: 0
Administration & Holdings
Administration: 2
Territory: 21 / 28
Roads: 4 / 18
Income
Money: 555 / 6000
Money Income: 250
Remaining Import Slots: 4
Remaining Export Slots: 4
Trade Distance: 10
Government & Laws
Government Type: Autocracy
Succession Type: Inherited
Conscription Type: Moderate
Military Funding: Substantial
Magic Stance: Bureaucracy
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Volley
Naval Doctrine: Fleet
Diplomatic Stance: Expansionist
Scientific Stance: Progressive
Economy Type: None
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: None
Tax Stance: None
Justice Stance: None
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Trenezel Compliant 15% 5% 30% TBA Neutral
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 C'tiss Riders Unfriendly None Unknown
2 Mountain Alliance Friendly None Unknown
3 Inimesed Neutral Non-Aggression Pact Unknown
4 Lyroa Neutral Non-Aggression Pact Unknown

War Stats

Land Attack Modifier: 2
Land Defense Modifier: 2
Naval Attack Modifier: 2
Naval Defense Modifier: 2
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 3/5

Unit Unit Count Upkeep
Ancient Civilian 0 food: 2
Ancient Heavy Archers 1 bronze: 1
food: 2
Ancient Heavy Infantry 0 bronze: 1
wood: 1
food: 2
Ancient Light Archers 0 wood: 1
food: 2
Ancient Light Infantry 2 wood: 1
stone: 1
food: 2

Naval Units

Naval Units: 0/5

Unit Unit Count Upkeep

Nodes

Food 1
Wood 1
Stone 2
Mounts 1
Research 0
Magic 0
Bronze 0
Iron 0

Resources

General Resources
Resource Production Consumption Excess Storage
Food 6.0 21 -15.0 0.0 / 20
Wood 1 7 -6 5 / 15
Stone 2 2 0 7 / 15
Mounts 1 1 0 0 / 10
Research 2 0 2 0 / 0
Magic 0 0 0 0 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 0 1 -1 2 / 5
Iron 0 0 0 0 / 0

Jobs

Working Pops: 0/14

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 1
administration: 1
Farmer 0 wood: 1
food: 4
Harvester 0 stone: 1
wood: 3
Hunter 0 food: 2
Merchant 0 mount: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 1
Miner 0 wood: 1
stone: 3
Mystic 0 magic: 1
Researcher 0 stone: 1
bronze: 1
research: 1

Districts

District Slots: 6

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1

Node: None

Ancient Hospital

Type: hospital

Cost: stone: 3
wood: 4
food: 2
bronze: 1

Modifiers: food_consumption: 1

Node: None

Ancient Workshop

Type: workshop

Cost: wood: 2
food: 1
stone: 1
bronze: 1

Modifiers: wood_consumption: 1

Node: None

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 1
food_production: 2

Node: None

Ancient Market

Type: market

Cost: wood: 5
stone: 2
food: 3

Modifiers: mounts_consumption: 1
trade_distance: 3
trade_slots: 1
money_income: 100

Node: None

Empty Slot


Cities

City Slots: 3

Generic City

Name: Appollonya

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: food

Generic City

Name: New Avalon

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Empty Slot

Modifiers

Modifier Value Duration Source
food_production 1.0 -1 Religious Bonus (Ceremeter)
stability_gain_chance 0.15 1 https://discord.com/channels/1188889187018088488/1361412189617000488/1361525066088714434