General Information

General
Stability: United
Stability Gain Chance: 25%
Stability Loss Chance: 72%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: 12
Rolling Karma: 1
Temporary Karma: 5
Income
Money: 1005 / 6000
Money Income: -50
Remaining Import Slots: 4
Remaining Export Slots: 4
Trade Distance: 10
Miscellaneous
Origin: (T) Survivors
Temperament: Player

Administration & Holdings

Administration
Administration: 4
Territory: 23 / 33
Roads: 10 / 22
Territory Holdings
Plains 3
Forest 10
Dense Forest 1
Urban 2
Hill 1
Mountain 3
River 3
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0

Government & Laws

Government & Laws
Government Type: Autocracy
Succession Type: Inherited
Conscription Type: Moderate
Military Funding: Substantial
Magic Stance: Bureaucracy
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Volley
Naval Doctrine: Fleet
Diplomatic Stance: Expansionist
Scientific Stance: Puritanical
Economy Type: None
Expansion Control Stance: Limitless
Mercenary Law: Some Mercenaries
Consumption Stance: None
Tax Stance: None
Justice Stance: None

Vassals

Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Trenezel Compliant 15% 5% 30% Neutral

Diplomatic Relations

Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 C'tiss Riders Unfriendly None Unknown
2 Mountain Alliance Friendly None Unknown
3 Inimesed Neutral Non-Aggression Pact Unknown
4 Lyroa Neutral Non-Aggression Pact Unknown

War

War Modifiers

Land Attack Modifier: 2
Land Defense Modifier: 2
Naval Attack Modifier: 2
Naval Defense Modifier: 2
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 5/5

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
money: 30
Ancient Civilian 0 money: 30
Ancient Elite Infantry 1 bronze: 2
stone: 1
money: 30
Ancient Heavy Archers 2 bronze: 1
money: 30
Ancient Heavy Infantry 0 bronze: 1
wood: 1
money: 30
Ancient Light Archers 0 wood: 1
money: 30
Ancient Light Infantry 2 wood: 1
stone: 1
money: 30
Ancient Siege Weapon 0 bronze: 1
wood: 1
money: 30

Naval Units

Naval Units: 0/5

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 17 14 3 10 / 20
Wood 16 15 1 4 / 15
Stone 10 9 1 2 / 15
Mounts 2 1 1 1 / 15
Research 0 0 0 0 / 0
Magic 0 0 0 0 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 1 4 -3 3 / 5
Iron 0 0 0 0 / 0

Jobs

Working Pops: 12/14

Job Assigned Pops Upkeep Production
Bureaucrat 2 wood: 1
administration: 1
Farmer 3 wood: 1
food: 4
stability_loss_chance: 0.02
Harvester 4 stone: 1
wood: 3
stability_loss_chance: 0.02
Hunter 0 food: 2
stability_loss_chance: 0.02
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 2
Miner 3 wood: 1
stone: 3
stability_loss_chance: 0.02
Mystic 0 magic: 1

Districts, Cities, & Wonders

Districts

District Slots: 6

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: None

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: mounts

Ancient Workshop

Type: workshop

Cost: wood: 2
food: 1
stone: 1
bronze: 1

Modifiers: wood_consumption: 1

Node: None

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 1
food_production: 2

Node: None

Ancient Market

Type: market

Cost: wood: 5
stone: 2
food: 3

Modifiers: mounts_consumption: 1
trade_distance: 3
trade_slots: 1
money_income: 100

Node: None

Ancient Church

Type: church

Cost: stone: 2
wood: 3
bronze: 1

Modifiers:

Node: wood


Cities

City Slots: 3

Metropolis

Name: Appollonya

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: food

Generic City

Name: New Avalon

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Empty Slot

Technologies

Tech

Progress Quests

Quest Name Progress Per Tick Current Progress Link
Journey to the North 1 4 / 12 https://discordapp.com/channels/1188889187018088488/1374396534732623932
Grand Exhibition (shared with Lyroa) 2 0 / 25 https://discordapp.com/channels/1188889187018088488/1377183584221397023/1378583312091582505

Modifiers

Field Value Duration Source
stability_loss_chance 0.01 -1 https://discordapp.com/channels/1188889187018088488/1377183584221397023/1378583312091582505