Arkadia

Region: Shatterlands Pop Count: 18 / 18 Rulers: Justin Ark

General Information

General
Stability: United
Stability Gain Chance: 35%
Stability Loss Chance: 104%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: 4
Rolling Karma: 0
Temporary Karma: 0
Income
Money: 1759 / 6000
Money Income: 220
Remaining Import Slots: 5
Remaining Export Slots: 5
Trade Distance: 10
Miscellaneous
Origin: (T) Survivors

Administration & Holdings

Administration
Administration: 4
Passive Expansion Chance: 40%
Territory: 28 / 33
Roads: 10 / 22
Territory Holdings
Plains 3
Forest 12
Dense Forest 1
Urban 2
Hill 1
Mountain 6
River 3
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Autocracy
Succession Type: Inherited
Conscription Type: Moderate
Military Funding: Substantial
Magic Stance: Bureaucracy
Centralization Law: Focused
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Safeguard
Naval Doctrine: Fleet
Diplomatic Stance: Expansionist
Scientific Stance: Conservative
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: Comfort
Tax Stance: Moderate
Justice Stance: None

Vassals

Vassal Slots: 5
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Trenezel Compliant 10% 0% 20% wood: 3
iron: 1
Hidden
Keria Compliant 10% 0% 20% iron: 2
wood: 2
Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Lyroa Neutral Military Alliance Hidden
2 C'tiss Riders Unfriendly None Unknown
3 Mountain Alliance Hostile None Unknown
4 Mountain Alliance Hostile None Unknown

War

War Modifiers

Land Attack Modifier: 2
Land Defense Modifier: 2
Naval Attack Modifier: 2
Naval Defense Modifier: 2
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 4/6

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
money: 30
Ancient Civilian 0 money: 30
Ancient Elite Infantry 1 bronze: 2
stone: 1
money: 30
Ancient Heavy Archers 0 bronze: 1
money: 30
Ancient Heavy Infantry 1 bronze: 1
wood: 1
money: 30
Ancient Light Archers 2 wood: 1
money: 30
Ancient Light Infantry 0 wood: 1
stone: 1
money: 30
Ancient Siege Weapon 0 bronze: 1
wood: 1
money: 30
Classical Auxiliary 0 wood: 1
money: 30
Classical Civilian 0 money: 30

Naval Units

Naval Units: 0/6

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 25 24 1 13 / 25
Wood 17 15 2 14 / 20
Stone 8 5 3 9 / 20
Mounts 2 1 1 9 / 20
Research 1 0 1 -8 / 0
Magic 1 0 1 1 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 5 3 2 7 / 10
Iron 2 0 2 7 / 10

Jobs

Working Pops: 16/18

Job Assigned Pops Upkeep Production
Bureaucrat 2 wood: 1
administration: 1
Farmer 5 wood: 1
food: 4
Harvester 4 stone: 0
wood: 3
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 2 stone: 1
bronze: 2
iron: 1
Miner 2 wood: 0
stone: 3
Mystic 1 magic: 1
Researcher 0 stone: 1
bronze: 1
research: 1

Districts, Cities, & Wonders

Districts

District Slots: 7

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: None

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: mounts

Ancient Workshop

Type: workshop

Cost: wood: 2
food: 1
stone: 1
bronze: 1

Modifiers: wood_consumption: 1

Node: None

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 1
food_production: 2

Node: None

Ancient Market

Type: market

Cost: wood: 5
stone: 2
food: 3

Modifiers: mounts_consumption: 1
trade_distance: 3
trade_slots: 1
money_income: 100

Node: None

Ancient Church

Type: church

Cost: stone: 2
wood: 3
bronze: 1

Modifiers:

Node: wood

Empty Slot


Cities

City Slots: 3

Metropolis

Name: Appollonya

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: food

Generic City

Name: New Avalon

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Empty Slot

Technologies

Tech

Progress Quests

Quest Name Slot Total Progress Per Tick Current Progress Link
Library of New Avalon 3 Progress Slot 3 11 / 18 https://discordapp.com/channels/1188889187018088488/1404934827924520990/1405118475386486866
Back to the Forge 1 Progress Slot 1 3 / 3 https://discordapp.com/channels/1188889187018088488/1400755936494227537
New Land Grants No Slot 0 0 / 7 https://discordapp.com/channels/1188889187018088488/1408029627456294984/1409208285906862302

Modifiers

Field Value Duration Source
stability_loss_chance 0.01 -1 https://discordapp.com/channels/1188889187018088488/1377183584221397023/1378583312091582505