Archived Changes (42385 total)

ID Target Collection Target Change Type Status Changes Reason Time User
682ca97cf2a7cbdc9967452c nations Arkadia Update Approved
Territory Types:
forest: 11 → 10
muricanman
682ca1e6f2a7cbdc9967452b nations Arkadia Update Approved
Progress Quests:
Added:
Item 1:
quest_name: One Empire, One Kingdom, One Faith
progress_per_tick: 1
current_progress: 2
required_progress: 3
link: https://discordapp.com/channels/1188889187018088488/1369245018409406484/1371201759770579034
1/3 progress quest added to merge lyroas and arkadia's religions. secondary slot muricanman
682c8492f2a7cbdc9967452a nations Arkadia Update Approved
Jobs:
bureaucrat: 0 → 1
harvester: 2 → 3
miner: 2 → 3
Job Assignment muricanman
682c8439f2a7cbdc99674529 nations Arkadia Update Approved
Scientific Stance:
Progressive → Puritanical
Expansion Control Stance:
Free → Limitless
https://discordapp.com/channels/1188889187018088488/1188909580378443816/1372117726793044019 gov laws change (i thought these were done last session. they were not muricanman
682c83cff2a7cbdc99674528 nations Arkadia Update Approved
Jobs:
farmer: 0 → 2
harvester: 0 → 2
miner: 0 → 2
Job Assignment muricanman
682c7df5f2a7cbdc99674527 nations Arkadia Update Rejected
https://discordapp.com/channels/1188889187018088488/1371722364139737140/1372667561996714098 2 pops converted from failure, 1 pop converted from timed quest muricanman
682c781ef2a7cbdc99674526 nations Vyssafia Coven Update Approved
Technologies:
official_courts:
investing: 0 → 7
cee_canary
682c5834f2a7cbdc99674525 nations Skoroi Conclave Update Approved
Cities:
Cities 3:
name: "" → Aislid's Landing
type: "" → sanctum
Territory Types:
None → {'plains': 0, 'forest': 15, 'dense_forest': 1, 'urban': 0, 'hill': 0, 'mountain': 8, 'river': 1, 'desert': 0, 'tundra': 0, 'marsh': 0, 'hazardous_land': 0, 'shallow_water': 0, 'deep_water': 0, 'hazardous_water': 0}
Jobs:
apprentice: None → 0
farmer: None → 0
bureaucrat: None → 0
fisherman: None → 0
Technologies:
aqueducts: None → {'investing': 0, 'cost': 3, 'researched': False}
caravansaries: None → {'investing': 0, 'cost': 3, 'researched': False}
chests: None → {'investing': 0, 'cost': 2, 'researched': False}
citizenship: None → {'investing': 0, 'cost': 7, 'researched': False}
city_defense: None → {'investing': 0, 'cost': 5, 'researched': False}
cosmology: None → {'investing': 0, 'cost': 5, 'researched': False}
deep_hulls: None → {'investing': 0, 'cost': 6, 'researched': False}
dynastic_hunters: None → {'investing': 0, 'cost': 4, 'researched': False}
fermentation: None → {'investing': 0, 'cost': 4, 'researched': False}
frame_saddles: None → {'investing': 0, 'cost': 2, 'researched': False}
levers_and_pulleys: None → {'investing': 0, 'cost': 5, 'researched': False}
lumber_yards: None → {'investing': 0, 'cost': 4, 'researched': False}
metal_hooks: None → {'investing': 0, 'cost': 3, 'researched': False}
military_wages: None → {'investing': 0, 'cost': 5, 'researched': False}
mine_shafts: None → {'investing': 0, 'cost': 4, 'researched': False}
mints: None → {'investing': 0, 'cost': 3, 'researched': False}
mote_stabilization: None → {'investing': 0, 'cost': 6, 'researched': False}
national_identity: None → {'investing': 0, 'cost': 7, 'researched': False}
novitiates: None → {'investing': 0, 'cost': 6, 'researched': False}
official_courts: None → {'investing': 0, 'cost': 6, 'researched': False}
philosophy: None → {'investing': 0, 'cost': 7, 'researched': False}
pit_mining: None → {'investing': 0, 'cost': 4, 'researched': False}
political_philosophy: None → {'investing': 0, 'cost': 0, 'researched': True}
public_programs: None → {'investing': 0, 'cost': 3, 'researched': False}
public_zeal: None → {'investing': 0, 'cost': 5, 'researched': False}
ramparts: None → {'investing': 0, 'cost': 5, 'researched': False}
rig_and_sail: None → {'investing': 0, 'cost': 6, 'researched': False}
sewers: None → {'investing': 0, 'cost': 2, 'researched': False}
trade_records: None → {'investing': 0, 'cost': 2, 'researched': False}
war_engineers: None → {'investing': 0, 'cost': 6, 'researched': False}
Land Units:
ancient_beacon: None → 0
ancient_oakling: None → 0
ancient_ravager: None → 0
ancient_vortex: None → 0
ancient_wyrm: None → 0
ancient_heavy_cavalry: None → 0
ancient_light_cavalry: None → 0
ancient_battering_ram: None → 0
ancient_elite_infantry: None → 0
ancient_heavy_archers: None → 0
ancient_heavy_infantry: None → 0
ancient_light_archers: None → 0
ancient_light_infantry: None → 0
ancient_siege_weapon: None → 0
Naval Units:
ancient_boarding_ship: None → 0
ancient_elite_warship: None → 0
ancient_missile_ship: None → 0
ancient_transport_ship: None → 0
Discord Message (1374327713439023166) mc_nugs
682c57b4f2a7cbdc99674524 nations The United Duchies Update Approved
Jobs:
metallurgist: 3 → 2
miner: 2 → 3
Job Assignment justcharlies
682c5780f2a7cbdc99674523 nations The United Duchies Update Approved
Jobs:
metallurgist: 2 → 3
Job Assignment justcharlies