Archived Changes (45435 total)

ID Target Collection Target Change Type Status Changes Reason Time User
69658efd8a8140a064194b67 nations Jinying Update Approved
Progress Quests:
Added:
Item 6:
quest_name: Move Mount Node
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 12
link: https://discord.com/channels/1188889187018088488/1459335702222340148/1460078716800598287
slot: 1_progress_slot
Discord Message (1460078716800598287) guacshadow
69658eab8a8140a064194b63 nations Jinying Update Approved
Jobs:
partial_vampire: 1 → 0
Discord Message (1460079828974702705) no more vamps guacshadow
69658e7e8a8140a064194b61 global_modifiers global_modifiers Update Approved
Mechanical Modifiers:
Removed:
Item 2:
type: nation
modifier: stability_loss_chance
value: -0.25
Item 3:
type: nation
modifier: stability_gain_chance
value: 0.25
None juggernacht
69658e688a8140a064194b5e nations Khanya Update Approved
Money:
889 → 429
Resource Storage:
magic: 32 → 14
Discord Message (1460426647386980413) juggernacht
69658d678a8140a064194b5a nations Frostling Paradise Update Approved
resource_desires:
Trade executed: Desire to Sell 2 magic at 95 gold each. Discord Message (1460425250331426887) juggernacht
69658d558a8140a064194b59 markets Avernal Market Update Approved
Resource Storage:
magic: 2 → 0
Discord Message (1460425307285618933) juggernacht
696589648a8140a064194b57 wonders Tolay's Many Eye's Add Approved
Name:
None → Tolay's Many Eye's
Era Created:
None → Classical
Legacy Status:
None → 0
Node:
None → ""
Effect Description:
None → TBA
Owner:
None → Qad’ashin
Creator:
None → Qad’ashin
Mechanical Modifiers:
None → []
docrm
69657ef58a8140a064194b4f nations Khanya Update Approved
Ongoing Modifiers:
Added:
Item 27:
field: wood_consumption
value: 1.0
duration: 1
source: Drastic Action in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1459398268596519229
Item 28:
field: stability_loss_chance
value: 0.25
duration: 1
source: Drastic Action in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1459398268596519229
Item 29:
field: research_production
value: 3.0
duration: 1
source: https://discord.com/channels/1188889187018088488/1239670803671552050/1460405455384875038
Technologies:
fermentation:
investing: 0 → 2
asymmetrical_warfare:
investing: 0 → 6
draught_armor:
investing: 0 → 1
violent_destiny:
investing: 0 → 1
Discord Message (1460408765210955871) Discord Message (1460405455384875038) juggernacht
69657a548a8140a064194b47 artifacts Deck of Vile Purity Update Approved
Effect Description:
Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately. The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card. AI will refuse to draw from the deck entirely if there are 5 or less positive cards. Characters can spend mech-rps to draw from this deck (with permission). When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes. Negative: 1 2 3 (X) 4: The False Star - [Your highest attribute is reversed, becoming negative. If you are immortal, this lasts for 1d20 sessions and then returns to normal.] 5 6 (X) 7: The Snare - [One of your mech-rps this session (or next session if not all mech-rps are available) suffers a -10, rolled randomly by an admin.] Neutral: 8 9 10 Positive: 11 12 13 (X) 14: The Bond - [You may select another character in the game. For the duration of this session you may use each other's attributes interchangeably for rolls, and may take health states for each other. Additionally, both of you gain slightly increased chances of success on all rolls; doubled if the mech-rp directly involves each other. You may never select the same character more than once.] 15 16 17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.] (X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss (one type of law per use); by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.] 19 20 All attempts to gleam the future of this artifact, or affect what is pulled will always result in two lost health states, and may only be done by a character who has already pulled from the artifact. "All things that are right and true in this world are built from the people that live within it. I have found this works best when that metaphor is taken quite literally." → Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately. The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card. AI will refuse to draw from the deck entirely if there are 5 or less positive cards. Characters can spend mech-rps to draw from this deck (with permission). When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes. Negative: 1 2 3 (X) 4: The False Star - [Your highest attribute is reversed, becoming negative. If you are immortal, this lasts for 1d20 sessions and then returns to normal.] 5 6 (X) 7: The Snare - [One of your mech-rps this session (or next session if not all mech-rps are available) suffers a -10, rolled randomly by an admin.] Neutral: 8 9 10 Positive: 11 12 13 (X) 14: The Bond - [You may select another character in the game. For the duration of this session you may use each other's attributes interchangeably for rolls, and may take health states for each other. Additionally, both of you gain slightly increased chances of success on all rolls; doubled if the mech-rp directly involves each other. You may never select the same character more than once.] 15 16 (X) 17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.] (X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss (one type of law per use); by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.] 19 20 All attempts to gleam the future of this artifact, or affect what is pulled will always result in two lost health states, and may only be done by a character who has already pulled from the artifact. "All things that are right and true in this world are built from the people that live within it. I have found this works best when that metaphor is taken quite literally."
None docrm
696573188a8140a064194b41 nations The Conclave Update Approved
Jobs:
bureaucrat: 2 → 1
fisherman: 10 → 8
harvester: 8 → 9
metallurgist: 5 → 6
miner: 6 → 7
Job Assignment mc_nugs