Archived Changes (39258 total)

ID Target Collection Target Change Type Status Changes Reason Time User
67fb3c6048b2fbf476b610e9 characters Zenyarion Aqualis Update Approved
Artifacts:
None → []
titles:
None → []
Ongoing Modifiers:
Added:
Item 6:
field: magic
value: 2
duration: -1
source: Religious Effect
Item 7:
field: prowess
value: -2
duration: -1
source: Religious Effect
Item 8:
field: rulership
value: 1
duration: -1
source: Stat Trainings
Item 9:
field: cunning
value: 1
duration: -1
source: Stat Trainings
Item 10:
field: charisma
value: 1
duration: -1
source: Stat Trainings
Item 11:
field: prowess
value: 2
duration: -1
source: Stat Trainings
Item 12:
field: magic
value: 1
duration: -1
source: Stat Trainings
juggernacht
67fb3be148b2fbf476b610e8 wonders Tolay's Ritual Ziggaraut Update Approved
mykonos_
67fb3bd248b2fbf476b610e6 characters Zenyarion Aqualis Add Approved
Name:
None → John Axolotl
Player:
None → mc_nugs
Creator:
None → mc_nugs
Race:
None → Axolotl
Culture:
None → None
Religion:
None → Ethereal Flow
Ruling Nation/Organization:
None → The Conclave
Region:
None → Verdant Plains
Strengths:
None → ['rulership', 'charisma', 'strategy']
Weaknesses:
None → ['cunning', 'prowess']
Ongoing Modifiers:
None → [{'field': 'rulership', 'value': 2, 'duration': -1, 'source': 'Strength'}, {'field': 'charisma', 'value': 2, 'duration': -1, 'source': 'Strength'}, {'field': 'strategy', 'value': 1, 'duration': -1, 'source': 'Strength'}, {'field': 'cunning', 'value': -2, 'duration': -1, 'source': 'Weakness'}, {'field': 'prowess', 'value': -1, 'duration': -1, 'source': 'Weakness'}]
Positive Quirk:
None → Just
Negative Quirk:
None → Arrogant
Character Type:
None → Steward
Character Subtype:
None → Scholar
Health Status:
None → Healthy
Age:
None → 1
juggernacht
67fb3b7848b2fbf476b610e5 wonders The Transcendent Forge Update Approved
Effect Description:
The owner of this wonder may sacrifice artifacts into this wonder in order to melt them down into "Raw Material". This Raw Material may be used as a substitute for progress points in order to upgrade or create non-mythical artifacts. In order to melt an artifact down into Raw Material, it must be placed into the wonder for a certain amount of time. Only two artifacts may be in the process of melting down, and it takes an amount of sessions, and grants an amount of Raw Material equal to the below list: Mundane: 1 Session (2 Raw Materials) Good: 1 Session (5 Raw Materials) Great: 1 Sessions (8 Raw Materials) Legendary: 2 Sessions (13 Raw Materials) Mythical: 3 Sessions (30 Raw Materials) There is also only one slot for an artifact being made, or upgraded at one time. Once an artifact is placed inside the wonder in order to be upgraded, it cannot be used, worked on by mech-rps, or removed until it is done. This wonder cannot function without the Hamner of Creation equipped by its owner. If it is lost, it will be returned to the owner in 1d8 sessions, twice this if it is destroyed. If it is stolen or unequipped, the wonder will go innert until it is recovered and requipped. All artifacts created in this wonder have a 10% chance of being of a quality higher than expected. Upon artifact creation, the owner can risk a 20% chance of destruction to grant the artifact a random additional effect. Additionally, this wonder does not function without the (Forge) district, and consumes 1d4+1 (Bronze) each session. Failure to meet this will render the wonder unusable for 1d4 sessions. The wonder may hold up to 30 Raw Materials at a time, and will generate one a session. (2/30) Artifact 1 currently being melted: Started melting: Artifact 2 currently being melted: Artifact of Mundanity Started melting: Session 42 → The owner of this wonder may sacrifice artifacts into this wonder in order to melt them down into "Raw Material". This Raw Material may be used as a substitute for progress points in order to upgrade or create non-mythical artifacts. In order to melt an artifact down into Raw Material, it must be placed into the wonder for a certain amount of time. Only two artifacts may be in the process of melting down, and it takes an amount of sessions, and grants an amount of Raw Material equal to the below list: Mundane: 1 Session (2 Raw Materials) Good: 1 Session (5 Raw Materials) Great: 1 Sessions (8 Raw Materials) Legendary: 2 Sessions (13 Raw Materials) Mythical: 3 Sessions (30 Raw Materials) There is also only one slot for an artifact being made, or upgraded at one time. Once an artifact is placed inside the wonder in order to be upgraded, it cannot be used, worked on by mech-rps, or removed until it is done. This wonder cannot function without the Hamner of Creation equipped by its owner. If it is lost, it will be returned to the owner in 1d8 sessions, twice this if it is destroyed. If it is stolen or unequipped, the wonder will go inert until it is recovered and reequipped. All artifacts created in this wonder have a 10% chance of being of a quality higher than expected. Upon artifact creation, the owner can risk a 20% chance of destruction to grant the artifact a random additional effect. Additionally, this wonder does not function without the (Forge) district, and consumes 1d4+1 (Bronze) each session. Failure to meet this will render the wonder unusable for 1d2+2 sessions. The wonder may hold up to 30 Raw Materials at a time, and will generate one a session. (4/30) Artifact 1 currently being melted: Started melting: Artifact 2 currently being melted: Started melting:
mykonos_
67fb3aed48b2fbf476b610e4 wonders The Great Tide Creche Update Approved
Effect Description:
The owner of this wonder gains (+2) Food production per session. Once per session, the owner of this wonder may elect to spend 10 (12) Food to increase its innate food production by 1, to a maximum of +10. The cost to increase the production of the wonder increases by 2 each time it is upgraded. Additionally, the owner of this wonder gains moderately increased chances of success when attempting to create a pop. If the Great Tide Creche is sacked, its Food prodution is reduced by 3, to a minimum of 1. → The owner of this wonder gains (+2) Food production per session. Once per session, the owner of this wonder may elect to spend 10 (12) Food to increase its innate food production by 1, to a maximum of +10. The cost to increase the production of the wonder increases by 2 each time it is upgraded. Additionally, the owner of this wonder gains moderately increased chances of success when attempting to create a pop. If the Great Tide Creche is sacked, its Food production is reduced by 3, to a minimum of 1.
mykonos_
67fb3ac448b2fbf476b610e3 wonders 67f3686985c3146077f10790 Update Approved
Effect Description:
The owner of this wonder increases their maximum pop capacity by (1). This can be increased by 1 via a (5) Progress Quest. The progress required for each quest increases by 5 each time it is used, up to a maximum of 6 maximum pop capacity. → The owner of this wonder increases their maximum pop capacity by (2). This can be increased by 1 via a (5) Progress Quest. The progress required for each quest increases by 5 each time it is used, up to a maximum of 6 maximum pop capacity.
mykonos_
67fb3aa848b2fbf476b610e1 characters Konrados Thietekos Add Approved
Name:
None → Konrados Thietekos
Player:
None → None
Creator:
None → None
Race:
None → Human
Culture:
None → Arkadian
Religion:
Ruling Nation/Organization:
None → None
Region:
None → None
Strengths:
None → ['prowess', 'strategy']
Weaknesses:
None → ['cunning', 'charisma']
Ongoing Modifiers:
None → [{'field': 'prowess', 'value': 2, 'duration': -1, 'source': 'Strength'}, {'field': 'strategy', 'value': 2, 'duration': -1, 'source': 'Strength'}, {'field': 'cunning', 'value': -1, 'duration': -1, 'source': 'Weakness'}, {'field': 'charisma', 'value': -1, 'duration': -1, 'source': 'Weakness'}]
Positive Quirk:
None → Determined
Negative Quirk:
None → Aggressive
Character Type:
None → Conqueror
Character Subtype:
None → None
Health Status:
None → Healthy
Age:
None → 1
juggernacht
67fb3a5d48b2fbf476b610e0 wonders Pathfinder's Lodge Update Approved
Effect Description:
The owner of the Pathfinder's Lodge gains an Adventurer Faction of the same name. This faction will never act against its owner, may never Incite Rebellion / Seize Control, and will always return after one session if destroyed. Additionally, both of their unique faction actions that the nation can use are boosted, as per below: Create Quest: The Faction will always dedicate all mech-rps to the quest, along with purchasing additional mech-rps if possible. They will never refuse a quest, unless that quest will actively harm them, or the nation. Summon Hero: The hero summoned from this faction will have their bonus changed from "Very Powerful" to "Tremendously Powerful". Additionally, by spending $500 (Per Era), the hero can be given Slow Aging, this must be spent before the bonus is created. The above characters may never have slow aging or stop aging cast on them (excluding the slow aging gained by spending money), and can never have their lifespan increased in any way. → The owner of the Pathfinder's Lodge gains an Adventurer Faction of the same name. This faction will never act against its owner, may never Incite Rebellion / Seize Control, and will always return after one session if destroyed. Additionally, both of their unique faction actions that the nation can use are boosted, as per below: Create Quest: The Faction will always dedicate as many mech-rps as possible to the quest, along with purchasing additional mech-rps if neccessary. They will never refuse a quest, unless that quest will actively harm them, or the nation. Summon Hero: The hero summoned from this faction will have their bonus changed from "Very Powerful" to "Tremendously Powerful". Additionally, by spending $500 (Per Era), the hero can be given Slow Aging, this must be spent before the bonus is created. The above characters may never have slow aging or stop aging cast on them (excluding the slow aging gained by spending money), and can never have their lifespan increased in any way.
mykonos_
67fb39f748b2fbf476b610de characters Henry the First Add Approved
Name:
None → Henry the First
Player:
None → None
Creator:
None → None
Race:
None → Human
Culture:
None → Anglish
Religion:
None → Britannism
Ruling Nation/Organization:
Region:
None → Shatterlands
Strengths:
None → ['cunning', 'charisma']
Weaknesses:
None → ['prowess', 'strategy']
Ongoing Modifiers:
None → [{'field': 'cunning', 'value': 1, 'duration': -1, 'source': 'Strength'}, {'field': 'charisma', 'value': 1, 'duration': -1, 'source': 'Strength'}, {'field': 'prowess', 'value': -2, 'duration': -1, 'source': 'Weakness'}, {'field': 'strategy', 'value': -1, 'duration': -1, 'source': 'Weakness'}]
Positive Quirk:
None → Articulate
Negative Quirk:
None → Boring
Character Type:
None → Populist
Character Subtype:
None → Diplomat
Health Status:
None → Healthy
Age:
None → 1
juggernacht
67fb396348b2fbf476b610dd wonders Pathfinder's Lodge Update Approved
Effect Description:
Once per session, the owner of the Pathfinder's Lodge spend money to create a temporary ruler character. This character may be used instead of the ruler of the nation when going on heroic quests, engaging in wars, duels, and any such activities. They do not, however, gain their own mech-rps unless they become the nation ruler. The characters hired will have varying skills and cost depending on the quality desired, their cost and ability level is listed below: S. $650 (Per Era): A character made with no weaknesses, an additional strength, and born with slow aging; comes with a very potent ability. A. $400 (Per Era): A character made with no weaknesses; comes with a stronger random ability. B. $300 (Per Era): A character made with one less weakness; comes with a random ability. C. $200 (Per Era): A standard character. D. $100 (Per Era): A character made with one less strength F. $50 (Per Era): A character made with no strengths. The above characters may never have slow aging or stop aging cast on them (excluding the slow aging included in S-tier characters.) → The owner of the Pathfinder's Lodge gains an Adventurer Faction of the same name. This faction will never act against its owner, may never Incite Rebellion / Seize Control, and will always return after one session if destroyed. Additionally, both of their unique faction actions that the nation can use are boosted, as per below: Create Quest: The Faction will always dedicate all mech-rps to the quest, along with purchasing additional mech-rps if possible. They will never refuse a quest, unless that quest will actively harm them, or the nation. Summon Hero: The hero summoned from this faction will have their bonus changed from "Very Powerful" to "Tremendously Powerful". Additionally, by spending $500 (Per Era), the hero can be given Slow Aging, this must be spent before the bonus is created. The above characters may never have slow aging or stop aging cast on them (excluding the slow aging gained by spending money), and can never have their lifespan increased in any way.
mykonos_