Archived Changes (39257 total)

ID Target Collection Target Change Type Status Changes Reason Time User
67fb353348b2fbf476b610ce wonders 67f36296bc242a1756343260 Update Approved
Effect Description:
All nations within 15 hexes (Per Era) of the Latent Gateway, who also have a Non-aggression pact with its owner may construct a unique district called a Latent Pylon. Leaving this area, or losing the pact disables the Latent Pylon. All nations with Latent Pylons decrease the trade risk of trading with other nations with it, by paying a tax to the owner of the Latent Gateway of $25 (Per Era), per trade. The district also generates 1 Nation Magic Point, and exists within the capital city. Latent Pylon Cost: 1 Wood (Per Era), 1 Stone (Per Era), and 1 Magic Point The owner of the Latent Gateway, or their overlord may move a unit through the Latent Gateway as if it were the Portal spell to any of the Latent Pylons by paying $50 (Per Era), rounded to the nearest $5, per unit. The owner of the Latent Gateway gains 1 Magic Point Production per three Latent Pylon districts constructed in the world. Only three Latent Pylons can be constructed at a time (per era). Nations Connected Via the Latent Gateway: Caalaatti Barbaadaa Kusa Pact Taksilar Illyra-Alo → All nations within 15 hexes (Per Era) of the Latent Gateway, who also have a Non-aggression pact with its owner may construct a unique district called a Latent Pylon. Leaving this area, or losing the pact disables the Latent Pylon. All nations with Latent Pylons decrease the trade risk of trading with other nations with it by 30%, to a minimum of 1%, by paying a tax to the owner of the Latent Gateway of $25 (Per Era), per trade. The district also generates 1 Nation Magic Point, and exists within the capital city. Latent Pylon Cost: 1 Wood (Per Era), 1 Stone (Per Era), and 1 Magic Point The owner of the Latent Gateway, or their overlord may move a unit through the Latent Gateway as if it were the Portal spell to any of the Latent Pylons by paying $50 (Per Era), rounded to the nearest $5, per unit. The owner of the Latent Gateway gains 1 Magic Point Production per three Latent Pylon districts constructed in the world. Only three Latent Pylons can be constructed at a time (per era). Nations Connected Via the Latent Gateway: Caalaatti Barbaadaa Kusa Pact Taksilar Illyra-Alo
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67fb34f348b2fbf476b610cd wonders 67f36296bc242a1756343260 Update Approved
Effect Description:
All nations within 15 hexes (Per Era) of the Latent Gateway, who also have a Non-aggression pact with its owner may construct a unique district called a Latent Pylon. Leaving this area, or losing the pact disables the Latent Pylon. All nations with Latent Pylons decrease the trade risk of trading with other nations with it, by paying a tax to the owner of the Latent Gateway of $25 (Per Era), per trade. The district also generates 1 Nation Magic Point, and exists within the capital city. Latent Pylon Cost: 1 Wood (Per Era), 1 Stone (Per Era), and 1 Magic Point The owner of the Latent Gateway, or their overlord may move a unit through the Latent Gateway as if it were the Portal spell to any of the Latent Pylons by paying $50 (Per Era), rounded to the nearest $5, per unit. The owner of the Latent Gateway gains 1 Magic Point Production per three Latent Pylon districts constructed in the world. Only three Latent Pylons can be constructed at a time (per era). Nations Connected Via the Latent Gateway: Caalaatti Barbaadaa Kusa Pact Taksilar Illyra-Alo → All nations within 15 hexes (Per Era) of the Latent Gateway, who also have a Non-aggression pact with its owner may construct a unique district called a Latent Pylon. Leaving this area, or losing the pact disables the Latent Pylon. All nations with Latent Pylons decrease the trade risk of trading with other nations with it, by paying a tax to the owner of the Latent Gateway of $25 (Per Era), per trade. The district also generates 1 Nation Magic Point, and exists within the capital city. Latent Pylon Cost: 1 Wood (Per Era), 1 Stone (Per Era), and 1 Magic Point The owner of the Latent Gateway, or their overlord may move a unit through the Latent Gateway as if it were the Portal spell to any of the Latent Pylons by paying $50 (Per Era), rounded to the nearest $5, per unit. The owner of the Latent Gateway gains 1 Magic Point Production per three Latent Pylon districts constructed in the world. Only three Latent Pylons can be constructed at a time (per era). Nations Connected Via the Latent Gateway: Caalaatti Barbaadaa Kusa Pact Taksilar Illyra-Alo
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67fb34db48b2fbf476b610cc wonders 67f36296bc242a1756343260 Update Approved
Effect Description:
All nations within 15 hexes (Per Era) of the Latent Gateway, who also have a Non-aggression pact with its owner may construct a unique district called a Latent Pylon. Leaving this area, or losing the pact disables the Latent Pylon. All nations with Latent Pylons may always trade with either the owner of the Latent Gateway or a nation with a Latent Pylon regardless of trade distance by paying a tax to the owner of the Latent Gateway of $25 (Per Era). It also generates 1 Nation Magic Point, and exists within the capital city. Latent Pylon Cost: 2 Wood, 3 Stone, 1 Magic Poin The owner of the Latent Gateway may move a unit through the Latent Gateway as if it were the Portal spell to any of the Latent Pylons by paying $50 (Per Era), rounded to the nearest $5. The owner of the Latent Gateway may count Deep Water hexes as Shallow Water hexes for the purposes of establishing disconnected territory. The owner of the Latent Gateway gains 1 Magic Point Production per three Latent Pylon districts constructed in the world. Only three Latent Pylons can be constructed at a time (per era). Nations Connected Via the Latent Gateway: Caalaatti Barbaadaa Kusa Pact Taksilar Southern Athabasca Illyra-Alo → All nations within 15 hexes (Per Era) of the Latent Gateway, who also have a Non-aggression pact with its owner may construct a unique district called a Latent Pylon. Leaving this area, or losing the pact disables the Latent Pylon. All nations with Latent Pylons decrease the trade risk of trading with other nations with it, by paying a tax to the owner of the Latent Gateway of $25 (Per Era), per trade. The district also generates 1 Nation Magic Point, and exists within the capital city. Latent Pylon Cost: 1 Wood (Per Era), 1 Stone (Per Era), and 1 Magic Point The owner of the Latent Gateway, or their overlord may move a unit through the Latent Gateway as if it were the Portal spell to any of the Latent Pylons by paying $50 (Per Era), rounded to the nearest $5, per unit. The owner of the Latent Gateway gains 1 Magic Point Production per three Latent Pylon districts constructed in the world. Only three Latent Pylons can be constructed at a time (per era). Nations Connected Via the Latent Gateway: Caalaatti Barbaadaa Kusa Pact Taksilar Illyra-Alo
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67fb333448b2fbf476b610cb wonders Great Library of Tychi Update Approved
Effect Description:
The owner of this wonder gains the Curious and Magical positive racial traits, as well as the Craven negative racial trait. The owner of this wonder must pay 1 wood upkeep, plus 1 additional wood upkeep for every 4 pops they have, rounded up. → The owner of this wonder gains the Curious and Magical positive racial traits, as well as the Craven negative racial trait. The owner of this wonder must pay 1 wood upkeep, plus 1 additional wood upkeep for every 4 pops they have.
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67fb328348b2fbf476b610ca wonders Grand Necropolis Update Approved
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67fb321b0761f268a3ecf8ed wonders Grand Archive of Sapieni-Nabu Update Approved
Effect Description:
Rulers start at age 0 and gain no bonuses from this wonder. Once the ruler has reached adulthood they gain the following: A third strength, -1 DC tier for all trainings and +2 research points → Rulers start at age 0 and gain no bonuses from this wonder. Once the ruler has reached adulthood they gain the following: A third strength, -1 DC tier for all trainings and +1 research point production.
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67fb31c50761f268a3ecf8ec wonders Firefather's Pyre Update Approved
Effect Description:
During a session, the owner of the Firefather's Pyre can place Wood into it. This Wood cannot be removed and destroys itself at a rate of 2 a session. Three times a session, the owner of the Firefather's Pyre can cast spells using the Wood within the wonder, at a rate of 2 Wood to 1 Nation Magic Point. Alternatively, sacrificing a pop will count as sacrificing 15 Wood into the wonder. Wood Stockpile: 12/20 → During a session, the owner of the Firefather's Pyre can place Wood into it. This Wood cannot be removed and destroys itself at a rate of 2 a session. Three times a session, the owner of the Firefather's Pyre can cast spells using the Wood within the wonder, at a rate of 2 Wood to 1 Nation Magic Point. Alternatively, sacrificing a pop will count as sacrificing 15 Wood into the wonder. Wood Stockpile: ?/20
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67fb31850761f268a3ecf8eb wonders Ethereal Spawning Pools Update Approved
Effect Description:
Gain Moderate Increase on Starting Pop Growth Quests Pops from Pop Growth Quests will always be Axolotl Race and Religion Gains Fecund Trait If Sacked, prevent all Pop Growth Quests for the rest of the Age; if all are already completed, prevent all for the next age instead. → Gain moderately increased chances of success on starting Pop Growth Quests Pops from Pop Growth Quests will always be Axolotl Race and Religion Gains Fecund Trait If Sacked, prevent all Pop Growth Quests for the rest of the Age; if all are already completed, prevent all for the next age instead.
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67fb31500761f268a3ecf8ea wonders 67f367cb85c3146077f10780 Update Approved
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67fb31380761f268a3ecf8e9 wonders Accademia Militare Sforza Update Approved
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