Archived Changes (39255 total)

ID Target Collection Target Change Type Status Changes Reason Time User
67fa1c15ffb9e362a2fc5043 wonders Xuros Obelisk Update Approved
Legacy Status:
None → 0
modifiers:
None → []
juggernacht
67fa1c04ffb9e362a2fc5042 wonders Tolay's Ritual Ziggaraut Update Approved
Legacy Status:
None → 0
Effect Description:
The owner of this wonder may sacrifice a pop to gain a significant random bonus effect, which lasts 2d4-1 sessions. Gain 15 Infamy for each pop sacrificed. All checks to convert Tolay Speaker's pops suffer moderately decreased chances of success. Additionally, during wars in which a pop may be lost or gained by the owner of this wonder all units gain the following bonuses: +2 Attack and Defense +1 HP (Per Era) +1 Damage +1 Morale +1 Speed All of the above bonuses are doubled during wars where the owner of this wonder will be annexed or vassalized. → The owner of this wonder may sacrifice a pop to gain a significant random bonus effect, which lasts 2d4-1 sessions. Gain 15 Infamy for each pop sacrificed. All checks to convert Tolay Speaker's pops suffer moderately decreased chances of success. Additionally, during wars in which a pop may be lost or gained by the owner of this wonder all units gain the following bonuses: +2 Attack and Defense +1 HP (Per Era) +1 Damage +1 Morale +1 Speed All of the above bonuses are doubled during wars where the owner of this wonder will be annexed or vassalized.
modifiers:
None → []
juggernacht
67fa1be6ffb9e362a2fc5041 wonders The Transcendent Forge Update Approved
Legacy Status:
None → 0
modifiers:
None → []
juggernacht
67fa1bcfffb9e362a2fc5040 wonders The Great Tide Creche Update Approved
Legacy Status:
None → 0
Effect Description:
The owner of this wonder gains (+2) Food production per session. Once per session, the owner of this wonder may elect to spend 10 (12) Food to increase its innate food production by 1, to a maximum of +10. The cost to increase the production of the wonder increases by 2 each time it is upgraded. Additionally, the owner of this wonder gains moderately increased chances of success when attempting to create a pop. If the Great Tide Creche is sacked, its Food prodution is reduced by 3, to a minimum of 1. → The owner of this wonder gains (+2) Food production per session. Once per session, the owner of this wonder may elect to spend 10 (12) Food to increase its innate food production by 1, to a maximum of +10. The cost to increase the production of the wonder increases by 2 each time it is upgraded. Additionally, the owner of this wonder gains moderately increased chances of success when attempting to create a pop. If the Great Tide Creche is sacked, its Food prodution is reduced by 3, to a minimum of 1.
modifiers:
None → [{'type': 'nation', 'modifier': 'food_production', 'value': 2}]
juggernacht
67fa1bbaffb9e362a2fc503f wonders 67f3686985c3146077f10790 Update Approved
Legacy Status:
None → 0
Effect Description:
The owner of this wonder increases their maximum pop capacity by (1). This can be increased by 1 via a (5) Progress Quest. The progress required for each quest increases by 5 each time it is used, up to a maximum of 6 maximum pop capacity. → The owner of this wonder increases their maximum pop capacity by (1). This can be increased by 1 via a (5) Progress Quest. The progress required for each quest increases by 5 each time it is used, up to a maximum of 6 maximum pop capacity.
modifiers:
None → [{'type': 'nation', 'modifier': 'effective_pop_capacity', 'value': 1}]
juggernacht
67fa1ba4ffb9e362a2fc503e wonders The Artifact Box Update Approved
Legacy Status:
None → 0
Effect Description:
The owner of this wonder, or anyone they allow, may at the start of a session deposit or withdraw artifacts from this wonder. There are five artifact slots that will not be lost on character death, and increase the difficulty of them being stolen by one tier. This is also one additional elite slot that cannot be lost on character death, or era transition. Additionally, it increases the difficulty of the artifact being stolen by two tiers. Artifacts in storage may not be used but may be upgraded at moderately decreased chances of success. Only one Mythical artifact can be stored in The Artifact Box at a time. Normal Storage: (2/5) 1. 2. 3. 4. 5. Elite Storage: (0/1) 1. Obsidian Egg → The owner of this wonder, or anyone they allow, may at the start of a session deposit or withdraw artifacts from this wonder. There are five artifact slots that will not be lost on character death, and increase the difficulty of them being stolen by one tier. This is also one additional elite slot that cannot be lost on character death, or era transition. Additionally, it increases the difficulty of the artifact being stolen by two tiers. Artifacts in storage may not be used but may be upgraded at moderately decreased chances of success. Only one Mythical artifact can be stored in The Artifact Box at a time. Normal Storage: (2/5) 1. 2. 3. 4. 5. Elite Storage: (0/1) 1. Obsidian Egg
modifiers:
None → []
juggernacht
67fa1b97ffb9e362a2fc503d wonders Pathfinder's Lodge Update Approved
Legacy Status:
None → 0
Effect Description:
Once per session, the owner of the Pathfinder's Lodge spend money to create a temporary ruler character. This character may be used instead of the ruler of the nation when going on heroic quests, engaging in wars, duels, and any such activities. They do not, however, gain their own mech-rps unless they become the nation ruler. The characters hired will have varying skills and cost depending on the quality desired, their cost and ability level is listed below: S. $650 (Per Era): A character made with no weaknesses, an additional strength, and born with slow aging; comes with a very potent ability. A. $400 (Per Era): A character made with no weaknesses; comes with a stronger random ability. B. $300 (Per Era): A character made with one less weakness; comes with a random ability. C. $200 (Per Era): A standard character. D. $100 (Per Era): A character made with one less strength F. $50 (Per Era): A character made with no strengths. The above characters may never have slow aging or stop aging cast on them (excluding the slow aging included in S-tier characters.) → Once per session, the owner of the Pathfinder's Lodge spend money to create a temporary ruler character. This character may be used instead of the ruler of the nation when going on heroic quests, engaging in wars, duels, and any such activities. They do not, however, gain their own mech-rps unless they become the nation ruler. The characters hired will have varying skills and cost depending on the quality desired, their cost and ability level is listed below: S. $650 (Per Era): A character made with no weaknesses, an additional strength, and born with slow aging; comes with a very potent ability. A. $400 (Per Era): A character made with no weaknesses; comes with a stronger random ability. B. $300 (Per Era): A character made with one less weakness; comes with a random ability. C. $200 (Per Era): A standard character. D. $100 (Per Era): A character made with one less strength F. $50 (Per Era): A character made with no strengths. The above characters may never have slow aging or stop aging cast on them (excluding the slow aging included in S-tier characters.)
modifiers:
None → []
juggernacht
67fa1b8bffb9e362a2fc503c wonders Palms of Tn'kaneid Update Approved
Legacy Status:
None → 0
Effect Description:
The owner of this wonder gains significantly increased chances of success when attempting to religiously convert a foreign nation that already shares their primary religion. All pops created by the owner of this wonder are always of the primary religion, and all pops gained via other methods have a 50% chance of adopting the religion. Each session, there is a 25% chance that a random nearby pop converts to the owner's primary religion. → The owner of this wonder gains significantly increased chances of success when attempting to religiously convert a foreign nation that already shares their primary religion. All pops created by the owner of this wonder are always of the primary religion, and all pops gained via other methods have a 50% chance of adopting the religion. Each session, there is a 25% chance that a random nearby pop converts to the owner's primary religion.
modifiers:
None → []
juggernacht
67fa1b60ffb9e362a2fc503b wonders Mirror City Update Approved
modifiers:
juggernacht
67fa1b34ffb9e362a2fc503a wonders Mirror City Update Approved
Legacy Status:
None → 0
Effect Description:
The owner of the Mirror City gains the following effects: +1 Pop capacity per era +1 City Capacity Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension. The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards: Short Expedition: Minor Risk / Minor Rewards / 1d4-1 (Min 1) Sessions Medium Expedition: Moderate Risk / Moderate Rewards / 1d4 Sessions Long Expedition: Great Risk / Great Rewards / 1d4+1 Sessions When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, recieve specific goals to complete, and recieve Slow Aging until they exit the expedition, paying upkeep if possible. The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Valid mech-rps should still have bonuses outside of the quest. For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do. They may enter on any of the below quests, which can be randomly generated by the owner spending 5 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well. Organizations whose characters are within the expeditions still function as normal. There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold much greater rewards than any other quest. Quests (3/5): (COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length (1d2+1 Successful Mech-rps) (COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length (1d2+2 Successful Mech-rps) (COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length (1d2+1 Successful Mech-rps) → The owner of the Mirror City gains the following effects: +1 Pop capacity per era +1 City Capacity Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension. The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards: Short Expedition: Minor Risk / Minor Rewards / 1d4-1 (Min 1) Sessions Medium Expedition: Moderate Risk / Moderate Rewards / 1d4 Sessions Long Expedition: Great Risk / Great Rewards / 1d4+1 Sessions When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, recieve specific goals to complete, and recieve Slow Aging until they exit the expedition, paying upkeep if possible. The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Valid mech-rps should still have bonuses outside of the quest. For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do. They may enter on any of the below quests, which can be randomly generated by the owner spending 5 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well. Organizations whose characters are within the expeditions still function as normal. There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold much greater rewards than any other quest. Quests (3/5): (COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length (1d2+1 Successful Mech-rps) (COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length (1d2+2 Successful Mech-rps) (COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length (1d2+1 Successful Mech-rps)
modifiers:
None → [{'type': 'nation', 'modifier': 'effective_pop_capacity', 'value': 3}, {'type': 'nation', 'modifier': 'city_capacity', 'value': 1}]
juggernacht