Archived Changes (39250 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 67fa19d4ffb9e362a2fc5034 | wonders | Firefather's Pyre | Update | Approved |
Legacy Status:
None →
0
Effect Description:
During a session, the owner of the Firefather's Pyre can place Wood into it. This Wood cannot be removed and destroys itself at a rate of 2 a session.
Three times a session, the owner of the Firefather's Pyre can cast spells using the Wood within the wonder, at a rate of 2 Wood to 1 Nation Magic Point.
Alternatively, sacrificing a pop will count as sacrificing 15 Wood into the wonder.
Wood Stockpile: 12/20 →
During a session, the owner of the Firefather's Pyre can place Wood into it. This Wood cannot be removed and destroys itself at a rate of 2 a session.
Three times a session, the owner of the Firefather's Pyre can cast spells using the Wood within the wonder, at a rate of 2 Wood to 1 Nation Magic Point.
Alternatively, sacrificing a pop will count as sacrificing 15 Wood into the wonder.
Wood Stockpile: 12/20
modifiers:
None →
[]
|
juggernacht | ||
| 67fa19bcffb9e362a2fc5033 | wonders | Accademia Militare Sforza | Update | Approved |
Effect Description:
Military Education
>+2 Strategy for the owner of this Wonder, this is increased to +3 in Defensive wars with size of Major or Total.
>This bonus is reduced to +1 Strategy and +2 in Defensive wars with size of Major or Total to all nations with a Military Alliance pact with the owner of this wonder.
>The owner of the Wonder will gain slightly increased chances of success on all rolls to increase unit cap, train unit or raise unit morale.
Wargames and Troop Inspection
Every 3 sessions the owner of the Academy gets a mandatory mech RP to check the quality of the troops and train generals to implement the latest doctrine (DC 20 Strategy)
- Critical Failure = All Mundane Units suffer -2 Defense for the remainder of the era. (Max -5)
- Failure = All Mundane Units suffer -1 Defense for the remainder of the era. (Max -5)
- Success = All Mundane Units gain +1 Attack for the remainder of the era. (Max +5)
Praetorian Guard
At the start of each age the owner of the Academy gets a mandatory mech RP to reaffirm the loyalty of the guard. (DC 25)
- Critical Failure = An instant abysmal civil war occurs, and the stability of the non-rebelling nation is reduced to Unsettled if higher. If a civil war were to occur due to this, the rebelling nation is the owner of the Wonder.
- Failure = Lose a level of stability and another each session until a DC 30 Strategy Check mech-rp is made, starting next session. Lose access to all positive effects from this wonder, until this is remedied. If a civil war were to occur due to this, the rebelling nation is the owner of the Wonder.
- Success = Nothing occurs.
- Critical Success = A random mundane unit from this era is recruited for free.
> If this Wonder is Sacked: The owner of this wonder lowers their strategy by 5 until it is rebuilt. →
Military Education
+2 Strategy for the owner of this Wonder, this is increased to +3 in Defensive wars with size of Major or Total.
This bonus is reduced to +1 Strategy and +2 in Defensive wars with size of Major or Total to all nations with a Military Alliance pact with the owner of this wonder.
The owner of the Wonder will gain slightly increased chances of success on all rolls to increase unit cap, train unit or raise unit morale.
Wargames and Troop Inspection
Every 3 sessions the owner of the Academy gets a mandatory mech RP to check the quality of the troops and train generals to implement the latest doctrine (DC 20 Strategy)
- Critical Failure = All Mundane Units suffer -2 Defense for the remainder of the era. (Max -5)
- Failure = All Mundane Units suffer -1 Defense for the remainder of the era. (Max -5)
- Success = All Mundane Units gain +1 Attack for the remainder of the era. (Max +5)
Praetorian Guard
At the start of each age the owner of the Academy gets a mandatory mech RP to reaffirm the loyalty of the guard. (DC 25)
- Critical Failure = An instant abysmal civil war occurs, and the stability of the non-rebelling nation is reduced to Unsettled if higher. If a civil war were to occur due to this, the rebelling nation is the owner of the Wonder.
- Failure = Lose a level of stability and another each session until a DC 30 Strategy Check mech-rp is made, starting next session. Lose access to all positive effects from this wonder, until this is remedied. If a civil war were to occur due to this, the rebelling nation is the owner of the Wonder.
- Success = Nothing occurs.
- Critical Success = A random mundane unit from this era is recruited for free.
If this Wonder is Sacked: The owner of this wonder lowers their strategy by 5 until it is rebuilt.
|
juggernacht | ||
| 67fa199effb9e362a2fc5032 | wonders | 67f367cb85c3146077f10780 | Update | Approved |
Effect Description:
Grants the owner, their vassals, and their direct military allies immunity from all hostile effects of the pylons and their destruction.
Additionally, the owner gains one administration, and moderately increased chances of success on all attempts to increase stability. →
Grants the owner, their vassals, and their direct military allies immunity from all hostile effects of the pylons and their destruction.
Additionally, the owner gains one administration, and moderately increased chances of success on all attempts to increase stability.
|
juggernacht | ||
| 67fa1991ffb9e362a2fc5031 | wonders | Ethereal Spawning Pools | Update | Approved |
Legacy Status:
None →
0
Effect Description:
>Gain Moderate Increase on Starting Pop Growth Quests
>Pops from Pop Growth Quests will always be Axolotl Race and Religion
>Gains Fecund Trait
>If Sacked, prevent all Pop Growth Quests for the rest of the Age; if all are already completed, prevent all for the next age instead. →
Gain Moderate Increase on Starting Pop Growth Quests
Pops from Pop Growth Quests will always be Axolotl Race and Religion
Gains Fecund Trait
If Sacked, prevent all Pop Growth Quests for the rest of the Age; if all are already completed, prevent all for the next age instead.
modifiers:
None →
[]
|
juggernacht | ||
| 67fa197dffb9e362a2fc5030 | wonders | 67f367cb85c3146077f10780 | Update | Approved |
Legacy Status:
None →
0
modifiers:
None →
[{'type': 'nation', 'modifier': 'administration', 'value': 1}]
|
juggernacht | ||
| 67fa1961ffb9e362a2fc502f | wonders | Accademia Militare Sforza | Update | Approved |
modifiers:
Added:
Item 1:
type:
character
modifier:
strategy
value:
3
Item 2:
type:
nation
modifier:
attack
value:
0
Item 3:
type:
nation
modifier:
defense
value:
0
|
juggernacht | ||
| 67fa18b9ff1b2fc93533c60c | wonders | Accademia Militare Sforza | Update | Approved |
modifiers:
Removed:
Item 1:
type:
character
modifier:
strategy
value:
3
Item 2:
type:
nation
modifier:
attack
value:
1
Item 3:
type:
nation
modifier:
defense
value:
-1
|
juggernacht | ||
| 67fa1895ff1b2fc93533c60b | wonders | Accademia Militare Sforza | Update | Approved |
|
juggernacht | ||
| 67fa167a3b31db63b5c7b0a7 | wonders | Accademia Militare Sforza | Update | Approved |
modifiers:
Added:
Item 2:
type:
nation
modifier:
attack
value:
1
Item 3:
type:
nation
modifier:
defense
value:
-1
|
juggernacht | ||
| 67fa15aa0ae665578ef4d178 | wonders | Accademia Militare Sforza | Update | Approved |
modifiers:
Added:
Item 1:
type:
nation
modifier:
attack
value:
1
|
juggernacht |