Archived Changes (39180 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 67f3670785c3146077f10772 | wonders | Tolay's Ritual Ziggaraut | Add | Approved |
Creator:
None
→
Qad’ashin
Name:
None →
Tolay's Ritual Ziggaraut
Era Created:
None →
Ancient
Owner:
None
→
Qad’ashin
Effect Description:
None →
The owner of this wonder may sacrifice a pop to gain a significant random bonus effect, which lasts 2d4-1 sessions.
Gain 15 Infamy for each pop sacrificed.
All checks to convert Tolay Speaker's pops suffer moderately decreased chances of success.
Additionally, during wars in which a pop may be lost or gained by the owner of this wonder all units gain the following bonuses:
+2 Attack and Defense
+1 HP (Per Era)
+1 Damage
+1 Morale
+1 Speed
All of the above bonuses are doubled during wars where the owner of this wonder will be annexed or vassalized.
|
juggernacht | ||
| 67f366f485c3146077f10770 | wonders | The Great Tide Creche | Add | Approved |
Creator:
None
→
None
Name:
None →
The Great Tide Creche
Era Created:
None →
Ancient
Owner:
None
→
None
Effect Description:
None →
The owner of this wonder gains (+2) Food production per session.
Once per session, the owner of this wonder may elect to spend 10 (12) Food to increase its innate food production by 1, to a maximum of +10.
The cost to increase the production of the wonder increases by 2 each time it is upgraded.
Additionally, the owner of this wonder gains moderately increased chances of success when attempting to create a pop.
If the Great Tide Creche is sacked, its Food prodution is reduced by 3, to a minimum of 1.
|
juggernacht | ||
| 67f366cd85c3146077f1076e | wonders | The Artifact Box | Add | Approved |
Creator:
None
→
Home Box
Name:
None →
The Artifact Box
Era Created:
None →
Ancient
Owner:
None
→
Home Box
Effect Description:
None →
The owner of this wonder, or anyone they allow, may at the start of a session deposit or withdraw artifacts from this wonder.
There are five artifact slots that will not be lost on character death, and increase the difficulty of them being stolen by one tier.
This is also one additional elite slot that cannot be lost on character death, or era transition. Additionally, it increases the difficulty of the artifact being stolen by two tiers.
Artifacts in storage may not be used but may be upgraded at moderately decreased chances of success.
Only one Mythical artifact can be stored in The Artifact Box at a time.
Normal Storage: (2/5)
1.
2.
3.
4.
5.
Elite Storage: (0/1)
1. Obsidian Egg
|
juggernacht | ||
| 67f3643dbc242a1756343261 | wonders | 67f36296bc242a1756343260 | Update | Approved |
Effect Description:
All nations within 15 hexes (Per Era) of the Latent Gateway, who also have a Non-aggression pact with its owner may construct a unique district called a Latent Pylon. Leaving this area, or losing the pact disables the Latent Pylon.
All nations with Latent Pylons may always trade with either the owner of the Latent Gateway or a nation with a Latent Pylon regardless of trade distance by paying a tax to the owner of the Latent Gateway of $25 (Per Era).
It also generates 1 Nation Magic Point, and exists within the capital city.
Latent Pylon Cost: 2 Wood, 3 Stone, 1 Magic Point
The owner of the Latent Gateway may move a unit through the Latent Gateway as if it were the Portal spell to any of the Latent Pylons by paying $50 (Per Era), rounded to the nearest $5.
The owner of the Latent Gateway may count Deep Water hexes as Shallow Water hexes for the purposes of establishing disconnected territory.
The owner of the Latent Gateway gains 1 Magic Point Production per three Latent Pylon districts constructed in the world.
Only three Latent Pylons can be constructed at a time (per era).
Nations Connected Via the Latent Gateway:
Caalaatti Barbaadaa
Kusa Pact
Taksilar
Southern Athabasca
Illyra-Alo →
All nations within 15 hexes (Per Era) of the Latent Gateway, who also have a Non-aggression pact with its owner may construct a unique district called a Latent Pylon. Leaving this area, or losing the pact disables the Latent Pylon.
All nations with Latent Pylons may always trade with either the owner of the Latent Gateway or a nation with a Latent Pylon regardless of trade distance by paying a tax to the owner of the Latent Gateway of $25 (Per Era).
It also generates 1 Nation Magic Point, and exists within the capital city.
Latent Pylon Cost: 2 Wood, 3 Stone, 1 Magic Poin
The owner of the Latent Gateway may move a unit through the Latent Gateway as if it were the Portal spell to any of the Latent Pylons by paying $50 (Per Era), rounded to the nearest $5.
The owner of the Latent Gateway may count Deep Water hexes as Shallow Water hexes for the purposes of establishing disconnected territory.
The owner of the Latent Gateway gains 1 Magic Point Production per three Latent Pylon districts constructed in the world.
Only three Latent Pylons can be constructed at a time (per era).
Nations Connected Via the Latent Gateway:
Caalaatti Barbaadaa
Kusa Pact
Taksilar
Southern Athabasca
Illyra-Alo
|
juggernacht | ||
| 67f36295bc242a175634325f | wonders | 67f36296bc242a1756343260 | Add | Approved |
Era Created:
None →
Ancient
Name:
None →
Latent Gateway
Creator:
None
→
None
Owner:
None
→
None
Effect Description:
None →
All nations within 15 hexes (Per Era) of the Latent Gateway, who also have a Non-aggression pact with its owner may construct a unique district called a Latent Pylon. Leaving this area, or losing the pact disables the Latent Pylon.
All nations with Latent Pylons may always trade with either the owner of the Latent Gateway or a nation with a Latent Pylon regardless of trade distance by paying a tax to the owner of the Latent Gateway of $25 (Per Era).
It also generates 1 Nation Magic Point, and exists within the capital city.
Latent Pylon Cost: 2 Wood, 3 Stone, 1 Magic Point
The owner of the Latent Gateway may move a unit through the Latent Gateway as if it were the Portal spell to any of the Latent Pylons by paying $50 (Per Era), rounded to the nearest $5.
The owner of the Latent Gateway may count Deep Water hexes as Shallow Water hexes for the purposes of establishing disconnected territory.
The owner of the Latent Gateway gains 1 Magic Point Production per three Latent Pylon districts constructed in the world.
Only three Latent Pylons can be constructed at a time (per era).
Nations Connected Via the Latent Gateway:
Caalaatti Barbaadaa
Kusa Pact
Taksilar
Southern Athabasca
Illyra-Alo
|
juggernacht | ||
| 67f361601f8a44b5613d85b8 | wonders | 67f35efe03946634956860a4 | Remove | Approved |
Creator:
None
→
None
Effect Description:
All nations within 15 hexes (Per Era) of the Latent Gateway, who also have a Non-aggression pact with its owner may construct a unique district called a Latent Pylon. Leaving this area, or losing the pact disables the Latent Pylon. All nations with Latent Pylons may always trade with either the owner of the Latent Gateway or a nation with a Latent Pylon regardless of trade distance by paying a tax to the owner of the Latent Gateway of $25 (Per Era). It also generates 1 Nation Magic Point, and exists within the capital city. Latent Pylon Cost: 2 Wood, 3 Stone, 1 Magic Point The owner of the Latent Gateway may move a unit through the Latent Gateway as if it were the Portal spell to any of the Latent Pylons by paying $50 (Per Era), rounded to the nearest $5. The owner of the Latent Gateway may count Deep Water hexes as Shallow Water hexes for the purposes of establishing disconnected territory. The owner of the Latent Gateway gains 1 Magic Point Production per three Latent Pylon districts constructed in the world. Only three Latent Pylons can be constructed at a time (per era). Nations Connected Via the Latent Gateway: Caalaatti Barbaadaa Kusa Pact Taksilar Southern Athabasca Illyra-Alo →
None
Era Created:
Ancient →
None
Name:
Latent Gateway →
None
Owner:
None
→
None
|
a | juggernacht | |
| 67f35efe03946634956860a3 | wonders | 67f35efe03946634956860a4 | Add | Approved |
Era Created:
None →
Ancient
Creator:
None
→
None
Name:
None →
Latent Gateway
Effect Description:
None →
All nations within 15 hexes (Per Era) of the Latent Gateway, who also have a Non-aggression pact with its owner may construct a unique district called a Latent Pylon. Leaving this area, or losing the pact disables the Latent Pylon. All nations with Latent Pylons may always trade with either the owner of the Latent Gateway or a nation with a Latent Pylon regardless of trade distance by paying a tax to the owner of the Latent Gateway of $25 (Per Era). It also generates 1 Nation Magic Point, and exists within the capital city. Latent Pylon Cost: 2 Wood, 3 Stone, 1 Magic Point The owner of the Latent Gateway may move a unit through the Latent Gateway as if it were the Portal spell to any of the Latent Pylons by paying $50 (Per Era), rounded to the nearest $5. The owner of the Latent Gateway may count Deep Water hexes as Shallow Water hexes for the purposes of establishing disconnected territory. The owner of the Latent Gateway gains 1 Magic Point Production per three Latent Pylon districts constructed in the world. Only three Latent Pylons can be constructed at a time (per era). Nations Connected Via the Latent Gateway: Caalaatti Barbaadaa Kusa Pact Taksilar Southern Athabasca Illyra-Alo
Owner:
None
→
None
|
juggernacht | ||
| 67f34c3b362c8771ff2f5912 | religions | Where Has It Gone | Update | Approved |
Founding Nation:
None
→
That Which Thrives
Pops:
None →
67f2f501af8ba078d9f5fd29
|
juggernacht | ||
| 67f34b93362c8771ff2f5911 | religions | Voorutajad | Update | Approved |
Founding Nation:
None
→
None
Pops:
None →
67f2f9e5af8ba078d9f5fd8e
|
juggernacht | ||
| 67f34b81362c8771ff2f5910 | religions | Vertnamat | Update | Approved |
Founding Nation:
None
→
Viziarete of Daghan
Pops:
None →
67f1d764f8544b5fac9cf944
|
juggernacht |