Archived Changes (39180 total)

ID Target Collection Target Change Type Status Changes Reason Time User
67f3670785c3146077f10772 wonders Tolay's Ritual Ziggaraut Add Approved
Creator:
None → Qad’ashin
Name:
None → Tolay's Ritual Ziggaraut
Era Created:
None → Ancient
Owner:
None → Qad’ashin
Effect Description:
None → The owner of this wonder may sacrifice a pop to gain a significant random bonus effect, which lasts 2d4-1 sessions. Gain 15 Infamy for each pop sacrificed. All checks to convert Tolay Speaker's pops suffer moderately decreased chances of success. Additionally, during wars in which a pop may be lost or gained by the owner of this wonder all units gain the following bonuses: +2 Attack and Defense +1 HP (Per Era) +1 Damage +1 Morale +1 Speed All of the above bonuses are doubled during wars where the owner of this wonder will be annexed or vassalized.
juggernacht
67f366f485c3146077f10770 wonders The Great Tide Creche Add Approved
Creator:
None → None
Name:
None → The Great Tide Creche
Era Created:
None → Ancient
Owner:
None → None
Effect Description:
None → The owner of this wonder gains (+2) Food production per session. Once per session, the owner of this wonder may elect to spend 10 (12) Food to increase its innate food production by 1, to a maximum of +10. The cost to increase the production of the wonder increases by 2 each time it is upgraded. Additionally, the owner of this wonder gains moderately increased chances of success when attempting to create a pop. If the Great Tide Creche is sacked, its Food prodution is reduced by 3, to a minimum of 1.
juggernacht
67f366cd85c3146077f1076e wonders The Artifact Box Add Approved
Creator:
None → Home Box
Name:
None → The Artifact Box
Era Created:
None → Ancient
Owner:
None → Home Box
Effect Description:
None → The owner of this wonder, or anyone they allow, may at the start of a session deposit or withdraw artifacts from this wonder. There are five artifact slots that will not be lost on character death, and increase the difficulty of them being stolen by one tier. This is also one additional elite slot that cannot be lost on character death, or era transition. Additionally, it increases the difficulty of the artifact being stolen by two tiers. Artifacts in storage may not be used but may be upgraded at moderately decreased chances of success. Only one Mythical artifact can be stored in The Artifact Box at a time. Normal Storage: (2/5) 1. 2. 3. 4. 5. Elite Storage: (0/1) 1. Obsidian Egg
juggernacht
67f3643dbc242a1756343261 wonders 67f36296bc242a1756343260 Update Approved
Effect Description:
All nations within 15 hexes (Per Era) of the Latent Gateway, who also have a Non-aggression pact with its owner may construct a unique district called a Latent Pylon. Leaving this area, or losing the pact disables the Latent Pylon. All nations with Latent Pylons may always trade with either the owner of the Latent Gateway or a nation with a Latent Pylon regardless of trade distance by paying a tax to the owner of the Latent Gateway of $25 (Per Era). It also generates 1 Nation Magic Point, and exists within the capital city. Latent Pylon Cost: 2 Wood, 3 Stone, 1 Magic Point The owner of the Latent Gateway may move a unit through the Latent Gateway as if it were the Portal spell to any of the Latent Pylons by paying $50 (Per Era), rounded to the nearest $5. The owner of the Latent Gateway may count Deep Water hexes as Shallow Water hexes for the purposes of establishing disconnected territory. The owner of the Latent Gateway gains 1 Magic Point Production per three Latent Pylon districts constructed in the world. Only three Latent Pylons can be constructed at a time (per era). Nations Connected Via the Latent Gateway: Caalaatti Barbaadaa Kusa Pact Taksilar Southern Athabasca Illyra-Alo → All nations within 15 hexes (Per Era) of the Latent Gateway, who also have a Non-aggression pact with its owner may construct a unique district called a Latent Pylon. Leaving this area, or losing the pact disables the Latent Pylon. All nations with Latent Pylons may always trade with either the owner of the Latent Gateway or a nation with a Latent Pylon regardless of trade distance by paying a tax to the owner of the Latent Gateway of $25 (Per Era). It also generates 1 Nation Magic Point, and exists within the capital city. Latent Pylon Cost: 2 Wood, 3 Stone, 1 Magic Poin The owner of the Latent Gateway may move a unit through the Latent Gateway as if it were the Portal spell to any of the Latent Pylons by paying $50 (Per Era), rounded to the nearest $5. The owner of the Latent Gateway may count Deep Water hexes as Shallow Water hexes for the purposes of establishing disconnected territory. The owner of the Latent Gateway gains 1 Magic Point Production per three Latent Pylon districts constructed in the world. Only three Latent Pylons can be constructed at a time (per era). Nations Connected Via the Latent Gateway: Caalaatti Barbaadaa Kusa Pact Taksilar Southern Athabasca Illyra-Alo
juggernacht
67f36295bc242a175634325f wonders 67f36296bc242a1756343260 Add Approved
Era Created:
None → Ancient
Name:
None → Latent Gateway
Creator:
None → None
Owner:
None → None
Effect Description:
None → All nations within 15 hexes (Per Era) of the Latent Gateway, who also have a Non-aggression pact with its owner may construct a unique district called a Latent Pylon. Leaving this area, or losing the pact disables the Latent Pylon. All nations with Latent Pylons may always trade with either the owner of the Latent Gateway or a nation with a Latent Pylon regardless of trade distance by paying a tax to the owner of the Latent Gateway of $25 (Per Era). It also generates 1 Nation Magic Point, and exists within the capital city. Latent Pylon Cost: 2 Wood, 3 Stone, 1 Magic Point The owner of the Latent Gateway may move a unit through the Latent Gateway as if it were the Portal spell to any of the Latent Pylons by paying $50 (Per Era), rounded to the nearest $5. The owner of the Latent Gateway may count Deep Water hexes as Shallow Water hexes for the purposes of establishing disconnected territory. The owner of the Latent Gateway gains 1 Magic Point Production per three Latent Pylon districts constructed in the world. Only three Latent Pylons can be constructed at a time (per era). Nations Connected Via the Latent Gateway: Caalaatti Barbaadaa Kusa Pact Taksilar Southern Athabasca Illyra-Alo
juggernacht
67f361601f8a44b5613d85b8 wonders 67f35efe03946634956860a4 Remove Approved
Creator:
None → None
Effect Description:
All nations within 15 hexes (Per Era) of the Latent Gateway, who also have a Non-aggression pact with its owner may construct a unique district called a Latent Pylon. Leaving this area, or losing the pact disables the Latent Pylon. All nations with Latent Pylons may always trade with either the owner of the Latent Gateway or a nation with a Latent Pylon regardless of trade distance by paying a tax to the owner of the Latent Gateway of $25 (Per Era). It also generates 1 Nation Magic Point, and exists within the capital city. Latent Pylon Cost: 2 Wood, 3 Stone, 1 Magic Point The owner of the Latent Gateway may move a unit through the Latent Gateway as if it were the Portal spell to any of the Latent Pylons by paying $50 (Per Era), rounded to the nearest $5. The owner of the Latent Gateway may count Deep Water hexes as Shallow Water hexes for the purposes of establishing disconnected territory. The owner of the Latent Gateway gains 1 Magic Point Production per three Latent Pylon districts constructed in the world. Only three Latent Pylons can be constructed at a time (per era). Nations Connected Via the Latent Gateway: Caalaatti Barbaadaa Kusa Pact Taksilar Southern Athabasca Illyra-Alo → None
Era Created:
Ancient → None
Name:
Latent Gateway → None
Owner:
None → None
a juggernacht
67f35efe03946634956860a3 wonders 67f35efe03946634956860a4 Add Approved
Era Created:
None → Ancient
Creator:
None → None
Name:
None → Latent Gateway
Effect Description:
None → All nations within 15 hexes (Per Era) of the Latent Gateway, who also have a Non-aggression pact with its owner may construct a unique district called a Latent Pylon. Leaving this area, or losing the pact disables the Latent Pylon. All nations with Latent Pylons may always trade with either the owner of the Latent Gateway or a nation with a Latent Pylon regardless of trade distance by paying a tax to the owner of the Latent Gateway of $25 (Per Era). It also generates 1 Nation Magic Point, and exists within the capital city. Latent Pylon Cost: 2 Wood, 3 Stone, 1 Magic Point The owner of the Latent Gateway may move a unit through the Latent Gateway as if it were the Portal spell to any of the Latent Pylons by paying $50 (Per Era), rounded to the nearest $5. The owner of the Latent Gateway may count Deep Water hexes as Shallow Water hexes for the purposes of establishing disconnected territory. The owner of the Latent Gateway gains 1 Magic Point Production per three Latent Pylon districts constructed in the world. Only three Latent Pylons can be constructed at a time (per era). Nations Connected Via the Latent Gateway: Caalaatti Barbaadaa Kusa Pact Taksilar Southern Athabasca Illyra-Alo
Owner:
None → None
juggernacht
67f34c3b362c8771ff2f5912 religions Where Has It Gone Update Approved
Founding Nation:
Pops:
None → 67f2f501af8ba078d9f5fd29
juggernacht
67f34b93362c8771ff2f5911 religions Voorutajad Update Approved
Founding Nation:
None → None
Pops:
None → 67f2f9e5af8ba078d9f5fd8e
juggernacht
67f34b81362c8771ff2f5910 religions Vertnamat Update Approved
Founding Nation:
Pops:
None → 67f1d764f8544b5fac9cf944
juggernacht