Archived Changes (39039 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 693f9e8a59205d635367ae02 | nations | Jinying | Update | Approved |
Jobs:
bureaucrat:
3 →
4
metallurgist:
3 →
2
|
Job Assignment | guacshadow | |
| 693f9e7259205d635367ae01 | nations | Jinying | Update | Approved |
Jobs:
bureaucrat:
0 →
3
harvester:
4 →
3
miner:
6 →
4
|
Job Assignment | guacshadow | |
| 693f9e4059205d635367ae00 | nations | Jinying | Update | Approved |
Infamy:
0 →
40
Districts:
Added: 1 new districts
Added:
Districts 7:
type:
""
node:
""
|
Discord Message (1449997946300141589) | guacshadow | |
| 693f9dbb59205d635367adff | artifacts | Deck of Vile Purity | Update | Approved |
Effect Description:
Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately.
The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card.
AI will refuse to draw from the deck entirely if there are 5 or less positive cards.
Characters can spend mech-rps to draw from this deck (with permission).
When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes.
Negative:
1
2
3
4
5
6
7
Neutral:
8
9
10
Positive:
11
12
13
14
15
16
17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.]
(X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss (one type of law per use); by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.]
19
20
All attempts to gleam the future of this artifact, or affect what is pulled will always result in two lost health states, and may only be done by a character who has already pulled from the artifact. →
Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately.
The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card.
AI will refuse to draw from the deck entirely if there are 5 or less positive cards.
Characters can spend mech-rps to draw from this deck (with permission).
When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes.
Negative:
1
2
3
4
5
6
7
Neutral:
8
9
10
Positive:
11
12
13
14
15
16
17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.]
(X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss (one type of law per use); by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.]
19
20
All attempts to gleam the future of this artifact, or affect what is pulled will always result in two lost health states, and may only be done by a character who has already pulled from the artifact.
"All things that are right and true in this world are built from the people that live within it. I have found this works best when that metaphor is taken quite literally."
|
None | mykonos_ | |
| 693f9d6859205d635367adfe | nations | Khanya | Update | Approved |
Jobs:
harvester:
3 →
4
mystic:
9 →
8
|
Job Assignment | juggernacht | |
| 693f9d5a59205d635367adfd | nations | Khanya | Update | Approved |
Jobs:
harvester:
1 →
3
miner:
0 →
2
mystic:
13 →
9
|
Job Assignment | juggernacht | |
| 693f9d3759205d635367adfc | nations | Khanya | Update | Approved |
Ongoing Modifiers:
Added:
Item 28:
field:
research_production
value:
1.0
duration:
1
source:
https://discord.com/channels/1188889187018088488/1239670803671552050/1449988096228724939
|
Discord Message (1448839766840836268) | juggernacht | |
| 6936822c0ac0fce715ad0f2e | nations | Sundralund | Update | Approved |
Resource Storage:
magic:
21 →
35
|
Retard me forgot to assign 13 jobs because i assigned fisherman and nothing else and was out late on Sunday. Have mercy and allow me to take my magic i would have gained from mistics | lordseabas | |
| 693f9cd159205d635367adfb | nations | The Conclave | Update | Approved |
Money:
5955 →
5000
Resource Storage:
food:
19 →
3
wood:
20 →
15
stone:
15 →
9
bronze:
8 →
5
iron:
7 →
6
|
Discord Message (1448066463062687836) | juggernacht | |
| 693f99fc59205d635367adf6 | nations | The Conclave | Update | Rejected |
Money:
5955 →
5000
Districts:
Added: 1 new districts
Added:
Districts 10:
type:
""
node:
""
Resource Storage:
food:
19 →
3
wood:
20 →
15
stone:
15 →
9
bronze:
8 →
5
iron:
7 →
6
|
Discord Message (1448066463062687836) | mc_nugs |