Archived Changes (39039 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 68fffff844dbb524d822a308 | nations | Taika | Update | Approved |
Money:
3243 →
2158
Jobs:
brewer:
None →
0
Land Units:
classical_skirmisher:
None →
0
|
None | docrm | |
| 68ff8ad444dbb524d822a2c2 | nations | Lokhim Remnant | Update | Approved |
Prestige:
60 →
89
Infamy:
10 →
15
Ongoing Modifiers:
Progress Quests:
Technologies:
asymmetrical_warfare:
investing:
0 →
6
deep_cellars:
investing:
0 →
5
mentor_smiths:
investing:
0 →
6
public_awareness:
investing:
0 →
5
Land Units:
classical_skirmisher:
None →
0
classical_phantom:
None →
0
|
Tick reorganisation. Prestige losses from palace input recalculated. modifier reorganisation tech readded (needs to be completed) THIS IS NOT SESSION 59 +1 progress on custom city due to +1 slot being unavailable before tick. Missing: 1 classical elite infantry, tactician should not count towards maximum land unit count. Doubled effect from: Ancient Forge (+1 metallurgist bronze production and +1 base bronze production) and Ancient Homes (+3 Pop Cap) Additional administration from Classical Centre (+2 Admin) + Admin job upkeep lowering (-1) unique_imperial_unit_prestige_upkeep from palace is counteracting the upkeep lowering from the normal palace or it's unbound to my imperial district. | venpice | |
| 68ffff7444dbb524d822a307 | wonders | Xuros Obelisk | Update | Approved |
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions.
Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell.
Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell.
Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain.
Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap.
Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap.
Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session.
Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session.
Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city.
Vision (15): Instantly gain 2d10 temporary karma.
Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Manifest (20): Target nation gains 1d4+1 Rolling Karma. Increase the cost of this action by 20 each time it is used on a unique nation during an age.
Final Uplift (100): This wonder undergoes it's final change, unlocks it's final ability, and reveals it's final form...
The Xuros Obelisk currently generates (6) MP a session, placed into storage.
Current Storage: (24/100)
Magic points can never be withdrawn from the Obelisk.
Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. →
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions.
Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell.
Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell.
Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain.
Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap.
Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap.
Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session.
Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session.
Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city.
Vision (15): Instantly gain 2d10 temporary karma.
Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age.
Manifest (20): Target nation gains 1d4+1 Rolling Karma. Increase the cost of this action by 20 each time it is used on a unique nation during an age.
Final Uplift (100): This wonder undergoes it's final change, unlocks it's final ability, and reveals it's final form...
The Xuros Obelisk currently generates (6) MP a session, placed into storage.
Current Storage: (38/100)
Magic points can never be withdrawn from the Obelisk.
Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
|
None | docrm | |
| 68fffe8d44dbb524d822a306 | nations | Holy Federation of the Draconic Empire | Update | Approved |
Temperament:
Restricted content
Jobs:
entertainer:
None →
0
full_vampire:
None →
0
partial_vampire:
None →
0
stone_speaker:
None →
0
Land Units:
classical_thorn_wardens:
None →
0
imperial_vanguard:
None →
0
imperial_war_dancer:
None →
0
|
REN'S BACK | juggernacht | |
| 68fffdd944dbb524d822a305 | spells | Pact | Update | Approved |
Effect:
If successful, you will summon a powerful entity with which to make a bargain with. You may make a request of this entity, and it will be compelled to assist you, usually with a powerful effect.
Typically, entities of this nature will require something in return, whether it be youth, a sacrifice, or servitude. Once the Pact succeeds, a secret flat-d20 roll is made by a moderator which determines how abusive the entity is in it's wishes.
1: Completely Abusive & Manipulative
2-5: Fairly Abusive & Manipulative
6-10: Somewhat Abusive
11-15: A perfect mix of Abusive and Benevolent
16-19: Mostly Benevolent
20: Completely Benevolent
If desired, the caster may increase the cost of the spell by 4 to call for a specific entity, resulting in the secret d20 roll becoming public.
A Pact can only be denied if a specific entity is reached out to, as per the above rules. A character who cannot deny the pact keeps it until they die and end it willingly. If they are immortal, it is instead held until they die, or five sessions elapse. Until this elapses, a character cannot willingly dispel their pact.
A character possessing multiple Pacts, or failing to remove a pact of theirs, may lead to... unforeseen and terrible circumstances. →
If successful, you will summon a powerful entity with which to make a bargain with. You may make a request of this entity, and it will be compelled to assist you, usually with a powerful effect.
Typically, entities of this nature will require something in return, whether it be youth, a sacrifice, or servitude. Once the Pact succeeds, a secret flat-d20 roll is made by a moderator which determines how abusive the entity is in it's wishes.
1: Completely Abusive & Manipulative
2-5: Fairly Abusive & Manipulative
6-10: Somewhat Abusive
11-15: A perfect mix of Abusive and Benevolent
16-19: Mostly Benevolent
20: Completely Benevolent
If desired, the caster may increase the cost of the spell by 4 to call for a specific entity, resulting in the secret d20 roll becoming public.
A Pact can only be denied if a specific entity is reached out to, as per the above rules. A character who cannot deny the pact keeps it until they die and end it willingly. If they are immortal, it is instead held until they die, or five sessions elapse. Until this elapses, a character cannot willingly dispel their pact.
Pact benevolence rolls cannot be rerolled by any means.
A character possessing multiple Pacts, or failing to remove a pact of theirs, may lead to... unforeseen and terrible circumstances.
|
None | mykonos_ | |
| 68fffd9244dbb524d822a304 | spells | Foresight | Update | Approved |
Effect:
If successful, you may request a moderator re-roll any d20 roll, once, during the session in which you cast this spell, and take the desired result.
If this re-roll is not used during that session, it does not carry over to the next.
Foresight cannot be used to reroll natural 1's.
You cannot cast Foresight to reroll a check that was already rolled.
A single Mech RP can only gain the benefits of a foresight spell once. →
If successful, you may request a moderator re-roll any d20 roll, once, during the session in which you cast this spell, and take the desired result.
If this re-roll is not used during that session, it does not carry over to the next.
Foresight cannot be used to reroll natural 1's.
You cannot cast Foresight to reroll a check that was already rolled.
A single roll can only gain the benefits of a foresight spell once.
|
None | mykonos_ | |
| 68fffa8944dbb524d822a303 | mercenaries | Roaming Stones | Update | Approved |
Treasury:
Restricted content
Districts:
Added: 3 new districts
Added:
Districts 1:
""
Districts 2:
""
Districts 3:
""
Land Units:
Before:
[]
After:
["", ""]
Naval Units:
Before:
[]
After:
["", ""]
|
None | titancrushet | |
| 68fffa5d44dbb524d822a302 | nations | Lokhim Remnant | Update | Approved |
Jobs:
apprentice:
0 →
3
|
Job Assignment | venpice | |
| 68fffa4944dbb524d822a301 | characters | Rock | Update | Approved |
Character Type:
Warrior →
Conqueror
Progress Quests:
None →
[]
Notes:
None →
None
|
None | titancrushet | |
| 68fff42a44dbb524d822a2ff | characters | Uumsk the Undying | Update | Approved |
Ongoing Modifiers:
Added:
Item 27:
field:
cunning
value:
2.0
duration:
1
source:
https://discord.com/channels/1188889187018088488/1239670803671552050/1432497471422070905
Item 28:
field:
charisma
value:
-1.0
duration:
1
source:
https://discord.com/channels/1188889187018088488/1239670803671552050/1432497471422070905
|
None | titancrushet |